| .. |
|
GLee.cpp
|
185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
|
14 年之前 |
|
OSBasics.cpp
|
ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
|
12 年之前 |
|
PolyBezierCurve.cpp
|
062ceef3ab
Fixed bezier curve not rebuilding after removing a point. Fixed SceneLabels not setting text correctly
|
12 年之前 |
|
PolyBone.cpp
|
49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
|
12 年之前 |
|
PolyCamera.cpp
|
869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
|
12 年之前 |
|
PolyClient.cpp
|
49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
|
12 年之前 |
|
PolyCocoaCore.mm
|
ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
|
12 年之前 |
|
PolyColor.cpp
|
a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
|
12 年之前 |
|
PolyConfig.cpp
|
759f0a54e5
TiXmlNode::ToElement() can return NULL, for example in the case of an XML c
|
13 年之前 |
|
PolyCore.cpp
|
8263af95a8
Added accessors to get desktop width and height from the Core (now usable from Lua). Removed deprecated screen info methods.
|
12 年之前 |
|
PolyCoreInput.cpp
|
85b913e6c7
Disabled reliable networking data again, fixed tweens not removing correctly
|
12 年之前 |
|
PolyCoreServices.cpp
|
869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
|
12 年之前 |
|
PolyCubemap.cpp
|
4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
|
12 年之前 |
|
PolyData.cpp
|
c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
|
12 年之前 |
|
PolyEntity.cpp
|
869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
|
12 年之前 |
|
PolyEvent.cpp
|
d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
|
13 年之前 |
|
PolyEventDispatcher.cpp
|
3d1475dcb7
Removed deprecated secondary handler from EventHandler
|
12 年之前 |
|
PolyEventHandler.cpp
|
3d1475dcb7
Removed deprecated secondary handler from EventHandler
|
12 年之前 |
|
PolyFixedShader.cpp
|
a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
|
12 年之前 |
|
PolyFont.cpp
|
1b7597c4ab
Fixed Unicode text rendering, fixed ortho not chaning size if it's been set, new about dialog in IDE, minor IDE tweaks
|
13 年之前 |
|
PolyFontManager.cpp
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 年之前 |
|
PolyGLCubemap.cpp
|
160aaeedf5
Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code
|
12 年之前 |
|
PolyGLES1Renderer.cpp
|
5ae3bdcd10
Use Rectangle's new Clipped() method for scissorBox
|
12 年之前 |
|
PolyGLES1Texture.cpp
|
c9406f5051
Code cleanup and documentation.
|
14 年之前 |
|
PolyGLRenderer.cpp
|
ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
|
12 年之前 |
|
PolyGLSLProgram.cpp
|
02d9fc1f54
Protect material file loader from crashing if an incorrect path is found
|
12 年之前 |
|
PolyGLSLShader.cpp
|
bab0b20cd5
Remove unused variables to fix some warnings
|
12 年之前 |
|
PolyGLSLShaderModule.cpp
|
869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
|
12 年之前 |
|
PolyGLTexture.cpp
|
f3ac39273d
Result of glGetError audit-- don't set renderbuffer with framebuffer call, don't set mipmap on mag_filter, don't mess with matrix push/pops in ortho/perspective setters.
