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utils
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32a32234b3
Added trackball camera class to IDE, switched the mesh editor and entity editor to use it
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il y a 12 ans |
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EditorGrid.cpp
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0b1b425be1
Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid
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il y a 11 ans |
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EntityEditorPropertyView.cpp
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4c3720bfed
Added a SceneMesh sheet for entity editor, made SceneMeshes that have VBOs and a skeleton not use VBOs unless the setting to send bone matrices to the material is on
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il y a 11 ans |
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EntityEditorSettingsView.cpp
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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il y a 12 ans |
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EntityEditorTreeView.cpp
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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il y a 11 ans |
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ExampleBrowserWindow.cpp
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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il y a 12 ans |
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ExportProjectWindow.cpp
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f2639bd997
Fixed script compilation in 64-bit Mac polybuild, removed 'experimental' from compile scripts option checkbox
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il y a 12 ans |
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NewFileWindow.cpp
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482442969b
Proper file icons in the new file dialog
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il y a 11 ans |
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NewProjectWindow.cpp
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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il y a 12 ans |
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PolycodeClipboard.cpp
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ab747dddae
Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed
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il y a 11 ans |
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PolycodeConsole.cpp
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42108bb57b
Fixed bindings issue with UI module, fixed player crashing on quit on Mac, fixed colors in IDE console
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il y a 12 ans |
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PolycodeEditor.cpp
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ab747dddae
Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed
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il y a 11 ans |
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PolycodeEditorManager.cpp
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3e7e351525
IDE will no longer crash if an editor file doesn't exist, fixed adding files to project root folder
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il y a 12 ans |
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PolycodeEntityEditor.cpp
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9ac288bd73
Fixed transform gizmo sizing in the entity editor
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il y a 11 ans |
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PolycodeFontEditor.cpp
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73c9c27a6c
UI tweaks, light theme
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il y a 12 ans |
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PolycodeFrame.cpp
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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il y a 11 ans |
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PolycodeIDEApp.cpp
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d40a6f7c1e
Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash
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il y a 11 ans |
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PolycodeImageEditor.cpp
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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il y a 12 ans |
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PolycodeMaterialEditor.cpp
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8486ff0a5a
Fix event listener not being removed properly in Scene destructor
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il y a 11 ans |
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PolycodeMeshEditor.cpp
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47148ce4e0
IDE editors will disable virtual scene rendering when hidden
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il y a 11 ans |
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PolycodeProject.cpp
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b88112247e
Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials
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il y a 11 ans |
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PolycodeProjectBrowser.cpp
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0d07d2c038
Sprite offset editing in the sprite editor
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il y a 11 ans |
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PolycodeProjectEditor.cpp
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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il y a 12 ans |
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PolycodeProjectManager.cpp
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00d146334f
Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup)
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il y a 12 ans |
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PolycodeProps.cpp
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16ab088992
Fixed shader bindings not removing properly in the IDE post material editor
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il y a 11 ans |
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PolycodeRemoteDebugger.cpp
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d40a6f7c1e
Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash
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il y a 11 ans |
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PolycodeSoundEditor.cpp
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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il y a 12 ans |
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PolycodeSpriteEditor.cpp
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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il y a 11 ans |
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PolycodeTextEditor.cpp
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cdf57e0f6f
More memory leak fixes in IDE
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il y a 12 ans |
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PolycodeToolLauncher.cpp
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42004fd032
Fixed entity scene importing in polyimport, added material file generation and material override options to entity scene import, added proper options to 3d asset import dialog in the IDE, entity files now store rotations in quaternions
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il y a 11 ans |
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SettingsWindow.cpp
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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il y a 12 ans |
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TextureBrowser.cpp
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fc6ec09585
Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE
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il y a 11 ans |
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ToolWindows.cpp
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0b1b425be1
Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid
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il y a 11 ans |
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TrackballCamera.cpp
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cd1adb398f
Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code
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il y a 11 ans |
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TransformGizmo.cpp
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9ac288bd73
Fixed transform gizmo sizing in the entity editor
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il y a 11 ans |