Ivan Safrin 80a1443ba0 Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor il y a 12 ans
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GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork il y a 14 ans
OSBasics.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code il y a 12 ans
PolyBezierCurve.h 04fc32a398 Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff il y a 12 ans
PolyBone.h 893a282ef1 First step towards merging Scenes and Screens il y a 12 ans
PolyCamera.h d3458b48a1 First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh il y a 12 ans
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. il y a 13 ans
PolyCocoaCore.h 8263af95a8 Added accessors to get desktop width and height from the Core (now usable from Lua). Removed deprecated screen info methods. il y a 12 ans
PolyColor.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color il y a 12 ans
PolyConfig.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyCore.h b5bb40045f Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser il y a 12 ans
PolyCoreInput.h 85b913e6c7 Disabled reliable networking data again, fixed tweens not removing correctly il y a 12 ans
PolyCoreServices.h 7284783d0d More cleanup, got focus working il y a 12 ans
PolyCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor il y a 12 ans
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyEntity.h 80a1443ba0 Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor il y a 12 ans
PolyEvent.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. il y a 12 ans
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) il y a 13 ans
PolyEventHandler.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyFixedShader.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color il y a 12 ans
PolyFont.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyFontManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyGLCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor il y a 12 ans
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. il y a 14 ans
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. il y a 15 ans
PolyGLHeaders.h edd758b8c4 Small mingw compile fixes il y a 12 ans
PolyGLRenderer.h d3458b48a1 First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh il y a 12 ans
PolyGLSLProgram.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code il y a 12 ans
PolyGLSLShader.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor il y a 12 ans
PolyGLSLShaderModule.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color il y a 12 ans
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure il y a 13 ans
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs il y a 14 ans
PolyGlobals.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. il y a 12 ans
PolyImage.h 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera il y a 12 ans
PolyInputEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. il y a 13 ans
PolyInputKeys.h 09520ea3ab MenuBar and IDE shortcuts in Linux il y a 13 ans
PolyLabel.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible il y a 13 ans
PolyLogger.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. il y a 12 ans
PolyMaterial.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. il y a 12 ans
PolyMaterialManager.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor il y a 12 ans
PolyMatrix4.h be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse il y a 12 ans
PolyMesh.h 72f3e20460 Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray il y a 12 ans
PolyModule.h 039b341794 Added ability to create a shader programmatically from MaterialManager, made programs notify shader when they reload, made the YesNo and YesNoCancel popups have minimum width, added a shader icon to the asset browser il y a 12 ans
PolyObject.h 2330dd0443 Fix 'implicit conversion loses integer precision' warnings on OS X il y a 12 ans
PolyParticle.h 04fc32a398 Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff il y a 12 ans
PolyParticleEmitter.h 04fc32a398 Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff il y a 12 ans
PolyPeer.h 08598b6e91 Fixed reliable packets il y a 12 ans
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyPolygon.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyQuaternion.h a641b7b54b Fixed more Quaternion:: function names. il y a 12 ans
PolyQuaternionCurve.h 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation il y a 13 ans
PolyRay.h 80a1443ba0 Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor il y a 12 ans
PolyRectangle.h b20c87b80f Add == and != operators to Rectangle class il y a 12 ans
PolyRenderer.h d3458b48a1 First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh il y a 12 ans
PolyResource.h 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. il y a 12 ans
PolyResourceManager.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. il y a 12 ans
PolySDLCore.h d48022a44c Added Core::captureMouse(bool) il y a 12 ans
PolyScene.h 72f3e20460 Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray il y a 12 ans
PolySceneEntityInstance.h f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) il y a 12 ans
PolySceneImage.h 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera il y a 12 ans
PolySceneLabel.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. il y a 12 ans
PolySceneLight.h 893a282ef1 First step towards merging Scenes and Screens il y a 12 ans
PolySceneLine.h 04fc32a398 Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff il y a 12 ans
PolySceneManager.h 20165c8eca Slight performance fixes il y a 12 ans
PolySceneMesh.h 80a1443ba0 Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor il y a 12 ans
PolyScenePrimitive.h 72f3e20460 Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray il y a 12 ans
PolySceneRenderTexture.h d29c139759 Added an enable flag to SceneRenderTexture, fixed UI flickering il y a 12 ans
PolySceneSound.h 893a282ef1 First step towards merging Scenes and Screens il y a 12 ans
PolySceneSprite.h 4f60bb29fb Sprite editor now resized properly il y a 12 ans
PolyServer.h cb88f0bfa4 Added convenience methods to Server il y a 12 ans
PolyServerWorld.h 634df503e7 Moved networking module into the core il y a 13 ans
PolyShader.h 2365cebc9b Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly il y a 12 ans
PolySkeleton.h 893a282ef1 First step towards merging Scenes and Screens il y a 12 ans
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes il y a 13 ans
PolySound.h 122c804485 Sound will optionally generate float buffer, added POLYIGNORE to an usupported method in Sound, IDE tabs will now open files from their file browser il y a 12 ans
PolySoundManager.h 600435102f Fix the includes for OpenAL on OSX il y a 13 ans
PolyString.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. il y a 12 ans
PolyTexture.h aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. il y a 12 ans
PolyThreaded.h dda069be43 Threaded event fixes il y a 13 ans
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes il y a 13 ans
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyTween.h 4bf7ff7347 Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks il y a 12 ans
PolyTweenManager.h 85b913e6c7 Disabled reliable networking data again, fixed tweens not removing correctly il y a 12 ans
PolyVector2.h 78247c84d2 Fix spelling mistake il y a 13 ans
PolyVector3.h 72f3e20460 Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray il y a 12 ans
PolyVertex.h 04a22925fc Tangent generation and normal map shader support il y a 14 ans
PolyWinCore.h 838f415b7a Added icons to IDE and the player in windows. Made the IDE create file associations for the IDE and the player on launch. Made the IDE a single instance applications and implemented opening files in the running instance. Added (hacky) support for WM_COPYDATA string passing in Windows core. il y a 12 ans
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode il y a 15 ans
Polycode.h f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) il y a 12 ans
PolyiPhoneCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. il y a 13 ans
tinystr.h 7cc9015fd0 Initial import from old repository il y a 15 ans
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now il y a 15 ans