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- /*
- Copyright (C) 2011 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #include "PolyCollisionScene.h"
- #include "PolyCollisionSceneEntity.h"
- #include "PolyEntity.h"
- using namespace Polycode;
- CollisionScene::CollisionScene(Vector3 size, bool virtualScene, bool deferInitCollision) : Scene(Scene::SCENE_3D, virtualScene), world(NULL), collisionConfiguration(NULL), dispatcher(NULL), axisSweep(NULL) {
- if(!deferInitCollision) {
- initCollisionScene(size);
- }
- }
- void CollisionScene::initCollisionScene(Vector3 size) {
-
- btVector3 worldAabbMin(-size.x * 0.5, -size.y * 0.5, -size.z * 0.5);
- btVector3 worldAabbMax(size.x * 0.5, size.y * 0.5, size.z * 0.5);
-
- collisionConfiguration = new btDefaultCollisionConfiguration();
- dispatcher = new btCollisionDispatcher(collisionConfiguration);
- // dispatcher->setNearCallback(customNearCallback);
- axisSweep = new btAxisSweep3(worldAabbMin,worldAabbMax);
- world = new btCollisionWorld(dispatcher,axisSweep,collisionConfiguration);
- }
- void CollisionScene::Update() {
-
- for(int i=0; i < collisionChildren.size(); i++) {
- if(collisionChildren[i]->enabled)
- collisionChildren[i]->Update();
- }
-
- world->performDiscreteCollisionDetection();
-
- for(int i=0; i < collisionChildren.size(); i++) {
- if(collisionChildren[i]->enabled)
- collisionChildren[i]->lastPosition = collisionChildren[i]->getEntity()->getPosition();
- }
- Scene::Update();
- }
- void CollisionScene::enableCollision(Entity *entity, bool val) {
- CollisionEntity *cEnt = getCollisionByScreenEntity(entity);
- if(cEnt) {
- cEnt->enabled = val;
- }
- }
- void CollisionScene::adjustForCollision(CollisionEntity *collisionEntity) {
- CollisionResult result;
- // Number elapsed = CoreServices::getInstance()->getCore()->getElapsed();
- result.collided = false;
- for(int i=0; i < collisionChildren.size(); i++) {
- if(collisionChildren[i] != collisionEntity) {
- result = testCollisionOnCollisionChild(collisionEntity, collisionChildren[i]);
- if(result.collided) {
- if(result.setOldPosition) {
- collisionEntity->getEntity()->setPosition(result.newPos);
- } else {
- collisionEntity->getEntity()->Translate(result.colNormal.x*result.colDist, result.colNormal.y*result.colDist, result.colNormal.z*result.colDist);
- }
- }
- }
- }
- }
- CollisionEntity *CollisionScene::getCollisionByScreenEntity(Entity *ent) {
- for(int i=0; i<collisionChildren.size();i++) {
- if(collisionChildren[i]->getEntity() == ent)
- return collisionChildren[i];
- }
- return NULL;
- }
- bool CollisionScene::isColliding(Entity *ent1) {
- CollisionEntity *cEnt1 = getCollisionByScreenEntity(ent1);
- if(cEnt1) {
- int numManifolds = world->getDispatcher()->getNumManifolds();
- for (int i=0;i<numManifolds;i++)
- {
- btPersistentManifold* contactManifold = world->getDispatcher()->getManifoldByIndexInternal(i);
-
- btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0());
- btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1());
-
- if(obA == cEnt1->collisionObject || obB == cEnt1->collisionObject) {
- return true;
- }
- }
- } else {
- return false;
- }
- return false;
- }
- CollisionResult CollisionScene::testCollisionOnCollisionChild_Convex(CollisionEntity *cEnt1, CollisionEntity *cEnt2) {
- CollisionResult result;
- result.collided = false;
- result.setOldPosition = false;
-
- Vector3 collNormal;
- result.colNormal.set(0,0,0);
- result.colDist = 0;
-
- int numAdds = 0;
-
- int numManifolds = world->getDispatcher()->getNumManifolds();
- for (int i=0;i<numManifolds;i++)
- {
- btPersistentManifold* contactManifold = world->getDispatcher()->getManifoldByIndexInternal(i);
- btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0());
- btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1());
- if((obA == cEnt1->collisionObject && obB == cEnt2->collisionObject) ||
- (obA == cEnt2->collisionObject && obB == cEnt1->collisionObject)) {
- // contactManifold->refreshContactPoints(obA->getWorldTransform(), obB->getWorldTransform());
- if(contactManifold->getNumContacts() > 0) {
