Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 9d5d2b62f4 Added asset browser icons for entities and sprites il y a 12 ans
Assets 537e426ec7 Updated Polycode templates' Update() to add rendering il y a 12 ans
Bindings 6d3bd82faf Merge pull request #258 from CIB/documentation il y a 12 ans
CMake 2c52fc469d Fix for issues #242 #178 il y a 12 ans
Core 20f2a4a278 ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager. il y a 12 ans
Dependencies 76a60ca1d4 Reverted back to always building assimp il y a 13 ans
Documentation 7963171175 Updated core cmake files to not rebuild stuff that is up to date. il y a 12 ans
Examples 20f2a4a278 ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager. il y a 12 ans
IDE 9d5d2b62f4 Added asset browser icons for entities and sprites il y a 12 ans
Modules b5f25b409e Merge pull request #253 from TheCosmotect/indent-2 il y a 12 ans
Player 9f0a1f1905 Added safe_delete to Lua API which deletes passed object on next frame, added stopTrackingChild to PhysicsScreen, contact events now dispatched after box2d step completes. il y a 12 ans
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license il y a 13 ans
Tools 1ba11c82ee Fixed error caused by last pull request il y a 12 ans
.gitignore f48d66d586 Added a dummy file so that the tags folder gets created automatically il y a 12 ans
BUILD.md 0fd6584555 Update BUILD.md il y a 13 ans
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling il y a 13 ans
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. il y a 13 ans
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license il y a 13 ans
README d135ffaa53 Updated instructions and added a fix for new gcc il y a 14 ans

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.