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utils
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32a32234b3
Added trackball camera class to IDE, switched the mesh editor and entity editor to use it
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12 lat temu |
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EditorGrid.cpp
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b60472479c
Fixed mouse picking in virtual 2D scenes, added 2D mode to entity editor
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12 lat temu |
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EntityEditorPropertyView.cpp
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912f42e31d
Streamlined SceneLabel constructors, removed some old unused code from Skeleton and Bone, added material options to the scene editor
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12 lat temu |
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ExampleBrowserWindow.cpp
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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12 lat temu |
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ExportProjectWindow.cpp
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73c9c27a6c
UI tweaks, light theme
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12 lat temu |
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NewFileWindow.cpp
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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12 lat temu |
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NewProjectWindow.cpp
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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12 lat temu |
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PolycodeClipboard.cpp
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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13 lat temu |
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PolycodeConsole.cpp
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42108bb57b
Fixed bindings issue with UI module, fixed player crashing on quit on Mac, fixed colors in IDE console
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12 lat temu |
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PolycodeEditor.cpp
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6f1ff51c61
Editor split fixes
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12 lat temu |
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PolycodeEditorManager.cpp
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3e7e351525
IDE will no longer crash if an editor file doesn't exist, fixed adding files to project root folder
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12 lat temu |
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PolycodeEntityEditor.cpp
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fa1b054f01
Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor
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12 lat temu |
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PolycodeFontEditor.cpp
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73c9c27a6c
UI tweaks, light theme
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12 lat temu |
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PolycodeFrame.cpp
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fa1b054f01
Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor
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12 lat temu |
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PolycodeIDEApp.cpp
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b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
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12 lat temu |
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PolycodeImageEditor.cpp
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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12 lat temu |
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PolycodeMaterialEditor.cpp
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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12 lat temu |
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PolycodeMeshEditor.cpp
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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12 lat temu |
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PolycodeProject.cpp
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98d791f339
Fix "unused variable" warnings found on OS X
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12 lat temu |
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PolycodeProjectBrowser.cpp
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3e7e351525
IDE will no longer crash if an editor file doesn't exist, fixed adding files to project root folder
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12 lat temu |
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PolycodeProjectEditor.cpp
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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12 lat temu |
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PolycodeProjectManager.cpp
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00d146334f
Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup)
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12 lat temu |
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PolycodeProps.cpp
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912f42e31d
Streamlined SceneLabel constructors, removed some old unused code from Skeleton and Bone, added material options to the scene editor
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12 lat temu |
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PolycodeRemoteDebugger.cpp
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42108bb57b
Fixed bindings issue with UI module, fixed player crashing on quit on Mac, fixed colors in IDE console
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12 lat temu |
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PolycodeSoundEditor.cpp
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 lat temu |
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PolycodeSpriteEditor.cpp
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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12 lat temu |
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PolycodeTextEditor.cpp
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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12 lat temu |
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PolycodeToolLauncher.cpp
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b5bb40045f
Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser
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12 lat temu |
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SettingsWindow.cpp
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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12 lat temu |
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TextureBrowser.cpp
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ca05ac1572
Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser
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12 lat temu |
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ToolWindows.cpp
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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12 lat temu |
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TrackballCamera.cpp
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b60472479c
Fixed mouse picking in virtual 2D scenes, added 2D mode to entity editor
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12 lat temu |
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TransformGizmo.cpp
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fc92ccdb5d
Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3
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12 lat temu |