Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 лет назад
Assets 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor 11 лет назад
Bindings 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 лет назад
CMake b370db1f96 Merge pull request #457 from Adnn/master 11 лет назад
Core 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 лет назад
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly 11 лет назад
Documentation 8f769ccdf7 Fixed local Lua documentation html 12 лет назад
Examples 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor 11 лет назад
IDE 40c5f004b8 Sprite bugfixes, added ability to change retina support setting in Core::setVideoMode 11 лет назад
Modules 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 лет назад
Player 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 лет назад
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 лет назад
Tools 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere 11 лет назад
.gitignore d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly 11 лет назад
BUILD.md 965d8cee53 Build instructions more concise 11 лет назад
BuildLinux.sh 8258ee67ba Fixed Linux build script 12 лет назад
CMakeLists.txt 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere 11 лет назад
LICENSE.txt 4e337163f6 Updated license year 12 лет назад
README ba4034bb46 Replaced LUA with Lua in readme 12 лет назад
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. 12 лет назад

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.