Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 98042c1598 Fixed a crash because of uninitialized gl function pointer, Disabled console in the IDE on windows пре 11 година
Assets d50a95ef10 Added GPU skinning vertex shader to default pak пре 11 година
Bindings 7d86739ff5 Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes пре 11 година
CMake b370db1f96 Merge pull request #457 from Adnn/master пре 11 година
Core 98042c1598 Fixed a crash because of uninitialized gl function pointer, Disabled console in the IDE on windows пре 11 година
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly пре 11 година
Documentation 8f769ccdf7 Fixed local Lua documentation html пре 12 година
Examples 0f54bea037 Merge branch 'master' of https://github.com/ivansafrin/Polycode пре 11 година
IDE 98042c1598 Fixed a crash because of uninitialized gl function pointer, Disabled console in the IDE on windows пре 11 година
Modules d4cc4f457f Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite пре 11 година
Player 6cf96e2aac Merge pull request #507 from fodinabor/InputFixes пре 11 година
Standalone f31bbcc38f Fix archive.dll not being copied along with the Player (Issue mentioned here: http://polycode.org/forum/viewtopic.php?f=4&t=930) пре 11 година
Tools a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files пре 11 година
.gitignore d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly пре 11 година
BUILD.md 965d8cee53 Build instructions more concise пре 11 година
BuildLinux.sh 8258ee67ba Fixed Linux build script пре 12 година
CMakeLists.txt 38ae3d8a37 Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access пре 11 година
LICENSE.txt 4e337163f6 Updated license year пре 12 година
README ba4034bb46 Replaced LUA with Lua in readme пре 12 година
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. пре 12 година

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.