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PolycodeSpriteEditor.cpp 83 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeSpriteEditor.h"
  20. #include "PolycodeFrame.h"
  21. extern UIColorPicker *globalColorPicker;
  22. extern PolycodeFrame *globalFrame;
  23. extern UIGlobalMenu *globalMenu;
  24. SpriteSheetEditor::SpriteSheetEditor(SpriteSet *sprite) : UIElement() {
  25. this->sprite = sprite;
  26. willCreateFrame = false;
  27. zoomScale = 1.0;
  28. enableScissor = true;
  29. previewBg = new UIImage("main/grid_dark.png");
  30. addChild(previewBg);
  31. previewBg->processInputEvents = true;
  32. panning = false;
  33. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_DOWN);
  34. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_UP);
  35. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  36. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEUP);
  37. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEUP_OUTSIDE);
  38. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEMOVE);
  39. previewImage = new UIRect(10, 10);
  40. previewImage->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  41. addChild(previewImage);
  42. frameVisualizerMesh = new SceneMesh(Mesh::LINE_MESH);
  43. frameVisualizerMesh->setColor(1.0, 1.0, 1.0, 1.0);
  44. addChild(frameVisualizerMesh);
  45. frameVisualizerMesh->setAnchorPoint(-1.0, -1.0, 0.0);
  46. frameVisualizerMesh->loadTexture("main/stipple.png");
  47. frameVisualizerMesh->lineWidth = 1; //CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX();
  48. frameVisualizerMeshSelected = new SceneMesh(Mesh::LINE_MESH);
  49. frameVisualizerMeshSelected->setColor(1.0, 1.0, 0.0, 1.0);
  50. addChild(frameVisualizerMeshSelected);
  51. frameVisualizerMeshSelected->setAnchorPoint(-1.0, -1.0, 0.0);
  52. frameVisualizerMeshSelected->loadTexture("main/stipple.png");
  53. frameVisualizerMeshSelected->lineWidth = 2;
  54. previewImage->setTexture(sprite->getTexture());
  55. transformGrips = new TransformGrips();
  56. transformGrips->addEventListener(this, Event::CHANGE_EVENT);
  57. addChild(transformGrips);
  58. bottomMenu = new Entity();
  59. addChild(bottomMenu);
  60. bottomMenu->processInputEvents = true;
  61. bottomMenuRect = new UIRect(100, 100);
  62. bottomMenu->addChild(bottomMenuRect);
  63. bottomMenuRect->setAnchorPoint(-1.0, -1.0, 0.0);
  64. bottomMenuRect->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  65. changeImageButton = new UIButton("Change image", 120);
  66. bottomMenu->addChild(changeImageButton);
  67. changeImageButton->addEventListener(this, UIEvent::CLICK_EVENT);
  68. changeImageButton->setPosition(5.0, 3.0);
  69. clearFramesButton = new UIButton("Clear", 60);
  70. bottomMenu->addChild(clearFramesButton);
  71. clearFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  72. clearFramesButton->setPosition(125.0, 3.0);
  73. generateFramesButton = new UIButton("Generate", 70);
  74. bottomMenu->addChild(generateFramesButton);
  75. generateFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  76. generateFramesButton->setPosition(185.0, 3.0);
  77. generateTypeDropdown = new UIComboBox(globalMenu, 120);
  78. bottomMenu->addChild(generateTypeDropdown);
  79. generateTypeDropdown->setPosition(255, 3.0);
  80. generateTypeDropdown->addComboItem("Uniform grid");
  81. generateTypeDropdown->addComboItem("Detect frames");
  82. generateTypeDropdown->setSelectedIndex(0);
  83. generateTypeDropdown->addEventListener(this, UIEvent::CHANGE_EVENT);
  84. generateOptionsButton = new UIButton("Options", 80);
  85. bottomMenu->addChild(generateOptionsButton);
  86. generateOptionsButton->setPosition(375.0, 3.0);
  87. generateOptionsButton->addEventListener(this, UIEvent::CLICK_EVENT);
  88. optionsWindow = new UIWindow("Frame generation options", 230.0, 100.0);
  89. addChild(optionsWindow);
  90. optionsWindow->hideWindow();
  91. optionsWindow->visible = false;
  92. optionsWindow->enabled = false;
  93. uniformOptions = new UIElement();
  94. optionsWindow->addChild(uniformOptions);
  95. detectOptions = new UIElement();
