Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 8654b57335 Fixed 3D physics entity enabling parameter, frustum culling fixes, made default materials take 6 point lights by default 11 gadi atpakaļ
Assets 8654b57335 Fixed 3D physics entity enabling parameter, frustum culling fixes, made default materials take 6 point lights by default 11 gadi atpakaļ
Bindings 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor 11 gadi atpakaļ
CMake a91d93a10e Fixes and IDE project for Visual Studio 2013 12 gadi atpakaļ
Core 8654b57335 Fixed 3D physics entity enabling parameter, frustum culling fixes, made default materials take 6 point lights by default 11 gadi atpakaļ
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 gadi atpakaļ
Documentation 8f769ccdf7 Fixed local Lua documentation html 12 gadi atpakaļ
Examples 45692828a4 MSVC10 fix, removed old example project from Windows examples solution 12 gadi atpakaļ
IDE 8654b57335 Fixed 3D physics entity enabling parameter, frustum culling fixes, made default materials take 6 point lights by default 11 gadi atpakaļ
Modules 8654b57335 Fixed 3D physics entity enabling parameter, frustum culling fixes, made default materials take 6 point lights by default 11 gadi atpakaļ
Player b88112247e Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials 11 gadi atpakaļ
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 gadi atpakaļ
Tools 0812c68c92 Fixed polyimport not taking entity parent transforms into account on import 11 gadi atpakaļ
.gitignore a91d93a10e Fixes and IDE project for Visual Studio 2013 12 gadi atpakaļ
BUILD.md c4dc662bb2 Update SDL version in readme, removed BUILD.txt from repository 12 gadi atpakaļ
BuildLinux.sh 8258ee67ba Fixed Linux build script 12 gadi atpakaļ
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. 12 gadi atpakaļ
LICENSE.txt 4e337163f6 Updated license year 12 gadi atpakaļ
README ba4034bb46 Replaced LUA with Lua in readme 12 gadi atpakaļ
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. 12 gadi atpakaļ

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.