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Assets
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7317c1f332
Makes PolyUIMenuBar more customizable (Fixes: #387)
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Bindings
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92920fd47d
Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE
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CMake
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b370db1f96
Merge pull request #457 from Adnn/master
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Core
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98be7cb3be
Fixed some potential skeletal animation bugs
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Dependencies
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d92ecdb188
Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly
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Documentation
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df9a83b908
Fixes: #377 and adds the PolycodeUI to the Docs.
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Examples
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f26962cd7a
Fixed up contributed 3D physics examples in Lua
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IDE
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aa68c6dcbe
Merge pull request #522 from fodinabor/FixIDEMenuWin
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Modules
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3d8368505e
Merge pull request #587 from fodinabor/UITextInputSelectionFix
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Player
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6cf96e2aac
Merge pull request #507 from fodinabor/InputFixes
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Standalone
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f31bbcc38f
Fix archive.dll not being copied along with the Player (Issue mentioned here: http://polycode.org/forum/viewtopic.php?f=4&t=930)
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Tools
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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.gitignore
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1623475a7e
Fixed Mac typo in pull request, added polycode UI docs to gitignore
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BUILD.md
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965d8cee53
Build instructions more concise
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BuildLinux.sh
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8258ee67ba
Fixed Linux build script
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CMakeLists.txt
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38ae3d8a37
Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access
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LICENSE.txt
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4e337163f6
Updated license year
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README
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ba4034bb46
Replaced LUA with Lua in readme
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Toolchain-mingw32.cmake
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7ab18bf289
Replaced path on my system with placeholder path in toolchain file.
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