Ivan Safrin 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop преди 11 години
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GLee.cpp 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork преди 14 години
OSBasics.cpp 1671a07a88 fix for mingw for iterating over directories преди 12 години
PolyBezierCurve.cpp 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor преди 11 години
PolyBone.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. преди 12 години
PolyCamera.cpp 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file преди 11 години
PolyClient.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. преди 12 години
PolyCocoaCore.mm 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop преди 11 години
PolyColor.cpp 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere преди 11 години
PolyConfig.cpp 22556e056d Added setBoolValue and getBoolValue so param can be evaluated when needed. преди 12 години
PolyCore.cpp 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop преди 11 години
PolyCoreInput.cpp 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file преди 11 години
PolyCoreServices.cpp 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop преди 11 години
PolyCubemap.cpp 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor преди 12 години
PolyData.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning преди 12 години
PolyEntity.cpp 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop преди 11 години
PolyEvent.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes преди 13 години
PolyEventDispatcher.cpp fe21b9fa92 Added hasEventListener and addEventListenerUnique convenience methods to EventDispatcher, linked entities will now update properly in the entity editor when the source file changes преди 12 години
PolyEventHandler.cpp 3d1475dcb7 Removed deprecated secondary handler from EventHandler преди 12 години
PolyFixedShader.cpp a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color преди 12 години
PolyFont.cpp c2963c38be Moved FTLibrary handle into FontManager преди 12 години
PolyFontGlyphSheet.cpp 264d34cc94 Fixed near and far variables not working in Windows cause MSVC treats them as constants, added latest files to IDE MSVC project преди 12 години
PolyFontManager.cpp c2963c38be Moved FTLibrary handle into FontManager преди 12 години
PolyGLCubemap.cpp 160aaeedf5 Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code преди 12 години
PolyGLES1Renderer.cpp 33e1e9516f Removed superfluous screen clearing преди 11 години
PolyGLES1Texture.cpp c9406f5051 Code cleanup and documentation. преди 14 години
PolyGLRenderer.cpp 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor преди 11 години
PolyGLSLProgram.cpp cdf10e8510 Fixed bug with loading shader programs преди 11 години
PolyGLSLShader.cpp 7065727c35 More complete messages about loading shader data преди 11 години
PolyGLSLShaderModule.cpp 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor преди 11 години
PolyGLTexture.cpp 7bc0a1a00b No need to completely delete and re-generate texture id when recreating. Can simply re-use the same ID. This makes hot-loading textures into shaders work a bit cleaner преди 11 години
PolyGLVertexBuffer.cpp bfc2510042 Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly преди 11 години
PolyImage.cpp 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file преди 11 години
PolyInputEvent.cpp b07cef3dd0 Gamepad support via libstem_gamepad преди 14 години
PolyLabel.cpp bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code преди 12 години
PolyLogger.cpp 148efdb33a Fixed Logger to log in VS Debug Output, if compiled as Debug. Documented Logger a bit. преди 11 години
PolyMaterial.cpp 9435b85adf Don't completely destroy shader bindings of textures, etc when reloading shaders. just fix up the parameters. otherwise material texture settings get dropped and not recreated. преди 11 години
PolyMaterialManager.cpp 41908812e2 Added a setting to MaterialManager to not keep texture data in memory after uploading to video card преди 11 години
PolyMatrix4.cpp be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse преди 12 години
PolyMesh.cpp 90d7ac7802 Merge pull request #489 from wivlaro/number-is-single-support преди 11 години
PolyModule.cpp dc006132ba Touch events in Input core, TUIO module and multiple monitor support in Cocoa преди 13 години
PolyObject.cpp 023a413d34 Fix some warnings преди 13 години
PolyParticleEmitter.cpp c5b4e9eed9 Wrong type warning. false should be NULL преди 11 години
