Ivan Safrin e0c3262f24 Merge pull request #252 from CIB/file il y a 12 ans
..
GLee.cpp 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork il y a 14 ans
OSBasics.cpp 2197c08b01 Implemented OSBasics::fileExists il y a 12 ans
PolyBezierCurve.cpp 2ed079787f Fixed bezier curves with single point, re-enabled scaling in skeletal animation, made IDE fps 3 instead of 1 when unfocused il y a 13 ans
PolyBone.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyCamera.cpp 92de58022e It's spelled 'frustum', not 'frustrum' il y a 13 ans
PolyClient.cpp 0abcb9eefd Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player il y a 13 ans
PolyCocoaCore.mm 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press il y a 13 ans
PolyColor.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access il y a 13 ans
PolyConfig.cpp 759f0a54e5 TiXmlNode::ToElement() can return NULL, for example in the case of an XML c il y a 13 ans
PolyCore.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press il y a 13 ans
PolyCoreInput.cpp 2342359635 App focus lose and gain support on Mac, fixed bug with modifier keys il y a 13 ans
PolyCoreServices.cpp bbd27232a4 Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module il y a 13 ans
PolyCubemap.cpp c9406f5051 Code cleanup and documentation. il y a 14 ans
PolyData.cpp 53710dcae0 Windows fixes il y a 13 ans
PolyEntity.cpp 5e02a65ab5 UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks il y a 13 ans
PolyEvent.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes il y a 13 ans
PolyEventDispatcher.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) il y a 13 ans
PolyEventHandler.cpp c9406f5051 Code cleanup and documentation. il y a 14 ans
PolyFixedShader.cpp d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. il y a 14 ans
PolyFont.cpp 1b7597c4ab Fixed Unicode text rendering, fixed ortho not chaning size if it's been set, new about dialog in IDE, minor IDE tweaks il y a 13 ans
PolyFontManager.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), il y a 13 ans
PolyGLCubemap.cpp 94c4d628d1 Win32 compile fixes. il y a 14 ans
PolyGLES1Renderer.cpp 5f2a5232c4 More code cleanup il y a 14 ans
PolyGLES1Texture.cpp c9406f5051 Code cleanup and documentation. il y a 14 ans
PolyGLRenderer.cpp 4ed31d296e Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1 il y a 13 ans
PolyGLSLProgram.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) il y a 13 ans
PolyGLSLShader.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) il y a 13 ans
PolyGLSLShaderModule.cpp e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. il y a 13 ans
PolyGLTexture.cpp e10455cf98 Label memory leak fixes il y a 13 ans
PolyGLVertexBuffer.cpp 1a30c4b13f Fixed vertex buffer type setting broken in earlier commit il y a 13 ans
PolyImage.cpp 20dfadf789 Fixed screen root entity being adjusted by default, fixed image alpha premultiplication il y a 13 ans
PolyInputEvent.cpp b07cef3dd0 Gamepad support via libstem_gamepad il y a 14 ans
PolyLabel.cpp b548bbaf1e Made labels not re-render if text and color are the same il y a 13 ans
PolyLogger.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyMaterial.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) il y a 13 ans
PolyMaterialManager.cpp bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults il y a 12 ans
PolyMatrix4.cpp 025f56124e Matrix4 now has determinant and transpose functions. il y a 13 ans
PolyMesh.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access il y a 13 ans
PolyModule.cpp dc006132ba Touch events in Input core, TUIO module and multiple monitor support in Cocoa il y a 13 ans
PolyObject.cpp 023a413d34 Fix some warnings il y a 13 ans
PolyParticle.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), il y a 13 ans
PolyParticleEmitter.cpp 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor il y a 13 ans
PolyPeer.cpp 87be8d27f2 Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer il y a 13 ans
PolyPerlin.cpp 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak il y a 13 ans
PolyPolygon.cpp 04a22925fc Tangent generation and normal map shader support il y a 14 ans
PolyQuaternion.cpp 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation il y a 13 ans
PolyQuaternionCurve.cpp 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation il y a 13 ans
