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- /*
- Copyright (C) 2011 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #include "PolyShader.h"
- #include "PolyMatrix4.h"
- using namespace Polycode;
- ShaderRenderTarget::ShaderRenderTarget() : PolyBase() {
- texture = NULL;
- }
- void *ProgramParam::createParamData(int type) {
- switch (type) {
- case PARAM_NUMBER:
- {
- Number *val = new Number();
- return (void*)val;
- }
- break;
- case PARAM_VECTOR2:
- {
- Vector2 *val = new Vector2();
- return (void*)val;
- }
- break;
- case PARAM_VECTOR3:
- {
- Vector3 *val = new Vector3();
- return (void*)val;
- }
- break;
- case PARAM_COLOR:
- {
- Color *val = new Color();
- return (void*)val;
- }
- break;
- case PARAM_MATRIX:
- {
- Matrix4 *val = new Matrix4();
- return (void*)val;
- }
- break;
- default:
- return NULL;
- break;
- }
- }
- ShaderProgram::ShaderProgram(int type) : Resource(Resource::RESOURCE_PROGRAM) {
- this->type = type;
- }
- ShaderProgram::~ShaderProgram() {
- }
- void ShaderProgram::reloadResource() {
- reloadProgram();
- Resource::reloadResource();
- }
- ShaderBinding::ShaderBinding(Shader *shader) {
- this->shader = shader;
- }
- ShaderBinding::~ShaderBinding() {
- for(int i=0; i < localParams.size(); i++) {
- delete localParams[i];
- }
- for(int i=0; i < renderTargetBindings.size(); i++) {
- delete renderTargetBindings[i];
- }
- }
- unsigned int ShaderBinding::getNumLocalParams() {
- return localParams.size();
- }
- LocalShaderParam *ShaderBinding::getLocalParam(unsigned int index) {
- return localParams[index];
- }
- LocalShaderParam *ShaderBinding::getLocalParamByName(const String& name) {
- for(int i=0; i < localParams.size(); i++) {
- if(localParams[i]->name == name) {
- return localParams[i];
- }
- }
- return NULL;
- }
- LocalShaderParam * ShaderBinding::addParam(int type, const String& name) {
- void *defaultData = ProgramParam::createParamData(type);
- LocalShaderParam *newParam = new LocalShaderParam();
- newParam->data = defaultData;
- newParam->name = name;
- newParam->type = type;
- localParams.push_back(newParam);
- return newParam;
- }
- LocalShaderParam *ShaderBinding::addParamPointer(int type, const String& name, void *ptr) {
- LocalShaderParam *newParam = new LocalShaderParam();
- newParam->name = name;
- newParam->data = ptr;
- newParam->type = type;
- newParam->ownsPointer = false;
- localParams.push_back(newParam);
- return newParam;
- }
- void ShaderBinding::addRenderTargetBinding(RenderTargetBinding *binding) {
- renderTargetBindings.push_back(binding);
- switch (binding->mode) {
- case RenderTargetBinding::MODE_IN:
- inTargetBindings.push_back(binding);
- break;
- case RenderTargetBinding::MODE_OUT:
- outTargetBindings.push_back(binding);
- break;
- case RenderTargetBinding::MODE_COLOR:
- colorTargetBindings.push_back(binding);
- break;
- case RenderTargetBinding::MODE_DEPTH:
- depthTargetBindings.push_back(binding);
- break;
- }
- }
- void ShaderBinding::removeRenderTargetBinding(RenderTargetBinding *binding) {
- for(int i=0; i < renderTargetBindings.size(); i++) {
- if(renderTargetBindings[i] == binding) {
- renderTargetBindings.erase(renderTargetBindings.begin() + i);
- }
- }
-
- for(int i=0; i < inTargetBindings.size(); i++) {
- if(inTargetBindings[i] == binding) {
- inTargetBindings.erase(inTargetBindings.begin() + i);
- return;
- }
- }
- for(int i=0; i < outTargetBindings.size(); i++) {
- if(outTargetBindings[i] == binding) {
- outTargetBindings.erase(outTargetBindings.begin() + i);
- return;
- }
- }
-
- for(int i=0; i < colorTargetBindings.size(); i++) {
- if(colorTargetBindings[i] == binding) {
- colorTargetBindings.erase(colorTargetBindings.begin() + i);
- return;
- }
- }
- for(int i=0; i < depthTargetBindings.size(); i++) {