  96. optionsWindow->addChild(detectOptions);
  97. detectOptions->visible = false;
  98. detectOptions->enabled = false;
  99. UILabel *label;
  100. label = new UILabel("Default anchor", 12);
  101. optionsWindow->addChild(label);
  102. label->setPosition(120.0 - label->getWidth(), 43.0);
  103. defaultAnchorCombo = new UIComboBox(globalMenu, 112.0);
  104. optionsWindow->addChild(defaultAnchorCombo);
  105. defaultAnchorCombo->setPosition(130.0, 40.0);
  106. defaultAnchorCombo->addComboItem("Center");
  107. defaultAnchorCombo->addComboItem("Top-left");
  108. defaultAnchorCombo->addComboItem("Top");
  109. defaultAnchorCombo->addComboItem("Top-right");
  110. defaultAnchorCombo->addComboItem("Left");
  111. defaultAnchorCombo->addComboItem("Right");
  112. defaultAnchorCombo->addComboItem("Bottom-left");
  113. defaultAnchorCombo->addComboItem("Bottom");
  114. defaultAnchorCombo->addComboItem("Bottom-right");
  115. defaultAnchorCombo->setSelectedIndex(0);
  116. defaultAnchors.push_back(Vector2(0.0, 0.0));
  117. defaultAnchors.push_back(Vector2(-0.5, -0.5));
  118. defaultAnchors.push_back(Vector2(0.0, -0.5));
  119. defaultAnchors.push_back(Vector2(0.5, -0.5));
  120. defaultAnchors.push_back(Vector2(-0.5, 0.0));
  121. defaultAnchors.push_back(Vector2(0.5, 0.0));
  122. defaultAnchors.push_back(Vector2(-0.5, 0.5));
  123. defaultAnchors.push_back(Vector2(0.0, 0.5));
  124. defaultAnchors.push_back(Vector2(0.5, 0.5));
  125. label = new UILabel("Grid width (px)", 12);
  126. uniformOptions->addChild(label);
  127. label->setPosition(120.0 - label->getWidth(), 68.0);
  128. uniformGridWidthInput = new UITextInput(false, 100.0, 12);
  129. uniformOptions->addFocusChild(uniformGridWidthInput);
  130. uniformGridWidthInput->setPosition(130.0, 65.0);
  131. uniformGridWidthInput->setText("32");
  132. uniformGridWidthInput->setNumberOnly(true);
  133. label = new UILabel("Grid height (px)", 12);
  134. uniformOptions->addChild(label);
  135. label->setPosition(120.0 - label->getWidth(), 93.0);
  136. uniformGridHeightInput = new UITextInput(false, 100, 12);
  137. uniformOptions->addFocusChild(uniformGridHeightInput);
  138. uniformGridHeightInput->setPosition(130.0, 90);
  139. uniformGridHeightInput->setText("32");
  140. uniformGridHeightInput->setNumberOnly(true);
  141. label = new UILabel("Min. distance (px)", 12);
  142. detectOptions->addChild(label);
  143. label->setPosition(120.0 - label->getWidth(), 68.0);
  144. minimumDistanceInput = new UITextInput(false, 30, 12);
  145. detectOptions->addFocusChild(minimumDistanceInput);
  146. minimumDistanceInput->setPosition(130.0, 65.0);
  147. minimumDistanceInput->setText("0");
  148. minimumDistanceInput->setNumberOnly(true);
  149. headerBg = new UIRect(10,10);
  150. addChild(headerBg);
  151. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  152. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  153. label = new UILabel("SPRITE SHEET", 18, "section", Label::ANTIALIAS_FULL);
  154. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  155. addChild(label);
  156. label->setPosition(10, 3);
  157. bgSelector = new UIIconSelector();
  158. bgSelector->addIcon("spriteEditor/grid_icon_dark.png");
  159. bgSelector->addIcon("spriteEditor/grid_icon_light.png");
  160. bgSelector->selectIndex(0);
  161. bgSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  162. addChild(bgSelector);
  163. creatingFrame = false;
  164. Services()->getCore()->getInput()->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  165. }
  166. bool SpriteSheetEditor::hasSelectedID(unsigned int frameID) {
  167. for(int i=0; i < selectedIDs.size(); i++) {
  168. if(selectedIDs[i] == frameID) {
  169. return true;
  170. }
  171. }
  172. return false;
  173. }
  174. void SpriteSheetEditor::Update() {
  175. Mesh *mesh = frameVisualizerMesh->getMesh();
  176. Mesh *meshSelected = frameVisualizerMeshSelected->getMesh();
  177. mesh->clearMesh();
  178. meshSelected->clearMesh();
  179. mesh->indexedMesh = true;
  180. meshSelected->indexedMesh = true;
  181. unsigned int offsetSelected = 0;