- for(int j=0; j < contactManifold->getNumContacts(); j++) {
- if(contactManifold->getContactPoint(j).getDistance() <= btScalar(0.0)) {
- btVector3 vec = contactManifold->getContactPoint(j).m_normalWorldOnB;
- result.colNormal += Vector3(vec.getX(), vec.getY(), vec.getZ());
- result.colDist += contactManifold->getContactPoint(j).getDistance();
- numAdds++;
- }
- }
-
- // btVector3 vec = contactManifold->getContactPoint(0).m_normalWorldOnB;
- // result.colNormal.set(vec.getX(), vec.getY(), vec.getZ());
- // result.colDist = contactManifold->getContactPoint(0).getDistance();
-
- result.collided = true;
- }
- }
- }
-
- if(numAdds > 0) {
- result.colNormal = result.colNormal / (Number)numAdds;
- // result.colNormal = Vector3(0,1,0);
- // result.colNormal.Normalize();
- result.colDist = result.colDist / (Number)numAdds;
- }
-
- return result;
- // return cEnt1->collisionObject->checkCollideWith(cEnt2->collisionObject);
- }
- RayTestResult CollisionScene::getFirstEntityInRay(const Vector3 &origin, const Vector3 &dest) {
- RayTestResult ret;
- ret.entity = NULL;
-
- btVector3 fromVec(origin.x, origin.y, origin.z);
- btVector3 toVec(dest.x, dest.y, dest.z);
-
- btCollisionWorld::ClosestRayResultCallback cb(fromVec, toVec);
- world->rayTest (fromVec, toVec, cb);
-
- if (cb.hasHit ()) {
- CollisionEntity *retEnt = getCollisionEntityByObject(cb.m_collisionObject);
- if(retEnt) {
- ret.entity = retEnt->getEntity();
- ret.position = Vector3(cb.m_hitPointWorld.getX(), cb.m_hitPointWorld.getY(), cb.m_hitPointWorld.getZ());
- ret.normal = Vector3(cb.m_hitNormalWorld.getX(), cb.m_hitNormalWorld.getY(), cb.m_hitNormalWorld.getZ());
- return ret;
- }
- }
-
- return ret;
- }
- CollisionEntity *CollisionScene::getCollisionEntityByObject(btCollisionObject *collisionObject) {
- return (CollisionEntity*)collisionObject->getUserPointer();
- }
- CollisionResult CollisionScene::testCollisionOnCollisionChild(CollisionEntity *cEnt1, CollisionEntity *cEnt2) {
- return testCollisionOnCollisionChild_Convex(cEnt1, cEnt2);
- }
- CollisionResult CollisionScene::testCollision(Entity *ent1, Entity *ent2) {
- CollisionEntity *cEnt1 = getCollisionByScreenEntity(ent1);
- CollisionEntity *cEnt2 = getCollisionByScreenEntity(ent2);
- CollisionResult result;
- result.collided = false;
- if(cEnt1 == NULL || cEnt2 == NULL)
- return result;
- return testCollisionOnCollisionChild(cEnt1, cEnt2);
- }
- CollisionScene::~CollisionScene() {
- for(int i=0; i < collisionChildren.size(); i++) {
- delete collisionChildren[i];
- }
- delete world;
- delete axisSweep;
- delete dispatcher;
- delete collisionConfiguration;
- }
- void CollisionScene::removeCollision(Entity *entity) {
- CollisionEntity *cEnt = getCollisionByScreenEntity(entity);
- if(cEnt) {
- world->removeCollisionObject(cEnt->collisionObject);
- for(int i=0; i < collisionChildren.size(); i++) {
- if(collisionChildren[i] == cEnt) {
- std::vector<CollisionEntity*>::iterator target = collisionChildren.begin()+i;
- delete *target;
- collisionChildren.erase(target);
- }
- }
- }
- }
- void CollisionScene::removeEntity(Entity *entity) {
- if(getCollisionByScreenEntity(entity)) {
- removeCollision(entity);
- }
- Scene::removeEntity(entity);
- }
- CollisionEntity *CollisionScene::trackCollision(Entity *newEntity, int type, int group) {
- CollisionEntity *newCollisionEntity = new CollisionEntity(newEntity, type);
- // if(type == CollisionEntity::CHARACTER_CONTROLLER) {
- // world->addCollisionObject(newCollisionEntity->collisionObject,btBroadphaseProxy::CharacterFilter, btBroadphaseProxy::StaticFilter|btBroadphaseProxy::DefaultFilter);
- // } else {
- // newCollisionEntity->collisionObject->setCollisionFlags(btCollisionObject::CF_NO_CONTACT_RESPONSE);
- world->addCollisionObject(newCollisionEntity->collisionObject, group);
- // }
-
- collisionChildren.push_back(newCollisionEntity);
- return newCollisionEntity;
- }
- CollisionEntity *CollisionScene::addCollisionChild(Entity *newEntity, int type, int group) {
- addEntity(newEntity);
- return trackCollision(newEntity, type, group);
- }
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