- if(depthTargetBindings[i] == binding) {
- depthTargetBindings.erase(depthTargetBindings.begin() + i);
- return;
- }
- }
- }
- void ShaderBinding::copyTo(ShaderBinding *targetBinding) {
- for(int i=0; i < textures.size(); i++) {
- targetBinding->textures.push_back(textures[i]);
- }
-
- for(int i=0; i < cubemaps.size(); i++) {
- targetBinding->cubemaps.push_back(cubemaps[i]);
- }
- for(int i=0; i < localParams.size(); i++) {
- LocalShaderParam *copyParam = localParams[i]->Copy();
- targetBinding->localParams.push_back(copyParam);
- }
-
- }
- unsigned int ShaderBinding::getNumRenderTargetBindings() {
- return renderTargetBindings.size();
- }
- RenderTargetBinding *ShaderBinding::getRenderTargetBinding(unsigned int index) {
- return renderTargetBindings[index];
- }
- unsigned int ShaderBinding::getNumInTargetBindings() {
- return inTargetBindings.size();
- }
- RenderTargetBinding *ShaderBinding::getInTargetBinding(unsigned int index) {
- return inTargetBindings[index];
- }
- unsigned int ShaderBinding::getNumOutTargetBindings() {
- return outTargetBindings.size();
- }
- RenderTargetBinding *ShaderBinding::getOutTargetBinding(unsigned int index) {
- return outTargetBindings[index];
- }
- unsigned int ShaderBinding::getNumColorTargetBindings() {
- return colorTargetBindings.size();
- }
- RenderTargetBinding *ShaderBinding::getColorTargetBinding(unsigned int index) {
- return colorTargetBindings[index];
- }
- unsigned int ShaderBinding::getNumDepthTargetBindings() {
- return depthTargetBindings.size();
- }
- RenderTargetBinding *ShaderBinding::getDepthTargetBinding(unsigned int index) {
- return depthTargetBindings[index];
- }
- Shader::Shader(int type) : Resource(Resource::RESOURCE_SHADER) {
- numSpotLights = 0;
- numPointLights = 0;
- this->type = type;
- vp = NULL;
- fp = NULL;
- }
- int Shader::getExpectedParamType(String name) {
- for(int i=0; i < expectedParams.size(); i++) {
- if(expectedParams[i].name == name) {
- return expectedParams[i].type;
- }
- }
- return ProgramParam::PARAM_UNKNOWN;
- }
- ShaderBinding *Shader::createBinding() {
- return new ShaderBinding(this);
- }
- Shader::~Shader() {
- }
- int Shader::getType() const {
- return type;
- }
- void Shader::setName(const String& name) {
- this->name = name;
- }
- Number LocalShaderParam::getNumber() {
- if(type != ProgramParam::PARAM_NUMBER) {
- return 0.0;
- }
- return *((Number *)data);
- }
- Vector2 LocalShaderParam::getVector2() {
- if(type != ProgramParam::PARAM_VECTOR2) {
- return Vector2();
- }
- return *((Vector2 *)data);
- }
- Vector3 LocalShaderParam::getVector3() {
- if(type != ProgramParam::PARAM_VECTOR3) {
- return Vector3();
- }
- return *((Vector3 *)data);
- }
- Matrix4 LocalShaderParam::getMatrix4() {
- if(type != ProgramParam::PARAM_MATRIX) {
- return Matrix4();
- }
- return *((Matrix4 *)data);
- }
- Color LocalShaderParam::getColor() {
- if(type != ProgramParam::PARAM_COLOR) {
- return Color(0.0, 0.0, 0.0, 0.0);
- }
- return *((Color *)data);
- }
- void LocalShaderParam::setNumber(Number x) {
- if(type != ProgramParam::PARAM_NUMBER) {
- return;
- }
- memcpy(data, &x, sizeof(x));
- }
- void LocalShaderParam::setVector2(Vector2 x) {
- if(type != ProgramParam::PARAM_VECTOR2) {
- return;
- }
- memcpy(data, &x, sizeof(x));
- }
- void LocalShaderParam::setVector3(Vector3 x) {
- if(type != ProgramParam::PARAM_VECTOR3) {
- return;
- }
- memcpy(data, &x, sizeof(x));
- }
- void LocalShaderParam::setMatrix4(Matrix4 x) {
- if(type != ProgramParam::PARAM_MATRIX) {
- return;
- }
- memcpy(data, &x, sizeof(x));
- }
- void LocalShaderParam::setColor(Color x) {
- if(type != ProgramParam::PARAM_COLOR) {
- return;
- }
- static_cast<Color*>(data)->setColor(&x);
- }
- const String& Shader::getName() const {
- return name;
- }
