Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Cameron Hart 9b42619f58 Wrote CMake build instructions. 14 years ago
Assets 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. 14 years ago
Bindings f671b9676a Changed install directories names to lowercase to be consistent with how dependencies install themselves. 14 years ago
CMake 106804d74c Added a couple of fixes for glext.h and wglext.h dependencies. 14 years ago
Core f671b9676a Changed install directories names to lowercase to be consistent with how dependencies install themselves. 14 years ago
Dependencies 0d8cec1433 Add POLYCODE_RELEASE_DIR to the CMake cache. 14 years ago
Examples 4e4f8112e9 A bunch more small fixes. 14 years ago
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. 14 years ago
Modules 9f38b84a21 Added comment on CMake FindBullet requiring recent versions of CMake. 14 years ago
Player f671b9676a Changed install directories names to lowercase to be consistent with how dependencies install themselves. 14 years ago
Tools 3a11b5b9c2 Made polybuild compile on Linux, no idea if it actually works. 14 years ago
.gitignore 398be099fb A bit of renaming for the hell of it. Use common download directory. 14 years ago
BUILD.txt 9b42619f58 Wrote CMake build instructions. 14 years ago
CMakeLists.txt 922a1af1e7 Cache CMAKE_BUILD_TYPE string so it shows up in the CMake GUI. 14 years ago
LICENSE.txt 09f0e77945 Fixed LUA event handling 14 years ago
README 09f0e77945 Fixed LUA event handling 14 years ago

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.