Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Joachim Meyer 8acb29da25 UITree nodes with children will now toggleCollapsed when doubleclicked. When you doubleclick in the ExampleBrowser an example it will open automatically. преди 11 години
Assets d50a95ef10 Added GPU skinning vertex shader to default pak преди 11 години
Bindings 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE преди 11 години
CMake b370db1f96 Merge pull request #457 from Adnn/master преди 11 години
Core d40a6f7c1e Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash преди 11 години
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly преди 11 години
Documentation 8f769ccdf7 Fixed local Lua documentation html преди 12 години
Examples 0f54bea037 Merge branch 'master' of https://github.com/ivansafrin/Polycode преди 11 години
IDE 8acb29da25 UITree nodes with children will now toggleCollapsed when doubleclicked. When you doubleclick in the ExampleBrowser an example it will open automatically. преди 11 години
Modules 8acb29da25 UITree nodes with children will now toggleCollapsed when doubleclicked. When you doubleclick in the ExampleBrowser an example it will open automatically. преди 11 години
Player 6cf96e2aac Merge pull request #507 from fodinabor/InputFixes преди 11 години
Standalone f31bbcc38f Fix archive.dll not being copied along with the Player (Issue mentioned here: http://polycode.org/forum/viewtopic.php?f=4&t=930) преди 11 години
Tools a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files преди 11 години
.gitignore d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly преди 11 години
BUILD.md 965d8cee53 Build instructions more concise преди 11 години
BuildLinux.sh 8258ee67ba Fixed Linux build script преди 12 години
CMakeLists.txt 38ae3d8a37 Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access преди 11 години
LICENSE.txt 4e337163f6 Updated license year преди 12 години
README ba4034bb46 Replaced LUA with Lua in readme преди 12 години
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. преди 12 години

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.