- LocalShaderParam::LocalShaderParam() {
- data = NULL;
- arraySize = 0;
- ownsPointer = true;
- }
- LocalShaderParam::~LocalShaderParam() {
- if(ownsPointer) {
- switch(type) {
- case ProgramParam::PARAM_NUMBER:
- delete ((Number*) data);
- break;
- case ProgramParam::PARAM_VECTOR2:
- delete ((Vector2*) data);
- break;
- case ProgramParam::PARAM_VECTOR3:
- delete ((Vector3*) data);
- break;
- case ProgramParam::PARAM_COLOR:
- delete ((Color*) data);
- break;
- case ProgramParam::PARAM_MATRIX:
- delete ((Matrix4*) data);
- break;
- }
- }
- }
- LocalShaderParam *LocalShaderParam::Copy() {
- LocalShaderParam *copyParam = new LocalShaderParam();
- copyParam->name = name;
- copyParam->type = type;
- copyParam->data = ProgramParam::createParamData(type);
- copyParam->ownsPointer = ownsPointer;
-
- switch(type) {
- case ProgramParam::PARAM_NUMBER:
- {
- copyParam->setNumber(getNumber());
- }
- break;
- case ProgramParam::PARAM_VECTOR2:
- {
- copyParam->setVector2(getVector2());
- }
- break;
- case ProgramParam::PARAM_VECTOR3:
- {
- copyParam->setVector3(getVector3());
- }
- break;
- case ProgramParam::PARAM_COLOR:
- {
- copyParam->setColor(getColor());
- }
- break;
- case ProgramParam::PARAM_MATRIX:
- {
- copyParam->setMatrix4(getMatrix4());
- }
- break;
- }
- return copyParam;
- }
- void LocalShaderParam::setParamValueFromString(int type, String pvalue) {
- switch(type) {
- case ProgramParam::PARAM_NUMBER:
- {
- setNumber(atof(pvalue.c_str()));
- }
- break;
- case ProgramParam::PARAM_VECTOR2:
- {
- std::vector<String> values = pvalue.split(" ");
- if(values.size() == 2) {
- setVector2(Vector2(atof(values[0].c_str()), atof(values[1].c_str())));
- } else {
- printf("Material parameter error: Vector2 %s must have 2 values (%d provided)!\n", name.c_str(), (int)values.size());
- }
- }
- break;
- case ProgramParam::PARAM_VECTOR3:
- {
- std::vector<String> values = pvalue.split(" ");
- if(values.size() == 3) {
- setVector3(Vector3(atof(values[0].c_str()), atof(values[1].c_str()), atof(values[2].c_str())));
- } else {
- printf("Material parameter error: Vector3 %s must have 3 values (%d provided)!\n", name.c_str(), (int)values.size());
- }
- }
- break;
- case ProgramParam::PARAM_COLOR:
- {
- std::vector<String> values = pvalue.split(" ");
- if(values.size() == 4) {
- setColor(Color(atof(values[0].c_str()), atof(values[1].c_str()), atof(values[2].c_str()), atof(values[3].c_str())));
- } else {
- printf("Material parameter error: Color %s must have 4 values (%d provided)!\n", name.c_str(), (int)values.size());
- }
- }
- break;
- }
- }
- Cubemap *ShaderBinding::getCubemap(const String& name) {
- for(int i=0; i < cubemaps.size(); i++) {
- if(cubemaps[i].name == name) {
- return cubemaps[i].cubemap;
- }
- }
- return NULL;
- }
- Texture *ShaderBinding::getTexture(const String& name) {
- for(int i=0; i < textures.size(); i++) {
- if(textures[i].name == name) {
- return textures[i].texture;
- }
- }
- return NULL;
- }
- void ShaderBinding::addTexture(const String& name, Texture *texture) {
- TextureBinding binding;
- binding.name = name;
- binding.texture = texture;
- textures.push_back(binding);
- }
- void ShaderBinding::addCubemap(const String& name, Cubemap *cubemap) {
- CubemapBinding binding;
- binding.cubemap = cubemap;
- binding.name = name;
- cubemaps.push_back(binding);
- }
- void ShaderBinding::clearCubemap(const String& name) {
- for(int i=0; i < cubemaps.size(); i++) {
- if(cubemaps[i].name == name) {
- cubemaps.erase(cubemaps.begin()+i);
- return;
- }
- }
- }
- void ShaderBinding::clearTexture(const String& name) {
- for(int i=0; i < textures.size(); i++) {
- if(textures[i].name == name) {
- textures.erase(textures.begin()+i);
- return;
- }
- }
- }
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