  182. unsigned int offset = 0;
  183. for(int i=0; i < sprite->getNumFrames(); i++){
  184. SpriteFrame frame = sprite->getSpriteFrame(i);
  185. mesh->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y, 0.0, frame.coordinates.x, frame.coordinates.y);
  186. mesh->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
  187. mesh->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
  188. mesh->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
  189. mesh->addIndexedFace(offset+0,offset+1);
  190. mesh->addIndexedFace(offset+1,offset+2);
  191. mesh->addIndexedFace(offset+2,offset+3);
  192. mesh->addIndexedFace(offset+3,offset+0);
  193. offset += 4;
  194. if(hasSelectedID(frame.frameID)) {
  195. meshSelected->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y, 0.0, frame.coordinates.x, frame.coordinates.y);
  196. meshSelected->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
  197. meshSelected->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
  198. meshSelected->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
  199. meshSelected->addIndexedFace(offsetSelected+0,offsetSelected+1);
  200. meshSelected->addIndexedFace(offsetSelected+1,offsetSelected+2);
  201. meshSelected->addIndexedFace(offsetSelected+2,offsetSelected+3);
  202. meshSelected->addIndexedFace(offsetSelected+3,offsetSelected+0);
  203. offsetSelected += 4;
  204. }
  205. }
  206. if(creatingFrame) {
  207. SpriteFrame frame = frameToAdd;
  208. mesh->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y, 0.0, frame.coordinates.x, frame.coordinates.y);
  209. mesh->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
  210. mesh->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
  211. mesh->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
  212. mesh->addIndexedFace(offset+0,offset+1);
  213. mesh->addIndexedFace(offset+1,offset+2);
  214. mesh->addIndexedFace(offset+2,offset+3);
  215. mesh->addIndexedFace(offset+3,offset+0);
  216. offset += 4;
  217. }
  218. }
  219. void SpriteSheetEditor::handleEvent(Event *event) {
  220. if(event->getDispatcher() == changeImageButton) {
  221. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  222. std::vector<String> extensions;
  223. extensions.push_back("png");
  224. extensions.push_back("hdr");
  225. extensions.push_back("jpg");
  226. extensions.push_back("psd");
  227. extensions.push_back("tga");
  228. globalFrame->showAssetBrowser(extensions);
  229. } else if(event->getDispatcher() == generateFramesButton) {
  230. if(generateTypeDropdown->getSelectedIndex() == 0) {
  231. int numX = floor(sprite->getTexture()->getWidth() / uniformGridWidthInput->getText().toNumber());
  232. int numY = floor(sprite->getTexture()->getHeight() / uniformGridHeightInput->getText().toNumber());
  233. sprite->createGridFrames(numX, numY, defaultAnchors[defaultAnchorCombo->getSelectedIndex()]);
  234. } else {
  235. sprite->createFramesFromIslands(minimumDistanceInput->getText().toInteger(), defaultAnchors[defaultAnchorCombo->getSelectedIndex()]);
  236. }
  237. dispatchEvent(new Event(),Event::CHANGE_EVENT);
  238. } else if(event->getDispatcher() == bgSelector) {
  239. switch(bgSelector->getSelectedIndex()) {
  240. case 0:
  241. previewBg->loadTexture("main/grid_dark.png");
  242. break;
  243. case 1:
  244. previewBg->loadTexture("main/grid_light.png");
  245. break;
  246. }
  247. } else if(event->getDispatcher() == generateTypeDropdown) {
  248. if(generateTypeDropdown->getSelectedIndex() == 0) {
  249. uniformOptions->visible = true;
  250. uniformOptions->enabled = true;
  251. detectOptions->visible = false;
  252. detectOptions->enabled = false;
  253. } else {
  254. uniformOptions->visible = false;
  255. uniformOptions->enabled = false;
  256. detectOptions->visible = true;
  257. detectOptions->enabled = true;
  258. }
  259. } else if(event->getDispatcher() == clearFramesButton) {
  260. sprite->clearFrames();
  261. dispatchEvent(new Event(),Event::CHANGE_EVENT);
  262. } else if(event->getDispatcher() == generateOptionsButton) {
  263. optionsWindow->visible = !optionsWindow->visible;
