Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 98174f587f Fixed external text editor not launching on Mac 10 лет назад
Assets 72c998f38d Merge pull request #644 from fodinabor/UIThemesCopyFix 10 лет назад
Bindings 36c6602022 Fixed up 3d physics constraints, added point2point constraint 10 лет назад
CMake 94928b0011 Update to latest Bullet (not using Bullet 3 yet) 10 лет назад
Core 7c284c39ce Merge pull request #627 from fodinabor/tiling 10 лет назад
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly 11 лет назад
Documentation e1b9e81f47 Fix Documentation being broken by some too new options not supported by 11 лет назад
Examples 5e61ebd5e5 Merge branch 'master' of https://github.com/ivansafrin/Polycode 10 лет назад
IDE 98174f587f Fixed external text editor not launching on Mac 10 лет назад
Modules 798c6a1648 Fixed linux build 10 лет назад
Player 6081e9662a Fix UIThemes.pak to be copied along with the Player on Linux and Windows (it at least looks like it is already done one Mac istn't it?). Also copying UIThemes.pak to /Framework/Modules/Assets. 10 лет назад
Standalone 6081e9662a Fix UIThemes.pak to be copied along with the Player on Linux and Windows (it at least looks like it is already done one Mac istn't it?). Also copying UIThemes.pak to /Framework/Modules/Assets. 10 лет назад
Tools a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 лет назад
.gitignore 0f74d7b45b WGL extensions now properly intialized. Antialiasing now works on Windows 11 лет назад
.travis.yml 6cfebee22d More travis stuff 10 лет назад
BUILD.md 965d8cee53 Build instructions more concise 11 лет назад
BuildLinux.sh 8258ee67ba Fixed Linux build script 12 лет назад
CMakeLists.txt 6081e9662a Fix UIThemes.pak to be copied along with the Player on Linux and Windows (it at least looks like it is already done one Mac istn't it?). Also copying UIThemes.pak to /Framework/Modules/Assets. 10 лет назад
LICENSE.txt 4e337163f6 Updated license year 12 лет назад
README.md e5429cc4c5 Made readme markdown 10 лет назад
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. 12 лет назад
setup-travis.sh 62ad305aa6 Added more travis config stuff 10 лет назад

README.md

Build Status

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.