|
12 年之前 |
|
PolyGLVertexBuffer.cpp
|
56d250823c
Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates
|
12 年之前 |
|
PolyImage.cpp
|
c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
|
12 年之前 |
|
PolyInputEvent.cpp
|
b07cef3dd0
Gamepad support via libstem_gamepad
|
14 年之前 |
|
PolyLabel.cpp
|
49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
|
12 年之前 |
|
PolyLogger.cpp
|
1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
|
12 年之前 |
|
PolyMaterial.cpp
|
a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
|
12 年之前 |
|
PolyMaterialManager.cpp
|
869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
|
12 年之前 |
|
PolyMatrix4.cpp
|
be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
|
12 年之前 |
|
PolyMesh.cpp
|
e98997a1ce
Merge branch 'screenrewrite' of https://github.com/ivansafrin/Polycode into screenrewrite
|
12 年之前 |
|
PolyModule.cpp
|
dc006132ba
Touch events in Input core, TUIO module and multiple monitor support in Cocoa
|
13 年之前 |
|
PolyObject.cpp
|
023a413d34
Fix some warnings
|
13 年之前 |
|
PolyParticleEmitter.cpp
|
6478b258ef
Converted all primitives to use indexed vertices, rewrote normal and tangent genration to be much faster (will not generate smooth normals/tangents for unconnected non-indexed faces anymore)
|
12 年之前 |
|
PolyPeer.cpp
|
08598b6e91
Fixed reliable packets
|
12 年之前 |
|
PolyPerlin.cpp
|
9d23ff302a
Fix "unused variable" warnings on OS X
|
12 年之前 |
|
PolyQuaternion.cpp
|
9b3d40b6dd
Renamed Quaternion::normalize() to Quaternion::Normalize()
|
12 年之前 |
|
PolyQuaternionCurve.cpp
|
8468cd225f
Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation
|
13 年之前 |
|
PolyRay.cpp
|
02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
|
12 年之前 |
|
PolyRectangle.cpp
|
b20c87b80f
Add == and != operators to Rectangle class
|
12 年之前 |
|
PolyRenderer.cpp
|
ca05ac1572
Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser
|
12 年之前 |
|
PolyResource.cpp
|
d53aca729e
Made Resources remove themselves from ResourceManager in destructor. Should fix player crashing on quit
|
12 年之前 |
|
PolyResourceManager.cpp
|
869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
|
12 年之前 |
|
PolySDLCore.cpp
|
8a4923f08b
Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository
|
12 年之前 |
|
PolyScene.cpp
|
88c42a25b1
Fixed bug with SceneLabel entity saving binding extra textures, sped up mesh rendering a bit, fixed scene manager calling an extra update loop for virtual scenes
|
12 年之前 |
|
PolySceneEntityInstance.cpp
|
869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
|
12 年之前 |
|
PolySceneImage.cpp
|
02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
|
12 年之前 |
|
PolySceneLabel.cpp
|
49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
|
12 年之前 |
|
PolySceneLight.cpp
|
160aaeedf5
Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code
|
12 年之前 |
|
PolySceneLine.cpp
|
02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
|
12 年之前 |
|
PolySceneManager.cpp
|
ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
|
12 年之前 |
|
PolySceneMesh.cpp
|
869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
|
12 年之前 |
|
PolyScenePrimitive.cpp
|
a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
|
12 年之前 |
|
PolySceneRenderTexture.cpp
|
ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
|
12 年之前 |
|
PolySceneSound.cpp
|
893a282ef1
First step towards merging Scenes and Screens
|
12 年之前 |
|
PolySceneSprite.cpp
|
02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
|
12 年之前 |
|
PolyServer.cpp
|
49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
|
12 年之前 |
|
PolyShader.cpp
|
8a4923f08b
Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository
|
12 年之前 |
|
PolySkeleton.cpp
|
49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
|
12 年之前 |
|
PolySocket.cpp
|
c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
|
12 年之前 |
|
PolySound.cpp
|
8a4923f08b
Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository
|
12 年之前 |
|
PolySoundManager.cpp
|
ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
|
12 年之前 |
|
PolyString.cpp
|
97373207cb
Fixed delete key in UITextInput
|
12 年之前 |
|
PolyTexture.cpp
|
c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
|
12 年之前 |
|
PolyThreaded.cpp
|
dda069be43
Threaded event fixes
|
13 年之前 |
|
PolyTimer.cpp
|
d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
|
13 年之前 |
|
PolyTimerManager.cpp
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
14 年之前 |
|
PolyTween.cpp
|
49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
|
12 年之前 |
|
PolyTweenManager.cpp
|
85b913e6c7
Disabled reliable networking data again, fixed tweens not removing correctly
|
12 年之前 |
|
PolyVector2.cpp
|
9359018eee
Cleaned up Vector2
|
14 年之前 |
|
PolyVector3.cpp
|
8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
|
13 年之前 |
|
PolyVertex.cpp
|
56d250823c
Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates
|
12 年之前 |
|
PolyWinCore.cpp
|
f6db02c499
Changed executeExternalCommand on Windows to use popen and return resulting output
|
12 年之前 |
|
PolyiPhoneCore.cpp
|
c9406f5051
Code cleanup and documentation.
|
14 年之前 |
|
tinystr.cpp
|
7cc9015fd0
Initial import from old repository
|
15 年之前 |
|
tinyxml.cpp
|
fecedf6221
Made NEWLINE default to unix newline in tinyxml
|
13 年之前 |
|
tinyxmlerror.cpp
|
7cc9015fd0
Initial import from old repository
|
15 年之前 |
|
tinyxmlparser.cpp
|
0180cc72bc
Add parenthesis to fix "&& within ||" warning on OS X
|
12 年之前 |