  264. optionsWindow->enabled = !optionsWindow->enabled;
  265. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  266. String newImagePath = globalFrame->assetBrowser->getSelectedAssetPath();
  267. sprite->loadTexture(globalFrame->assetBrowser->getSelectedAssetPath());
  268. previewImage->setTexture(sprite->getTexture());
  269. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  270. globalFrame->hideModal();
  271. Resize(getWidth(), getHeight());
  272. } else if(event->getDispatcher() == Services()->getCore()->getInput()) {
  273. InputEvent *inputEvent = (InputEvent*) event;
  274. switch(inputEvent->getEventCode()) {
  275. case InputEvent::EVENT_KEYDOWN:
  276. {
  277. switch(inputEvent->getKey()) {
  278. case Polycode::KEY_BACKSPACE:
  279. case Polycode::KEY_DELETE:
  280. if(previewBg->hasFocus) {
  281. deleteSelectedFrames();
  282. }
  283. break;
  284. }
  285. }
  286. break;
  287. }
  288. } else if(event->getDispatcher() == transformGrips) {
  289. if(sprite->getNumFrames() > 0 && selectedIDs.size() > 0) {
  290. SpriteFrame frame = sprite->getSpriteFrameByID(selectedIDs[selectedIDs.size()-1]);
  291. Polycode::Rectangle gripRect = transformGrips->getGripRectangle();
  292. frame.coordinates.x = ((gripRect.x-previewImage->getPosition().x) / previewImage->getWidth() / zoomScale);
  293. frame.coordinates.y = ((gripRect.y-previewImage->getPosition().y) / previewImage->getHeight() / zoomScale);
  294. frame.coordinates.w = gripRect.w / previewImage->getWidth() / zoomScale;
  295. frame.coordinates.h = gripRect.h / previewImage->getHeight() / zoomScale;
  296. frame.anchorPoint = transformGrips->getAnchorPoint();
  297. sprite->setSpriteFrame(frame);
  298. dispatchEvent(new Event(),Event::CHANGE_EVENT);
  299. }
  300. } else if(event->getDispatcher() == previewBg) {
  301. InputEvent *inputEvent = (InputEvent*) event;
  302. switch(event->getEventCode()) {
  303. case InputEvent::EVENT_MOUSEWHEEL_UP:
  304. zoomScale *= 1.02;
  305. Resize(getWidth(), getHeight());
  306. break;
  307. case InputEvent::EVENT_MOUSEWHEEL_DOWN:
  308. zoomScale *= 0.98;
  309. if(zoomScale < 0.1) {
  310. zoomScale = 0.1;
  311. }
  312. Resize(getWidth(), getHeight());
  313. break;
  314. case InputEvent::EVENT_MOUSEDOWN:
  315. willCreateFrame = true;
  316. previewBg->focusSelf();
  317. if(Services()->getCore()->getInput()->getKeyState(KEY_LALT)) {
  318. panning = true;
  319. panMouseBase = Services()->getCore()->getInput()->getMousePosition();
  320. } else {
  321. if(!Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT) &&
  322. !Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT)) {
  323. clearSelected();
  324. }
  325. // check hit detection on frames
  326. Vector2 mouseCoord = Services()->getCore()->getInput()->getMousePosition();
  327. clickBaseCoord = mouseCoord;
  328. for(int i=0; i < sprite->getNumFrames(); i++) {
  329. SpriteFrame frame = sprite->getSpriteFrame(i);
  330. Polycode::Rectangle transforedCoords;
  331. Vector2 corner = previewImage->getScreenPositionForMainCamera();
  332. transforedCoords.x = corner.x + (frame.coordinates.x * zoomScale * previewImage->getWidth()) ;
  333. transforedCoords.y = corner.y + (frame.coordinates.y * zoomScale * previewImage->getHeight());
  334. transforedCoords.w = frame.coordinates.w * zoomScale * previewImage->getWidth();
  335. transforedCoords.h = frame.coordinates.h * zoomScale * previewImage->getHeight();
  336. if(mouseCoord.x >= transforedCoords.x && mouseCoord.x <= transforedCoords.x + transforedCoords.w && mouseCoord.y >= transforedCoords.y && mouseCoord.y <= transforedCoords.y + transforedCoords.h) {
  337. if(!hasSelectedID(frame.frameID)) {
  338. selectedIDs.push_back(frame.frameID);
  339. willCreateFrame = false;
  340. } else {
  341. if(Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT) ||
  342. Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT)) {
  343. for(int f=0; f < selectedIDs.size(); f++) {
  344. if(selectedIDs[f] == frame.frameID)
  345. {
  346. selectedIDs.erase(selectedIDs.begin() + f);
  347. break;
