Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 8fb84a0597 Merge pull request #444 from fodinabor/ExampleUpdates 12 年 前
Assets dffed96631 Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances 12 年 前
Bindings cf54992f8a Fixed last pull request merge breaking Lua doc generation because of unhandled return type 12 年 前
CMake cacf905997 Implemented cmake build for IDE. 12 年 前
Core 56956e3054 Removed old broken modules, Mesh will not reset indexed setting on clearMesh anymore 12 年 前
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 年 前
Documentation f765647e20 Removed doxygen temp files and updated gitignore 12 年 前
Examples ef1efb1d38 Rebased & Updated content and build files of the examples. Known Issues: *SkeletalAnimation won't be able to load ninja.mesh, *#427 for AdvancedLighting, *Particleemitter's scalecurve won't work/ the particleemitter won't even be seen, *Networking example won't connect. 12 年 前
IDE 69df188c23 Optimized skeletal animation application in SceneMesh a bit, added proper version to OS X IDE plist 12 年 前
Modules 56956e3054 Removed old broken modules, Mesh will not reset indexed setting on clearMesh anymore 12 年 前
Player 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. 12 年 前
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 年 前
Tools 3a359fa545 Fixed icons culling incorrectly in entity editor, added buttons to hide icons in entity editor, update polycode version to new versioning system, made about page display correct version, made polybuild display correct version, added project information to about page, added UIMultilineLabel class to UI module 12 年 前
.gitignore f765647e20 Removed doxygen temp files and updated gitignore 12 年 前
BUILD.md c4dc662bb2 Update SDL version in readme, removed BUILD.txt from repository 12 年 前
BuildLinux.sh 8258ee67ba Fixed Linux build script 12 年 前
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. 12 年 前
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 年 前
README c4dc662bb2 Update SDL version in readme, removed BUILD.txt from repository 12 年 前
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. 12 年 前

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.