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GLee.h
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 年之前 |
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OSBasics.h
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 年之前 |
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PolyBezierCurve.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 年之前 |
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PolyBone.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 年之前 |
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PolyCamera.h
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92de58022e
It's spelled 'frustum', not 'frustrum'
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12 年之前 |
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PolyClient.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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13 年之前 |
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PolyCocoaCore.h
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 年之前 |
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PolyColor.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 年之前 |
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PolyConfig.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 年之前 |
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PolyCore.h
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d48022a44c
Added Core::captureMouse(bool)
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12 年之前 |
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PolyCoreInput.h
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a943d7372f
Added joystick helper methods to CoreInput (getJoystickButtonState and getJoystickAxisValue)
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12 年之前 |
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PolyCoreServices.h
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1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
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12 年之前 |
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PolyCubemap.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 年之前 |
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PolyData.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 年之前 |
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PolyEntity.h
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ccf895f6f0
Converted Entity::tags to a pointer.
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12 年之前 |
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PolyEvent.h
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417411fd03
Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change.
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12 年之前 |
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PolyEventDispatcher.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 年之前 |
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PolyEventHandler.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 年之前 |
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PolyFixedShader.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 年之前 |
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PolyFont.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 年之前 |
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PolyFontManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 年之前 |
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PolyGLCubemap.h
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94c4d628d1
Win32 compile fixes.
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14 年之前 |
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PolyGLES1Renderer.h
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67e5654afc
Changed private members to protected in non-manager classes.
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14 年之前 |
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PolyGLES1Texture.h
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c9406f5051
Code cleanup and documentation.
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14 年之前 |
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PolyGLHeaders.h
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e13c35500a
Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs.
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13 年之前 |
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PolyGLRenderer.h
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3c88b6487c
Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config
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13 年之前 |
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PolyGLSLProgram.h
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 年之前 |
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PolyGLSLShader.h
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 年之前 |
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PolyGLSLShaderModule.h
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 年之前 |
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PolyGLTexture.h
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dfd6ba1da4
More leak fixes from mcclure
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13 年之前 |
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PolyGLVertexBuffer.h
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4d4235dd40
Tangent support in VBOs
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14 年之前 |
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PolyGlobals.h
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a770a9bcbb
Linux fixes for core library and examples/template
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13 年之前 |
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PolyImage.h
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decbf1e0ef
Changed the Image::fill interface
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12 年之前 |
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PolyInputEvent.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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13 年之前 |
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PolyInputKeys.h
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09520ea3ab
MenuBar and IDE shortcuts in Linux
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13 年之前 |
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PolyLabel.h
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 年之前 |
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PolyLogger.h
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1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
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12 年之前 |
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PolyMaterial.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 年之前 |
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PolyMaterialManager.h
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 年之前 |
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PolyMatrix4.h
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 年之前 |
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PolyMesh.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 年之前 |
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PolyModule.h
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 年之前 |
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PolyObject.h
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d48451256f
Added more safety checks to config loading for PolycodeProject
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12 年之前 |
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PolyParticle.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 年之前 |
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PolyParticleEmitter.h
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ffd147a855
Particles now default to not ignoring parent matrix. Added setter and getter for ignoreParentMatrix option in particle systems. Added screen editor option to toggle ignoreParentMatrix option in particle systems.
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12 年之前 |
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PolyPeer.h
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ad93e133ff
Doxygen documented the Address class.
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13 年之前 |
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PolyPerlin.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 年之前 |
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PolyPolygon.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 年之前 |
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PolyQuaternion.h
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a641b7b54b
Fixed more Quaternion:: function names.
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12 年之前 |
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PolyQuaternionCurve.h
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8468cd225f
Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation
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13 年之前 |
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PolyRectangle.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 年之前 |
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PolyRenderer.h
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76e62f2ebd
Added some documentation to the Renderer
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12 年之前 |
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PolyResource.h
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417411fd03
Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change.
