Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 94928b0011 Update to latest Bullet (not using Bullet 3 yet) 10 лет назад
Assets 26791e6973 Made retina assets for new UI highlights and copies all new assets to the defaul ui themes pak 10 лет назад
Bindings 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE 11 лет назад
CMake 94928b0011 Update to latest Bullet (not using Bullet 3 yet) 10 лет назад
Core 27a13b8ce4 Disabled touch and pen APIs in release build 10 лет назад
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly 11 лет назад
Documentation e1b9e81f47 Fix Documentation being broken by some too new options not supported by 11 лет назад
Examples 5e61ebd5e5 Merge branch 'master' of https://github.com/ivansafrin/Polycode 10 лет назад
IDE e828cb38a6 Started on undo/saving in sprite editor 10 лет назад
Modules 94928b0011 Update to latest Bullet (not using Bullet 3 yet) 10 лет назад
Player 6cf96e2aac Merge pull request #507 from fodinabor/InputFixes 11 лет назад
Standalone f31bbcc38f Fix archive.dll not being copied along with the Player (Issue mentioned here: http://polycode.org/forum/viewtopic.php?f=4&t=930) 11 лет назад
Tools a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 лет назад
.gitignore 0f74d7b45b WGL extensions now properly intialized. Antialiasing now works on Windows 11 лет назад
BUILD.md 965d8cee53 Build instructions more concise 11 лет назад
BuildLinux.sh 8258ee67ba Fixed Linux build script 12 лет назад
CMakeLists.txt 38ae3d8a37 Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access 11 лет назад
LICENSE.txt 4e337163f6 Updated license year 12 лет назад
README ba4034bb46 Replaced LUA with Lua in readme 12 лет назад
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. 12 лет назад

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.