Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Cameron Hart 7fe8f5c173 Made a lot of read only methods const and parameters const reference where possible to avoid copies. 14 년 전
Assets 3cefc4d6d4 Added install step for default.pak. 14 년 전
Bindings 7fe8f5c173 Made a lot of read only methods const and parameters const reference where possible to avoid copies. 14 년 전
CMake d6f5c07893 Merge branch 'master' into cmake-bindings 14 년 전
Core 7fe8f5c173 Made a lot of read only methods const and parameters const reference where possible to avoid copies. 14 년 전
Dependencies 0d8cec1433 Add POLYCODE_RELEASE_DIR to the CMake cache. 14 년 전
Examples 246f876526 Compile all libs as static except for Modules. 14 년 전
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. 14 년 전
Modules 44df749fee Mac needs static dependencies to be linked into dynamic module lib but Linux doesn't. Linking them on Linux does bad things. 14 년 전
Player 09981b43ec Windows compile fixes for static libs. Polycode player not building yet. 14 년 전
Tools 2014d61333 Some CMake fixes 14 년 전
.gitignore 22e1ad9e32 Ignore compiled python files. 14 년 전
BUILD.md d88997e16c Renamed BUILD.txt to BUILD.md to get github formatting. Added section on variables used to configure CMake. 14 년 전
CMakeLists.txt 2a6effd422 Added custom executable target to regenerate Lua bindings. 14 년 전
LICENSE.txt 09f0e77945 Fixed LUA event handling 14 년 전
README 09f0e77945 Fixed LUA event handling 14 년 전

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.