  348. }}
  349. }
  350. }
  351. break;
  352. }
  353. }
  354. }
  355. break;
  356. case InputEvent::EVENT_MOUSEMOVE:
  357. if(panning) {
  358. panOffset += Services()->getCore()->getInput()->getMousePosition() - panMouseBase;
  359. panMouseBase = Services()->getCore()->getInput()->getMousePosition();
  360. Resize(getWidth(), getHeight());
  361. } else {
  362. CoreInput *input = Services()->getCore()->getInput();
  363. if(input->getMouseButtonState(CoreInput::MOUSE_BUTTON1) && willCreateFrame) {
  364. if(clickBaseCoord.distance(input->getMousePosition()) > 2.0) {
  365. Vector2 screenCoordinates = previewImage->getScreenPositionForMainCamera();
  366. screenCoordinates = clickBaseCoord - screenCoordinates;
  367. screenCoordinates.x = screenCoordinates.x / previewImage->getWidth() / zoomScale;
  368. screenCoordinates.y = screenCoordinates.y / previewImage->getHeight() / zoomScale;
  369. Vector2 screenCoordinates2 = previewImage->getScreenPositionForMainCamera();
  370. screenCoordinates2 = input->getMousePosition() - screenCoordinates2;
  371. screenCoordinates2.x = screenCoordinates2.x / previewImage->getWidth() / zoomScale;
  372. screenCoordinates2.y = screenCoordinates2.y / previewImage->getHeight() / zoomScale;
  373. frameToAdd.coordinates.x = screenCoordinates.x;
  374. frameToAdd.coordinates.y = screenCoordinates.y;
  375. frameToAdd.coordinates.w = screenCoordinates2.x - screenCoordinates.x;
  376. frameToAdd.coordinates.h = screenCoordinates2.y - screenCoordinates.y;
  377. creatingFrame = true;
  378. }
  379. }
  380. }
  381. break;
  382. case InputEvent::EVENT_MOUSEUP:
  383. case InputEvent::EVENT_MOUSEUP_OUTSIDE:
  384. panning = false;
  385. willCreateFrame = false;
  386. if(creatingFrame) {
  387. if(fabs(frameToAdd.coordinates.w) > 0.001 & fabs(frameToAdd.coordinates.h) > 0.001) {
  388. if(frameToAdd.coordinates.w < 0.0) {
  389. frameToAdd.coordinates.x = frameToAdd.coordinates.x + frameToAdd.coordinates.w;
  390. frameToAdd.coordinates.w *= -1.0;
  391. }
  392. if(frameToAdd.coordinates.h < 0.0) {
  393. frameToAdd.coordinates.y = frameToAdd.coordinates.y + frameToAdd.coordinates.h;
  394. frameToAdd.coordinates.h *= -1.0;
  395. }
  396. sprite->addSpriteFrame(frameToAdd);
  397. }
  398. }
  399. creatingFrame = false;
  400. break;
  401. }
  402. }
  403. }
  404. void SpriteSheetEditor::selectAll() {
  405. if(previewBg->hasFocus) {
  406. clearSelected();
  407. for(int i=0; i < sprite->getNumFrames(); i++) {
  408. SpriteFrame frame = sprite->getSpriteFrame(i);
  409. selectedIDs.push_back(frame.frameID);
  410. }
  411. }
  412. }
  413. void SpriteSheetEditor::deleteSelectedFrames() {
  414. for(int i=0; i < selectedIDs.size(); i++) {
  415. sprite->removeFrameByID(selectedIDs[i]);
  416. }
  417. clearSelected();
  418. }
  419. void SpriteSheetEditor::clearSelected() {
  420. selectedIDs.clear();
  421. }
  422. SpriteSheetEditor::~SpriteSheetEditor() {
  423. Services()->getCore()->getInput()->removeAllHandlersForListener(this);
  424. }
  425. std::vector<unsigned int> SpriteSheetEditor::getSelectedFrameIDs() {
  426. return selectedIDs;
  427. }
  428. void SpriteSheetEditor::Resize(Number width, Number height) {
  429. headerBg->Resize(width, 30.0);
  430. previewBg->setPosition(0.0, 30.0);
  431. previewBg->Resize(width, height-60.0);
  432. previewBg->setImageCoordinates(0, 0, width, height-60);
  433. Vector2 screenPosition = getScreenPositionForMainCamera();
  434. scissorBox.setRect(screenPosition.x, screenPosition.y, width, height);
  435. Number imageAspectRatio = ((Number)previewImage->getTexture()->getHeight()) / ((Number)previewImage->getTexture()->getWidth());
  436. Number imageWidth = (height-60.0) / imageAspectRatio;
  437. Number imageHeight = height-60.0;
  438. if(imageWidth > width) {
  439. imageWidth = width;
  440. imageHeight = width * imageAspectRatio;
  441. }
  442. previewImage->Resize(imageWidth, imageHeight);
  443. previewImage->setScale(zoomScale, zoomScale, 1.0);
  444. previewImage->setPosition((width-(previewImage->getWidth()*zoomScale))/ 2.0, 30.0+(height-(previewImage->getHeight()*zoomScale)-60.0)/2.0);