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12 年之前 |
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PolyResourceManager.h
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20f2a4a278
ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager.
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12 年之前 |
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PolySDLCore.h
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d48022a44c
Added Core::captureMouse(bool)
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12 年之前 |
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PolyScene.h
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18dd1f1c44
Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency
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13 年之前 |
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PolySceneEntity.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 年之前 |
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PolySceneLabel.h
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f6edf81027
Premultiplied alpha support in labels
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13 年之前 |
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PolySceneLight.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 年之前 |
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PolySceneLine.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 年之前 |
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PolySceneManager.h
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 年之前 |
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PolySceneMesh.h
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bb3204a27a
Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults
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12 年之前 |
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PolyScenePrimitive.h
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526fafcdc8
Added TYPE_UNCAPPED_CYLINDER scene mesh type
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13 年之前 |
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PolySceneRenderTexture.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 年之前 |
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PolySceneSound.h
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54c63c1ef2
Fixed orientation issues with positional sound
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13 年之前 |
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PolyScreen.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 年之前 |
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PolyScreenEntity.h
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b4cb90d218
Added doxygen comments to ScreenEntity
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12 年之前 |
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PolyScreenEntityInstance.h
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20f2a4a278
ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager.
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12 年之前 |
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PolyScreenEvent.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 年之前 |
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PolyScreenImage.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 年之前 |
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PolyScreenLabel.h
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8f94050c5b
Removed addDropShadow from ScreenLabel
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12 年之前 |
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PolyScreenLine.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 年之前 |
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PolyScreenManager.h
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 年之前 |
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PolyScreenMesh.h
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bbd27232a4
Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module
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12 年之前 |
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PolyScreenShape.h
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77811d37cb
Removed SHAPE_CUSTOM from ScreenShape, please use ScreenMesh for custom shapes
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13 年之前 |
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PolyScreenSound.h
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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13 年之前 |
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PolyScreenSprite.h
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9557993edf
Added getCurrentAnimationFrame and isCurrentAnimationFinished to ScreenSprite from doomlaser's pull request
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12 年之前 |
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PolyServer.h
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e8cbd73094
Fixed up cib's doxygen comments of some of the network classes
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12 年之前 |
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PolyServerWorld.h
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634df503e7
Moved networking module into the core
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13 年之前 |
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PolyShader.h
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 年之前 |
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PolySkeleton.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 年之前 |
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PolySocket.h
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e8cbd73094
Fixed up cib's doxygen comments of some of the network classes
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12 年之前 |
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PolySound.h
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baec985ec6
Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code.
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12 年之前 |
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PolySoundManager.h
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600435102f
Fix the includes for OpenAL on OSX
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13 年之前 |
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PolyString.h
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abc4a4dbab
Basic undo/redo beginnings in screen editor (transforms and deletion only for now). Fixed multiline text input not scrolling properly after latest text input fixes.
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12 年之前 |
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PolyTexture.h
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aca1fa37a4
Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change.
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12 年之前 |
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PolyThreaded.h
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dda069be43
Threaded event fixes
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13 年之前 |
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PolyTimer.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 年之前 |
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PolyTimerManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 年之前 |
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PolyTween.h
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29ca579b00
Added delay to Tween
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13 年之前 |
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PolyTweenManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 年之前 |
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PolyVector2.h
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78247c84d2
Fix spelling mistake
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13 年之前 |
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PolyVector3.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 年之前 |
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PolyVertex.h
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04a22925fc
Tangent generation and normal map shader support
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14 年之前 |
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PolyWinCore.h
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d48022a44c
Added Core::captureMouse(bool)
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12 年之前 |
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Poly_iPhone.h
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fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
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14 年之前 |
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Polycode.h
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47b18f52ef
Removed old, incomplete ScreenCurve class
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13 年之前 |
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PolyiPhoneCore.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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13 年之前 |
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tinystr.h
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7cc9015fd0
Initial import from old repository
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15 年之前 |
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tinyxml.h
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 年之前 |