Ivan Safrin b016efd8ed Made SceneLine inherit from SceneMesh, moved child order operations to Entity 12 ani în urmă
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GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 ani în urmă
OSBasics.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 ani în urmă
PolyBezierCurve.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyBone.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 ani în urmă
PolyCamera.h dc7a54d3ff Fixed projectRayFrom2DCoordinate to support multiple cameras. Added getProjectionMatrix to Camera 12 ani în urmă
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 ani în urmă
PolyCocoaCore.h 8263af95a8 Added accessors to get desktop width and height from the Core (now usable from Lua). Removed deprecated screen info methods. 12 ani în urmă
PolyColor.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 ani în urmă
PolyConfig.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyCore.h 8263af95a8 Added accessors to get desktop width and height from the Core (now usable from Lua). Removed deprecated screen info methods. 12 ani în urmă
PolyCoreInput.h a943d7372f Added joystick helper methods to CoreInput (getJoystickButtonState and getJoystickAxisValue) 12 ani în urmă
PolyCoreServices.h 296e890a72 Moved drawScreensFirst into ScreenManager, cause that's where it belongs 12 ani în urmă
PolyCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 ani în urmă
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyEntity.h b016efd8ed Made SceneLine inherit from SceneMesh, moved child order operations to Entity 12 ani în urmă
PolyEvent.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 ani în urmă
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 ani în urmă
PolyEventHandler.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyFixedShader.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 ani în urmă
PolyFont.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyFontManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyGLCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 ani în urmă
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. 14 ani în urmă
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. 14 ani în urmă
PolyGLHeaders.h edd758b8c4 Small mingw compile fixes 12 ani în urmă
PolyGLRenderer.h dc7a54d3ff Fixed projectRayFrom2DCoordinate to support multiple cameras. Added getProjectionMatrix to Camera 12 ani în urmă
PolyGLSLProgram.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 ani în urmă
PolyGLSLShader.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 ani în urmă
PolyGLSLShaderModule.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 ani în urmă
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure 13 ani în urmă
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs 14 ani în urmă
PolyGlobals.h 0c04e84378 Add definition to suppress min/max macros on Windows 12 ani în urmă
PolyImage.h decbf1e0ef Changed the Image::fill interface 12 ani în urmă
PolyInputEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 ani în urmă
PolyInputKeys.h 09520ea3ab MenuBar and IDE shortcuts in Linux 13 ani în urmă
PolyLabel.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 ani în urmă
PolyLogger.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. 12 ani în urmă
PolyMaterial.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 ani în urmă
PolyMaterialManager.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 ani în urmă
PolyMatrix4.h be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 ani în urmă
PolyMesh.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 ani în urmă
PolyModule.h 039b341794 Added ability to create a shader programmatically from MaterialManager, made programs notify shader when they reload, made the YesNo and YesNoCancel popups have minimum width, added a shader icon to the asset browser 12 ani în urmă
PolyObject.h 2330dd0443 Fix 'implicit conversion loses integer precision' warnings on OS X 12 ani în urmă
PolyParticle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyParticleEmitter.h 4565c409f9 Add "const" to a number of methods 12 ani în urmă
PolyPeer.h ad93e133ff Doxygen documented the Address class. 13 ani în urmă
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyPolygon.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyQuaternion.h a641b7b54b Fixed more Quaternion:: function names. 12 ani în urmă
PolyQuaternionCurve.h 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation 13 ani în urmă
PolyRectangle.h b20c87b80f Add == and != operators to Rectangle class 12 ani în urmă
PolyRenderer.h dc7a54d3ff Fixed projectRayFrom2DCoordinate to support multiple cameras. Added getProjectionMatrix to Camera 12 ani în urmă
PolyResource.h 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. 12 ani în urmă
PolyResourceManager.h 1caf52677f Shader programs are now referenced by paths not names, will be loaded if not a current resource when loading shader, changed the default material files to reflect the new changes 12 ani în urmă
PolySDLCore.h d48022a44c Added Core::captureMouse(bool) 12 ani în urmă
PolyScene.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 ani în urmă
PolySceneEntity.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolySceneLabel.h 062ceef3ab Fixed bezier curve not rebuilding after removing a point. Fixed SceneLabels not setting text correctly 12 ani în urmă
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 ani în urmă
PolySceneLine.h b016efd8ed Made SceneLine inherit from SceneMesh, moved child order operations to Entity 12 ani în urmă
PolySceneManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 ani în urmă
PolySceneMesh.h bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults 12 ani în urmă
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type 13 ani în urmă
PolySceneRenderTexture.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 ani în urmă
PolySceneSound.h 54c63c1ef2 Fixed orientation issues with positional sound 13 ani în urmă
PolyScreen.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 ani în urmă
PolyScreenEntity.h b016efd8ed Made SceneLine inherit from SceneMesh, moved child order operations to Entity 12 ani în urmă
PolyScreenEntityInstance.h 4565c409f9 Add "const" to a number of methods 12 ani în urmă
PolyScreenEvent.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 ani în urmă
PolyScreenImage.h 4565c409f9 Add "const" to a number of methods 12 ani în urmă
PolyScreenLabel.h 4565c409f9 Add "const" to a number of methods 12 ani în urmă
PolyScreenLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 ani în urmă
PolyScreenManager.h 296e890a72 Moved drawScreensFirst into ScreenManager, cause that's where it belongs 12 ani în urmă
PolyScreenMesh.h bbd27232a4 Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module 12 ani în urmă
PolyScreenShape.h 4565c409f9 Add "const" to a number of methods 12 ani în urmă
PolyScreenSound.h 4565c409f9 Add "const" to a number of methods 12 ani în urmă
PolyScreenSprite.h a440d67722 Sprites now reload automatically in the screen editor if changed 12 ani în urmă
PolyServer.h 763857c98a Added convenience methods to Server for handling client data 12 ani în urmă
PolyServerWorld.h 634df503e7 Moved networking module into the core 13 ani în urmă
PolyShader.h 2365cebc9b Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly 12 ani în urmă
PolySkeleton.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 ani în urmă
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes 12 ani în urmă
PolySound.h baec985ec6 Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code. 12 ani în urmă
PolySoundManager.h 600435102f Fix the includes for OpenAL on OSX 13 ani în urmă
PolyString.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 ani în urmă
PolyTexture.h aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. 12 ani în urmă
PolyThreaded.h dda069be43 Threaded event fixes 13 ani în urmă
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 ani în urmă
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyTween.h 29ca579b00 Added delay to Tween 13 ani în urmă
PolyTweenManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyVector2.h 78247c84d2 Fix spelling mistake 13 ani în urmă
PolyVector3.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyVertex.h 04a22925fc Tangent generation and normal map shader support 14 ani în urmă
PolyWinCore.h 838f415b7a Added icons to IDE and the player in windows. Made the IDE create file associations for the IDE and the player on launch. Made the IDE a single instance applications and implemented opening files in the running instance. Added (hacky) support for WM_COPYDATA string passing in Windows core. 12 ani în urmă
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode 14 ani în urmă
Polycode.h 47b18f52ef Removed old, incomplete ScreenCurve class 13 ani în urmă
PolyiPhoneCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 ani în urmă
tinystr.h 7cc9015fd0 Initial import from old repository 15 ani în urmă
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now 15 ani în urmă