  445. previewImage->Translate(panOffset.x, panOffset.y, 0.0);
  446. frameVisualizerMesh->setPosition(previewImage->getPosition());
  447. frameVisualizerMesh->setScale(previewImage->getWidth() * zoomScale, previewImage->getHeight() * zoomScale, 1.0);
  448. frameVisualizerMeshSelected->setPosition(previewImage->getPosition());
  449. frameVisualizerMeshSelected->setScale(previewImage->getWidth() * zoomScale, previewImage->getHeight() * zoomScale, 1.0);
  450. bottomMenuRect->Resize(width, 31.0);
  451. bottomMenu->setPosition(0.0, height-30.0);
  452. optionsWindow->setPosition(width-optionsWindow->getWidth()-10.0, height-optionsWindow->getHeight()-40.0);
  453. bgSelector->setPosition(width - bgSelector->getWidth()-3.0, 3.0);
  454. UIElement::Resize(width, height);
  455. }
  456. void SpriteSheetEditor::Render() {
  457. if(sprite->getNumFrames() > 0 && selectedIDs.size() == 1) {
  458. transformGrips->visible = true;
  459. transformGrips->enabled = true;
  460. SpriteFrame frame = sprite->getSpriteFrameByID(selectedIDs[selectedIDs.size()-1]);
  461. Vector2 gripsPosition = Vector2(
  462. previewImage->getPosition().x + (frame.coordinates.x * (previewImage->getWidth()*zoomScale)),
  463. previewImage->getPosition().y + (frame.coordinates.y * (previewImage->getHeight() *zoomScale))
  464. );
  465. Polycode::Rectangle gripRect;
  466. gripRect.x = previewImage->getPosition().x + (frame.coordinates.x * previewImage->getWidth() * zoomScale);
  467. gripRect.y = previewImage->getPosition().y + (frame.coordinates.y * previewImage->getHeight() * zoomScale);
  468. gripRect.w = frame.coordinates.w * previewImage->getWidth() * zoomScale;
  469. gripRect.h = frame.coordinates.h * previewImage->getHeight() * zoomScale;
  470. transformGrips->setGripRectangle(gripRect, frame.anchorPoint);
  471. } else {
  472. transformGrips->visible = false;
  473. transformGrips->enabled = false;
  474. }
  475. }
  476. SpriteBrowser::SpriteBrowser(SpriteSet *spriteSet) : UIElement () {
  477. this->spriteSet = spriteSet;
  478. headerBg = new UIRect(10,10);
  479. addChild(headerBg);
  480. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  481. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  482. UILabel *label = new UILabel("SPRITES", 18, "section", Label::ANTIALIAS_FULL);
  483. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  484. addChild(label);
  485. label->setPosition(10, 3);
  486. newSpriteButton = new UIImageButton("spriteEditor/button_add.png", 1.0, 24, 24);
  487. addChild(newSpriteButton);
  488. newSpriteButton->addEventListener(this, UIEvent::CLICK_EVENT);
  489. removeSpriteButton = new UIImageButton("spriteEditor/button_remove.png", 1.0, 24, 24);
  490. addChild(removeSpriteButton);
  491. removeSpriteButton->addEventListener(this, UIEvent::CLICK_EVENT);
  492. moreButton = new UIImageButton("spriteEditor/button_more.png", 1.0, 24, 24);
  493. addChild(moreButton);
  494. moreButton->addEventListener(this, UIEvent::CLICK_EVENT);
  495. spriteTreeView = new UITreeContainer("boxIcon.png", "All Sprites", 10, 10);
  496. spriteTreeView->setPosition(0, 30);
  497. addChild(spriteTreeView);
  498. spriteTreeView->getRootNode()->toggleCollapsed();
  499. spriteTreeView->getRootNode()->addEventListener(this, UITreeEvent::SELECTED_EVENT);
  500. }
  501. void SpriteBrowser::handleEvent(Event *event) {
  502. if(event->getDispatcher() == newSpriteButton) {
  503. globalFrame->textInputPopup->action = "newSprite";
  504. globalFrame->textInputPopup->setCaption("New sprite name");
  505. globalFrame->textInputPopup->setValue("New Sprite");
  506. globalFrame->showModal(globalFrame->textInputPopup);
  507. globalFrame->textInputPopup->addEventListener(this, UIEvent::OK_EVENT);
  508. } else if(event->getDispatcher() == globalFrame->textInputPopup) {
  509. if(event->getEventCode() == UIEvent::OK_EVENT) {
  510. if(globalFrame->textInputPopup->action == "newSprite") {
  511. Sprite *newEntry = new Sprite(globalFrame->textInputPopup->getValue());
