HelloPolycodeApp.cpp 3.6 KB

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  1. #include "HelloPolycodeApp.h"
  2. HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() {
  3. core = new POLYCODE_CORE(view, 640,480,false,false,0,0,90);
  4. CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
  5. CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
  6. Scene *hud = new Scene(Scene::SCENE_2D);
  7. onGroundLabel = new SceneLabel("Arrow keys to control, spacebar to jump, press R to reset", 16);
  8. onGroundLabel->setPosition(-85,230);
  9. hud->addChild(onGroundLabel);
  10. onGroundLabel = new SceneLabel("On Ground:", 16);
  11. onGroundLabel->setPosition(-280,215);
  12. hud->addChild(onGroundLabel);
  13. scene = new PhysicsScene();
  14. ScenePrimitive *ground = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 10, 10);
  15. ground->loadTexture("Resources/green_texture.png");
  16. scene->addPhysicsChild(ground, PhysicsSceneEntity::SHAPE_PLANE, 0.0);
  17. for(int i=0; i < 10; i++) {
  18. ScenePrimitive *box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 0.8,0.8,0.8);
  19. box->loadTexture("Resources/pink_texture.png");
  20. box->Roll(-45 + (rand() % 90));
  21. box->Pitch(-45 + (rand() % 90));
  22. box->setPosition(-2 + (rand() % 4), i*0.5, -2 + (rand() % 4));
  23. scene->addPhysicsChild(box, PhysicsSceneEntity::SHAPE_BOX, 1.0);
  24. }
  25. player = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 0.5,1.0,0.5);
  26. player->loadTexture("Resources/pink_texture.png");
  27. player->setColor(1.0, 1.0, 0.0, 1.0);
  28. player->setPosition(2,1,2);
  29. playerController = scene->addCharacterChild(player, 10.0, 1.0, 0.5);
  30. walkSpeed = 0;
  31. rotateSpeed = 0;
  32. playerDirection = 0;
  33. testBox = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 2, 2, 2);
  34. testBox->loadTexture("Resources/pink_texture.png");
  35. testBox->setColor(0.3,0.5, 1.0,0.4);
  36. testBox->setPosition(2,1,-2);
  37. scene->addCollisionChild(testBox, PhysicsSceneEntity::SHAPE_BOX);
  38. scene->getDefaultCamera()->setPosition(7,7,7);
  39. scene->getDefaultCamera()->lookAt(Vector3(0,0,0));
  40. core->getInput()->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  41. core->getInput()->addEventListener(this, InputEvent::EVENT_KEYUP);
  42. }
  43. void HelloPolycodeApp::handleEvent(Event *e) {
  44. if(e->getDispatcher() == core->getInput()) {
  45. InputEvent *inputEvent = (InputEvent*)e;
  46. switch(e->getEventCode()) {
  47. case InputEvent::EVENT_KEYDOWN:
  48. switch (inputEvent->keyCode()) {
  49. case KEY_r:
  50. playerController->warpCharacter(Vector3(2,1,2));
  51. break;
  52. case KEY_UP:
  53. walkSpeed = 0.05;
  54. break;
  55. case KEY_DOWN:
  56. walkSpeed = -0.05;
  57. break;
  58. case KEY_LEFT:
  59. rotateSpeed = 3.0;
  60. break;
  61. case KEY_RIGHT:
  62. rotateSpeed = -3.0;
  63. break;
  64. case KEY_SPACE:
  65. playerController->jump();
  66. break;
  67. }
  68. break;
  69. case InputEvent::EVENT_KEYUP:
  70. switch (inputEvent->key) {
  71. case KEY_UP:
  72. case KEY_DOWN:
  73. walkSpeed = 0;
  74. break;
  75. case KEY_LEFT:
  76. case KEY_RIGHT:
  77. rotateSpeed = 0;
  78. break;
  79. }
  80. break;
  81. }
  82. }
  83. }
  84. HelloPolycodeApp::~HelloPolycodeApp() {
  85. }
  86. bool HelloPolycodeApp::Update() {
  87. Number elapsed = core->getElapsed();
  88. playerDirection += rotateSpeed * elapsed;
  89. player->setYaw(playerDirection*(180/PI));
  90. playerController->setWalkDirection(Vector3(walkSpeed * cos(playerDirection),0,walkSpeed * sin(-playerDirection)));
  91. if(playerController->onGround()) {
  92. onGroundLabel->setText("On Ground: YES");
  93. } else {
  94. onGroundLabel->setText("On Ground: NO");
  95. }
  96. CollisionResult res = scene->testCollision(player, testBox);
  97. if(res.collided) {
  98. testBox->setColor(1.0,1.0,0.0,0.5);
  99. } else {
  100. testBox->setColor(0.0,1.0,1.0,0.5);
  101. }
  102. return core->updateAndRender();
  103. }