Ivan Safrin 80a1443ba0 Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor před 12 roky
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GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork před 14 roky
OSBasics.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code před 12 roky
PolyBezierCurve.h 04fc32a398 Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff před 12 roky
PolyBone.h 893a282ef1 First step towards merging Scenes and Screens před 12 roky
PolyCamera.h d3458b48a1 First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh před 12 roky
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. před 13 roky
PolyCocoaCore.h 8263af95a8 Added accessors to get desktop width and height from the Core (now usable from Lua). Removed deprecated screen info methods. před 12 roky
PolyColor.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color před 12 roky
PolyConfig.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolyCore.h b5bb40045f Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser před 12 roky
PolyCoreInput.h 85b913e6c7 Disabled reliable networking data again, fixed tweens not removing correctly před 12 roky
PolyCoreServices.h 7284783d0d More cleanup, got focus working před 12 roky
PolyCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor před 12 roky
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolyEntity.h 80a1443ba0 Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor před 12 roky
PolyEvent.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. před 12 roky
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
PolyEventHandler.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolyFixedShader.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color před 12 roky
PolyFont.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolyFontManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolyGLCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor před 12 roky
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. před 14 roky
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. před 15 roky
PolyGLHeaders.h edd758b8c4 Small mingw compile fixes před 12 roky
PolyGLRenderer.h d3458b48a1 First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh před 12 roky
PolyGLSLProgram.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code před 12 roky
PolyGLSLShader.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor před 12 roky
PolyGLSLShaderModule.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color před 12 roky
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure před 13 roky
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs před 14 roky
PolyGlobals.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. před 12 roky
PolyImage.h 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera před 12 roky
PolyInputEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. před 13 roky
PolyInputKeys.h 09520ea3ab MenuBar and IDE shortcuts in Linux před 13 roky
PolyLabel.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible před 13 roky
PolyLogger.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. před 12 roky
PolyMaterial.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. před 12 roky
PolyMaterialManager.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor před 12 roky
PolyMatrix4.h be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse před 12 roky
PolyMesh.h 72f3e20460 Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray před 12 roky
PolyModule.h 039b341794 Added ability to create a shader programmatically from MaterialManager, made programs notify shader when they reload, made the YesNo and YesNoCancel popups have minimum width, added a shader icon to the asset browser před 12 roky
PolyObject.h 2330dd0443 Fix 'implicit conversion loses integer precision' warnings on OS X před 12 roky
PolyParticle.h 04fc32a398 Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff před 12 roky
PolyParticleEmitter.h 04fc32a398 Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff před 12 roky
PolyPeer.h 08598b6e91 Fixed reliable packets před 12 roky
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolyPolygon.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolyQuaternion.h a641b7b54b Fixed more Quaternion:: function names. před 12 roky
PolyQuaternionCurve.h 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation před 13 roky
PolyRay.h 80a1443ba0 Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor před 12 roky
PolyRectangle.h b20c87b80f Add == and != operators to Rectangle class před 12 roky
PolyRenderer.h d3458b48a1 First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh před 12 roky
PolyResource.h 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. před 12 roky
PolyResourceManager.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. před 12 roky
PolySDLCore.h d48022a44c Added Core::captureMouse(bool) před 12 roky
PolyScene.h 72f3e20460 Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray před 12 roky
PolySceneEntityInstance.h f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) před 12 roky
PolySceneImage.h 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera před 12 roky
PolySceneLabel.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. před 12 roky
PolySceneLight.h 893a282ef1 First step towards merging Scenes and Screens před 12 roky
PolySceneLine.h 04fc32a398 Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff před 12 roky
PolySceneManager.h 20165c8eca Slight performance fixes před 12 roky
PolySceneMesh.h 80a1443ba0 Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor před 12 roky
PolyScenePrimitive.h 72f3e20460 Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray před 12 roky
PolySceneRenderTexture.h d29c139759 Added an enable flag to SceneRenderTexture, fixed UI flickering před 12 roky
PolySceneSound.h 893a282ef1 First step towards merging Scenes and Screens před 12 roky
PolySceneSprite.h 4f60bb29fb Sprite editor now resized properly před 12 roky
PolyServer.h cb88f0bfa4 Added convenience methods to Server před 12 roky
PolyServerWorld.h 634df503e7 Moved networking module into the core před 13 roky
PolyShader.h 2365cebc9b Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly před 12 roky
PolySkeleton.h 893a282ef1 First step towards merging Scenes and Screens před 12 roky
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes před 13 roky
PolySound.h 122c804485 Sound will optionally generate float buffer, added POLYIGNORE to an usupported method in Sound, IDE tabs will now open files from their file browser před 12 roky
PolySoundManager.h 600435102f Fix the includes for OpenAL on OSX před 13 roky
PolyString.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. před 12 roky
PolyTexture.h aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. před 12 roky
PolyThreaded.h dda069be43 Threaded event fixes před 13 roky
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolyTween.h 4bf7ff7347 Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks před 12 roky
PolyTweenManager.h 85b913e6c7 Disabled reliable networking data again, fixed tweens not removing correctly před 12 roky
PolyVector2.h 78247c84d2 Fix spelling mistake před 13 roky
PolyVector3.h 72f3e20460 Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray před 12 roky
PolyVertex.h 04a22925fc Tangent generation and normal map shader support před 14 roky
PolyWinCore.h 838f415b7a Added icons to IDE and the player in windows. Made the IDE create file associations for the IDE and the player on launch. Made the IDE a single instance applications and implemented opening files in the running instance. Added (hacky) support for WM_COPYDATA string passing in Windows core. před 12 roky
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode před 15 roky
Polycode.h f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) před 12 roky
PolyiPhoneCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. před 13 roky
tinystr.h 7cc9015fd0 Initial import from old repository před 15 roky
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now před 15 roky