  512. SpriteState *defaultState = new SpriteState(spriteSet, "default");
  513. newEntry->addSpriteState(defaultState);
  514. spriteSet->addSpriteEntry(newEntry);
  515. selectedEntry = newEntry;
  516. refreshSprites();
  517. PolycodeSpriteEditorActionData *beforeData = new PolycodeSpriteEditorActionData();
  518. beforeData->sprite = newEntry;
  519. PolycodeSpriteEditorActionData *data = new PolycodeSpriteEditorActionData();
  520. data->sprite = newEntry;
  521. data->reverse = false;
  522. editor->didAction("new_sprite", beforeData, data);
  523. } else if(globalFrame->textInputPopup->action == "renameSprite") {
  524. PolycodeSpriteEditorActionData *beforeData = new PolycodeSpriteEditorActionData();
  525. beforeData->sprite = selectedEntry;
  526. beforeData->name = selectedEntry->getName();
  527. selectedEntry->setName(globalFrame->textInputPopup->getValue());
  528. PolycodeSpriteEditorActionData *data = new PolycodeSpriteEditorActionData();
  529. data->sprite = selectedEntry;
  530. data->reverse = false;
  531. data->name = selectedEntry->getName();
  532. editor->didAction("rename_sprite", beforeData, data);
  533. refreshSprites();
  534. }
  535. globalFrame->textInputPopup->removeAllHandlersForListener(this);
  536. }
  537. } else if(event->getDispatcher() == globalFrame->yesNoPopup) {
  538. if(event->getEventCode() == UIEvent::OK_EVENT) {
  539. if(globalFrame->yesNoPopup->action == "removeSprite") {
  540. if(selectedEntry) {
  541. spriteSet->removeSprite(selectedEntry);
  542. PolycodeSpriteEditorActionData *beforeData = new PolycodeSpriteEditorActionData();
  543. beforeData->sprite = selectedEntry;
  544. PolycodeSpriteEditorActionData *data = new PolycodeSpriteEditorActionData();
  545. data->sprite = selectedEntry;
  546. data->reverse = false;
  547. editor->didAction("remove_sprite", beforeData, data);
  548. selectedEntry = NULL;
  549. refreshSprites();
  550. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  551. }
  552. }
  553. }
  554. globalFrame->yesNoPopup->removeAllHandlersForListener(this);
  555. } else if(event->getDispatcher() == removeSpriteButton) {
  556. if(selectedEntry) {
  557. globalFrame->yesNoPopup->setCaption("Are you sure you want to remove sprite \""+selectedEntry->getName()+"\"?");
  558. globalFrame->yesNoPopup->action = "removeSprite";
  559. globalFrame->yesNoPopup->addEventListener(this, UIEvent::OK_EVENT);
  560. globalFrame->showModal(globalFrame->yesNoPopup);
  561. }
  562. } else if(event->getDispatcher() == moreButton) {
  563. spriteMoreMenu = globalMenu->showMenuAtMouse(100.0);
  564. spriteMoreMenu->addOption("Rename", "rename");
  565. spriteMoreMenu->fitToScreenVertical();
  566. spriteMoreMenu->addEventListener(this, UIEvent::OK_EVENT);
  567. } else if(event->getDispatcher() == spriteMoreMenu) {
  568. if(selectedEntry) {
  569. if(spriteMoreMenu->getSelectedItem()->getMenuItemID() == "rename") {
  570. globalFrame->textInputPopup->action = "renameSprite";
  571. globalFrame->textInputPopup->setCaption("New sprite name");
  572. globalFrame->textInputPopup->setValue(selectedEntry->getName());
  573. globalFrame->textInputPopup->addEventListener(this, UIEvent::OK_EVENT);
  574. globalFrame->showModal(globalFrame->textInputPopup);
  575. }
  576. }
  577. } else if(event->getDispatcher() == spriteTreeView->getRootNode()) {
  578. selectedEntry = (Sprite*) spriteTreeView->getRootNode()->getSelectedNode()->getUserData();
  579. if(selectedEntry) {
  580. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  581. }
  582. }
  583. }
  584. Sprite *SpriteBrowser::getSelectedSpriteEntry() {
  585. return selectedEntry;
  586. }
  587. void SpriteBrowser::refreshSprites() {
  588. spriteTreeView->getRootNode()->clearTree();
  589. for(int i=0; i < spriteSet->getNumSpriteEntries(); i++) {
  590. Sprite *spriteEntry = spriteSet->getSpriteEntry(i);
  591. UITree *treeNode = spriteTreeView->getRootNode()->addTreeChild("treeIcons/sprite.png", spriteEntry->getName(), (void*)spriteEntry);
  592. if(spriteEntry == selectedEntry) {
  593. treeNode->setSelected();
  594. }
  595. }
  596. }
