Ivan Safrin 88c42a25b1 Fixed bug with SceneLabel entity saving binding extra textures, sped up mesh rendering a bit, fixed scene manager calling an extra update loop for virtual scenes %!s(int64=12) %!d(string=hai) anos
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utils 32a32234b3 Added trackball camera class to IDE, switched the mesh editor and entity editor to use it %!s(int64=12) %!d(string=hai) anos
EditorGrid.h b60472479c Fixed mouse picking in virtual 2D scenes, added 2D mode to entity editor %!s(int64=12) %!d(string=hai) anos
EntityEditorPropertyView.h 5baf7dc815 Fixed some property sheets, entity selection will now cycle through entities under cursor on repeated clicks %!s(int64=12) %!d(string=hai) anos
ExampleBrowserWindow.h 3f300899cd Some more IDE work %!s(int64=14) %!d(string=hai) anos
ExportProjectWindow.h b11196824e Added compile scripts option to IDE export project window. %!s(int64=12) %!d(string=hai) anos
NewFileWindow.h 467369d432 Drag and Drop for UITrees, started on Screen editor in IDE %!s(int64=14) %!d(string=hai) anos
NewProjectWindow.h 695a105915 IDE header cleanup and some IDE fixes %!s(int64=14) %!d(string=hai) anos
PolycodeClipboard.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor %!s(int64=13) %!d(string=hai) anos
PolycodeConsole.h 73c9c27a6c UI tweaks, light theme %!s(int64=12) %!d(string=hai) anos
PolycodeEditor.h c5884954d5 Added support for editors to add their own config to the user state file, text editor will now reopen to the line it was closed on %!s(int64=12) %!d(string=hai) anos
PolycodeEditorManager.h 00d146334f Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup) %!s(int64=12) %!d(string=hai) anos
PolycodeEntityEditor.h 88c42a25b1 Fixed bug with SceneLabel entity saving binding extra textures, sped up mesh rendering a bit, fixed scene manager calling an extra update loop for virtual scenes %!s(int64=12) %!d(string=hai) anos
PolycodeFontEditor.h 73c9c27a6c UI tweaks, light theme %!s(int64=12) %!d(string=hai) anos
PolycodeFrame.h 02272793af Removed Polygon from Polycode, meshes now contain vertices directly %!s(int64=12) %!d(string=hai) anos
PolycodeGlobals.h 0f8b40abc1 Syntax hilighting theme support and Solarized Dark theme for IDE %!s(int64=13) %!d(string=hai) anos
PolycodeIDEApp.h 99513fa3a4 Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser %!s(int64=12) %!d(string=hai) anos
PolycodeImageEditor.h a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles %!s(int64=12) %!d(string=hai) anos
PolycodeMaterialEditor.h 160aaeedf5 Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code %!s(int64=12) %!d(string=hai) anos
PolycodeMeshEditor.h 32a32234b3 Added trackball camera class to IDE, switched the mesh editor and entity editor to use it %!s(int64=12) %!d(string=hai) anos
PolycodeProject.h 9b1d802703 Texture filtering mode option in project settings %!s(int64=13) %!d(string=hai) anos
PolycodeProjectBrowser.h b5bb40045f Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser %!s(int64=12) %!d(string=hai) anos
PolycodeProjectEditor.h 73c9c27a6c UI tweaks, light theme %!s(int64=12) %!d(string=hai) anos
PolycodeProjectManager.h 51e208841f Separated project display into separate frames per project, added tab support preliminaries %!s(int64=12) %!d(string=hai) anos
PolycodeProps.h 722a6bc095 Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values %!s(int64=12) %!d(string=hai) anos
PolycodeRemoteDebugger.h ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua %!s(int64=13) %!d(string=hai) anos
PolycodeSoundEditor.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. %!s(int64=12) %!d(string=hai) anos
PolycodeSpriteEditor.h 4f60bb29fb Sprite editor now resized properly %!s(int64=12) %!d(string=hai) anos
PolycodeTextEditor.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. %!s(int64=12) %!d(string=hai) anos
PolycodeToolLauncher.h 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates %!s(int64=12) %!d(string=hai) anos
SettingsWindow.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. %!s(int64=12) %!d(string=hai) anos
TextureBrowser.h 99513fa3a4 Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser %!s(int64=12) %!d(string=hai) anos
ToolWindows.h 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates %!s(int64=12) %!d(string=hai) anos
TrackballCamera.h 06a3fab45c Fixed icon and transform gizmo scaling in 2d mode in entity editor, fixed icon and transform gizmo scaling jerkiness %!s(int64=12) %!d(string=hai) anos
TransformGizmo.h 96b724862a Added transform shortcuts (blender style) to the entity editor, fixed rotation with transform gizmo %!s(int64=12) %!d(string=hai) anos