Ivan Safrin 8486ff0a5a Fix event listener not being removed properly in Scene destructor il y a 11 ans
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utils 32a32234b3 Added trackball camera class to IDE, switched the mesh editor and entity editor to use it il y a 12 ans
EditorGrid.cpp 0b1b425be1 Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid il y a 11 ans
EntityEditorPropertyView.cpp 4c3720bfed Added a SceneMesh sheet for entity editor, made SceneMeshes that have VBOs and a skeleton not use VBOs unless the setting to send bone matrices to the material is on il y a 11 ans
EntityEditorSettingsView.cpp 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. il y a 12 ans
EntityEditorTreeView.cpp 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor il y a 11 ans
ExampleBrowserWindow.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board il y a 12 ans
ExportProjectWindow.cpp f2639bd997 Fixed script compilation in 64-bit Mac polybuild, removed 'experimental' from compile scripts option checkbox il y a 12 ans
NewFileWindow.cpp 482442969b Proper file icons in the new file dialog il y a 11 ans
NewProjectWindow.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board il y a 12 ans
PolycodeClipboard.cpp ab747dddae Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed il y a 11 ans
PolycodeConsole.cpp 42108bb57b Fixed bindings issue with UI module, fixed player crashing on quit on Mac, fixed colors in IDE console il y a 12 ans
PolycodeEditor.cpp ab747dddae Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed il y a 11 ans
PolycodeEditorManager.cpp 3e7e351525 IDE will no longer crash if an editor file doesn't exist, fixed adding files to project root folder il y a 12 ans
PolycodeEntityEditor.cpp 9ac288bd73 Fixed transform gizmo sizing in the entity editor il y a 11 ans
PolycodeFontEditor.cpp 73c9c27a6c UI tweaks, light theme il y a 12 ans
PolycodeFrame.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files il y a 11 ans
PolycodeIDEApp.cpp d40a6f7c1e Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash il y a 11 ans
PolycodeImageEditor.cpp a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles il y a 12 ans
PolycodeMaterialEditor.cpp 8486ff0a5a Fix event listener not being removed properly in Scene destructor il y a 11 ans
PolycodeMeshEditor.cpp 47148ce4e0 IDE editors will disable virtual scene rendering when hidden il y a 11 ans
PolycodeProject.cpp b88112247e Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials il y a 11 ans
PolycodeProjectBrowser.cpp 0d07d2c038 Sprite offset editing in the sprite editor il y a 11 ans
PolycodeProjectEditor.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board il y a 12 ans
PolycodeProjectManager.cpp 00d146334f Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup) il y a 12 ans
PolycodeProps.cpp 16ab088992 Fixed shader bindings not removing properly in the IDE post material editor il y a 11 ans
PolycodeRemoteDebugger.cpp d40a6f7c1e Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash il y a 11 ans
PolycodeSoundEditor.cpp d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. il y a 12 ans
PolycodeSpriteEditor.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files il y a 11 ans
PolycodeTextEditor.cpp cdf57e0f6f More memory leak fixes in IDE il y a 12 ans
PolycodeToolLauncher.cpp 42004fd032 Fixed entity scene importing in polyimport, added material file generation and material override options to entity scene import, added proper options to 3d asset import dialog in the IDE, entity files now store rotations in quaternions il y a 11 ans
SettingsWindow.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board il y a 12 ans
TextureBrowser.cpp fc6ec09585 Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE il y a 11 ans
ToolWindows.cpp 0b1b425be1 Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid il y a 11 ans
TrackballCamera.cpp cd1adb398f Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code il y a 11 ans
TransformGizmo.cpp 9ac288bd73 Fixed transform gizmo sizing in the entity editor il y a 11 ans