PolyPeer.cpp f3a8991475 Fixed initial peer packet not getting processed преди 11 години
PolyPerlin.cpp 9d23ff302a Fix "unused variable" warnings on OS X преди 12 години
PolyQuaternion.cpp 9b3d40b6dd Renamed Quaternion::normalize() to Quaternion::Normalize() преди 12 години
PolyQuaternionCurve.cpp e65808712e Number-is-single fixes преди 11 години
PolyRay.cpp 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor преди 11 години
PolyRectangle.cpp b20c87b80f Add == and != operators to Rectangle class преди 12 години
PolyRenderer.cpp 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor преди 11 години
PolyResource.cpp ba879693a6 Added global resource autoreload settings преди 11 години
PolyResourceManager.cpp ba879693a6 Added global resource autoreload settings преди 11 години
PolySDLCore.cpp 8a4923f08b Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository преди 12 години
PolyScene.cpp 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop преди 11 години
PolySceneEntityInstance.cpp ff1e978028 Saving and loading of new sprites in the entity editor, cloning of new sprites, added a random starting frame parameter to new sprites преди 11 години
PolySceneImage.cpp bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code преди 12 години
PolySceneLabel.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes преди 12 години
PolySceneLight.cpp 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor преди 11 години
PolySceneLine.cpp 02272793af Removed Polygon from Polycode, meshes now contain vertices directly преди 12 години
PolySceneManager.cpp 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop преди 11 години
PolySceneMesh.cpp 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file преди 11 години
PolyScenePrimitive.cpp b0cb636bc0 Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres преди 11 години
PolySceneRenderTexture.cpp ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. преди 12 години
PolySceneSound.cpp bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code преди 12 години
PolySceneSprite.cpp 40c5f004b8 Sprite bugfixes, added ability to change retina support setting in Core::setVideoMode преди 11 години
PolyServer.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. преди 12 години
PolyShader.cpp 34e47016f3 LocalShaderParam data setters and getters will no longer crash if incorrect type is used преди 11 години
PolySkeleton.cpp 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor преди 11 години
PolySocket.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning преди 12 години
PolySound.cpp 8a4923f08b Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository преди 12 години
PolySoundManager.cpp 9ccc21b6e9 SoundManager cleanup, fixed examples on Windows преди 12 години
PolyString.cpp 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere преди 11 години
PolyTextMesh.cpp 4205ef20a8 Mesh-based text-from-spritesheet renderer преди 12 години
PolyTexture.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning преди 12 години
PolyThreaded.cpp dda069be43 Threaded event fixes преди 13 години
PolyTimer.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes преди 13 години
PolyTimerManager.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyTween.cpp 7e5c38fdc5 Drastic speed improvements in loading skeletal animation data, fixed pausing in Tweens, added normal generation support to polyimport and import dialog in the IDE, fixed bug in IDE where the asset browser tree wouldn't scroll up on reset преди 11 години
PolyTweenManager.cpp 85b913e6c7 Disabled reliable networking data again, fixed tweens not removing correctly преди 12 години
PolyVector2.cpp 9359018eee Cleaned up Vector2 преди 14 години
PolyVector3.cpp 8666e09cbe Merged in a bunch of mcclure's memory leak fixes преди 13 години
PolyVector4.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes преди 12 години
PolyVertex.cpp 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates преди 12 години
PolyWinCore.cpp a616933765 Made Alt key work correctly on Windows, OpenGL buffer will not scale now on higher DPI settings in Windows преди 12 години
PolyiPhoneCore.cpp c9406f5051 Code cleanup and documentation. преди 14 години
tinystr.cpp 7cc9015fd0 Initial import from old repository преди 15 години
tinyxml.cpp fecedf6221 Made NEWLINE default to unix newline in tinyxml преди 13 години
tinyxmlerror.cpp 7cc9015fd0 Initial import from old repository преди 15 години
tinyxmlparser.cpp 0180cc72bc Add parenthesis to fix "&& within ||" warning on OS X преди 12 години