Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

cib 889bf7fb47 Fixes windows headers to use the exact mingw capitalization. 12 лет назад
Assets 1caf52677f Shader programs are now referenced by paths not names, will be loaded if not a current resource when loading shader, changed the default material files to reflect the new changes 12 лет назад
Bindings 00ca758c8c Added joystick support in Linux SDL core, added joystick event functions to polycode player 12 лет назад
CMake cacf905997 Implemented cmake build for IDE. 12 лет назад
Core 889bf7fb47 Fixes windows headers to use the exact mingw capitalization. 12 лет назад
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 лет назад
Documentation 7963171175 Updated core cmake files to not rebuild stuff that is up to date. 12 лет назад
Examples ceaad6bee0 Lua bindings now return pointer class members. Added an equality operator for Lua classes (you can just use == instead of same_c_class now). Updated examples to reflect new changes. UI scroll bars and tree containers will now set cursor to arrow. 12 лет назад
IDE 91d9caad0e Added clipboard support on linux using X11. 12 лет назад
Modules 1562852c6b Disable vSync stuff in SDL Core (seems to be causing issues for people), fixed mouse clicks in UIHSlider after resize, fixed material editor not setting shader options correctly 12 лет назад
Player 91708cc3b0 Merge branch 'master' of https://github.com/samiamwork/Polycode into pullreq_testing 12 лет назад
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 лет назад
Tools 91708cc3b0 Merge branch 'master' of https://github.com/samiamwork/Polycode into pullreq_testing 12 лет назад
.gitignore f48d66d586 Added a dummy file so that the tags folder gets created automatically 12 лет назад
BUILD.md 0fd6584555 Update BUILD.md 13 лет назад
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling 13 лет назад
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. 13 лет назад
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 лет назад
README d135ffaa53 Updated instructions and added a fix for new gcc 14 лет назад

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.