PolyRectangle.cpp c9406f5051 Code cleanup and documentation. il y a 14 ans
PolyRenderer.cpp 023a413d34 Fix some warnings il y a 13 ans
PolyResource.cpp d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. il y a 14 ans
PolyResourceManager.cpp bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults il y a 12 ans
PolySDLCore.cpp e62e6a5a7e Added new Render/Update separation to SDL Core il y a 13 ans
PolyScene.cpp d65ceebb88 Merge pull request #239 from mcclure/frustum il y a 13 ans
PolySceneEntity.cpp a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolySceneLabel.cpp bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults il y a 12 ans
PolySceneLight.cpp 096ec070c0 Only use FP16 framebuffers if specified in material file il y a 14 ans
PolySceneLine.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access il y a 13 ans
PolySceneManager.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press il y a 13 ans
PolySceneMesh.cpp bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults il y a 12 ans
PolyScenePrimitive.cpp 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type il y a 13 ans
PolySceneRenderTexture.cpp e51535ea41 FP16 support for render textures il y a 13 ans
PolySceneSound.cpp 54c63c1ef2 Fixed orientation issues with positional sound il y a 13 ans
PolyScreen.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press il y a 13 ans
PolyScreenEntity.cpp 37266b8e9d Added getScreenEntityById and getScreenEntitiesByTag helper accessors to ScreenEntity il y a 12 ans
PolyScreenEntityInstance.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access il y a 13 ans
PolyScreenEvent.cpp c9406f5051 Code cleanup and documentation. il y a 14 ans
PolyScreenImage.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access il y a 13 ans
PolyScreenLabel.cpp b548bbaf1e Made labels not re-render if text and color are the same il y a 13 ans
PolyScreenLine.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), il y a 13 ans
PolyScreenManager.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press il y a 13 ans
PolyScreenMesh.cpp bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults il y a 12 ans
PolyScreenShape.cpp 77811d37cb Removed SHAPE_CUSTOM from ScreenShape, please use ScreenMesh for custom shapes il y a 13 ans
PolyScreenSound.cpp 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor il y a 13 ans
PolyScreenSprite.cpp 9557993edf Added getCurrentAnimationFrame and isCurrentAnimationFinished to ScreenSprite from doomlaser's pull request il y a 13 ans
PolyServer.cpp a5c2354aed Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight il y a 13 ans
PolyShader.cpp a0a7c109b6 ShaderBinding::addLocalParam should return the newly created LocalShaderParam il y a 13 ans
PolySkeleton.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access il y a 13 ans
PolySocket.cpp ad93e133ff Doxygen documented the Address class. il y a 13 ans
PolySound.cpp baec985ec6 Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code. il y a 13 ans
PolySoundManager.cpp 54c63c1ef2 Fixed orientation issues with positional sound il y a 13 ans
PolyString.cpp 023a413d34 Fix some warnings il y a 13 ans
PolyTexture.cpp e10455cf98 Label memory leak fixes il y a 13 ans
PolyThreaded.cpp dda069be43 Threaded event fixes il y a 13 ans
PolyTimer.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes il y a 13 ans
PolyTimerManager.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyTween.cpp 0b9fc50d85 Merge pull request #152 from mcclure/uileak il y a 13 ans
PolyTweenManager.cpp e2220c0896 Added a flag to delete Tweens automatically, Texture resizing fix, JS callback support in WebView il y a 13 ans
PolyVector2.cpp 9359018eee Cleaned up Vector2 il y a 14 ans
PolyVector3.cpp 8666e09cbe Merged in a bunch of mcclure's memory leak fixes il y a 13 ans
PolyVertex.cpp c9406f5051 Code cleanup and documentation. il y a 14 ans
PolyWinCore.cpp f7cf4f15b5 Fixed PAGEUP and ALT on windows. il y a 13 ans
PolyiPhoneCore.cpp c9406f5051 Code cleanup and documentation. il y a 14 ans
tinystr.cpp 7cc9015fd0 Initial import from old repository il y a 15 ans
tinyxml.cpp fecedf6221 Made NEWLINE default to unix newline in tinyxml il y a 13 ans
tinyxmlerror.cpp 7cc9015fd0 Initial import from old repository il y a 15 ans
tinyxmlparser.cpp 7cc9015fd0 Initial import from old repository il y a 15 ans