Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 91d5402972 Merge branch 'master' of https://github.com/ivansafrin/Polycode %!s(int64=12) %!d(string=hai) anos
Assets 537e426ec7 Updated Polycode templates' Update() to add rendering %!s(int64=12) %!d(string=hai) anos
Bindings 00ca758c8c Added joystick support in Linux SDL core, added joystick event functions to polycode player %!s(int64=12) %!d(string=hai) anos
CMake 2c52fc469d Fix for issues #242 #178 %!s(int64=12) %!d(string=hai) anos
Core 91d5402972 Merge branch 'master' of https://github.com/ivansafrin/Polycode %!s(int64=12) %!d(string=hai) anos
Dependencies 76a60ca1d4 Reverted back to always building assimp %!s(int64=13) %!d(string=hai) anos
Documentation 7963171175 Updated core cmake files to not rebuild stuff that is up to date. %!s(int64=12) %!d(string=hai) anos
Examples ceaad6bee0 Lua bindings now return pointer class members. Added an equality operator for Lua classes (you can just use == instead of same_c_class now). Updated examples to reflect new changes. UI scroll bars and tree containers will now set cursor to arrow. %!s(int64=12) %!d(string=hai) anos
IDE 8d9464e6da Merge pull request #305 from christopherreed/ExportProjectWindow-chooser %!s(int64=12) %!d(string=hai) anos
Modules 91708cc3b0 Merge branch 'master' of https://github.com/samiamwork/Polycode into pullreq_testing %!s(int64=12) %!d(string=hai) anos
Player 91708cc3b0 Merge branch 'master' of https://github.com/samiamwork/Polycode into pullreq_testing %!s(int64=12) %!d(string=hai) anos
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license %!s(int64=13) %!d(string=hai) anos
Tools 91708cc3b0 Merge branch 'master' of https://github.com/samiamwork/Polycode into pullreq_testing %!s(int64=12) %!d(string=hai) anos
.gitignore f48d66d586 Added a dummy file so that the tags folder gets created automatically %!s(int64=12) %!d(string=hai) anos
BUILD.md 0fd6584555 Update BUILD.md %!s(int64=13) %!d(string=hai) anos
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling %!s(int64=13) %!d(string=hai) anos
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. %!s(int64=13) %!d(string=hai) anos
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license %!s(int64=13) %!d(string=hai) anos
README d135ffaa53 Updated instructions and added a fix for new gcc %!s(int64=14) %!d(string=hai) anos

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.