Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 8275c69b9c Added basic syntax highlighting for GLSL 12 years ago
Assets f03307d738 Entity property editing in 2D editor, fixed web docs header and footer 13 years ago
Bindings 9f0a1f1905 Added safe_delete to Lua API which deletes passed object on next frame, added stopTrackingChild to PhysicsScreen, contact events now dispatched after box2d step completes. 12 years ago
CMake 68bd398130 Merge pull request #200 from Sarcasm/master 12 years ago
Core e0c3262f24 Merge pull request #252 from CIB/file 12 years ago
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 years ago
Documentation f48d66d586 Added a dummy file so that the tags folder gets created automatically 12 years ago
Examples 438a160ccf Added platformer game example to Lua examples 12 years ago
IDE 8275c69b9c Added basic syntax highlighting for GLSL 12 years ago
Modules 8912d89935 Moved physics event dispatching to fire after every Step() call, not after all Step() calls are complete 12 years ago
Player 9f0a1f1905 Added safe_delete to Lua API which deletes passed object on next frame, added stopTrackingChild to PhysicsScreen, contact events now dispatched after box2d step completes. 12 years ago
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 years ago
Tools 1ba11c82ee Fixed error caused by last pull request 12 years ago
.gitignore f48d66d586 Added a dummy file so that the tags folder gets created automatically 12 years ago
BUILD.md 0fd6584555 Update BUILD.md 13 years ago
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling 13 years ago
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. 13 years ago
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 years ago
README d135ffaa53 Updated instructions and added a fix for new gcc 14 years ago

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.