  597. SpriteBrowser::~SpriteBrowser() {
  598. globalFrame->textInputPopup->removeAllHandlersForListener(this);
  599. globalFrame->yesNoPopup->removeAllHandlersForListener(this);
  600. }
  601. void SpriteBrowser::Resize(Number width, Number height) {
  602. headerBg->Resize(width, 30.0);
  603. moreButton->setPosition(width - 30.0, 3.0);
  604. removeSpriteButton->setPosition(width - 56.0, 3.0);
  605. newSpriteButton->setPosition(width - 82.0, 3.0);
  606. spriteTreeView->Resize(width, height-30);
  607. }
  608. SpriteStateEditorDetails::SpriteStateEditorDetails(SpriteSet *spriteSet) : UIElement() {
  609. this->spriteSet = spriteSet;
  610. headerBg = new UIRect(10,10);
  611. addChild(headerBg);
  612. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  613. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  614. UILabel *label = new UILabel("STATE DETAILS", 18, "section", Label::ANTIALIAS_FULL);
  615. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  616. addChild(label);
  617. label->setPosition(10, 3);
  618. editBar = new SpriteStateEditBar(spriteSet);
  619. addChild(editBar);
  620. editBar->setPosition(140.0, 80.0);
  621. playButton = new UIImageButton("spriteEditor/play_button.png", 1.0, 32, 32);
  622. addChild(playButton);
  623. playButton->setPosition(140.0, 35.0);
  624. playButton->addEventListener(this, UIEvent::CLICK_EVENT);
  625. pauseButton = new UIImageButton("spriteEditor/pause_button.png", 1.0, 32, 32);
  626. addChild(pauseButton);
  627. pauseButton->setPosition(140.0, 35.0);
  628. pauseButton->addEventListener(this, UIEvent::CLICK_EVENT);
  629. appendFramesButton = new UIButton("Append", 80.0);
  630. addChild(appendFramesButton);
  631. appendFramesButton->setPosition(180.0, 40.0);
  632. appendFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  633. removeFramesButton = new UIButton("Remove", 80.0);
  634. addChild(removeFramesButton);
  635. removeFramesButton->setPosition(180.0 + 80.0 + 5.0, 40.0);
  636. removeFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  637. clearFramesButton = new UIButton("Clear", 80.0);
  638. addChild(clearFramesButton);
  639. clearFramesButton->setPosition(180.0 + 160.0 + 10.0, 40.0);
  640. clearFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  641. UIImage *divider = new UIImage("spriteEditor/divider.png", 4, 128);
  642. addChild(divider);
  643. divider->setPosition(132.0, 30.0);
  644. divider->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  645. label = new UILabel("FPS", 18, "section", Label::ANTIALIAS_FULL);
  646. label->setPosition(60.0-label->getWidth(), 40.0);
  647. addChild(label);
  648. fpsInput = new UITextInput(false, 50.0, 12.0);
  649. addFocusChild(fpsInput);
  650. fpsInput->setPosition(65.0, 40.0);
  651. fpsInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  652. label = new UILabel("PPU", 18, "section", Label::ANTIALIAS_FULL);
  653. label->setPosition(60.0-label->getWidth(), 65.0);
  654. addChild(label);
  655. scaleInput = new UITextInput(false, 50.0, 12.0);
  656. addFocusChild(scaleInput);
  657. scaleInput->setPosition(65.0, 65.0);
  658. scaleInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  659. label = new UILabel("WIDTH", 18, "section", Label::ANTIALIAS_FULL);
  660. label->setPosition(60.0-label->getWidth(), 90.0);
  661. addChild(label);
  662. bBoxWidthInput = new UITextInput(false, 50.0, 12.0);
  663. addFocusChild(bBoxWidthInput);
  664. bBoxWidthInput->setPosition(65.0, 90.0);
  665. bBoxWidthInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  666. label = new UILabel("HEIGHT", 18, "section", Label::ANTIALIAS_FULL);
  667. label->setPosition(60.0-label->getWidth(), 115.0);
  668. addChild(label);
  669. bBoxHeightInput = new UITextInput(false, 50.0, 12.0);
  670. addFocusChild(bBoxHeightInput);
  671. bBoxHeightInput->setPosition(65.0, 115.0);
  672. bBoxHeightInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  673. label = new UILabel("X OFF", 18, "section", Label::ANTIALIAS_FULL);
  674. label->setPosition(60.0-label->getWidth(), 140.0);
  675. addChild(label);
  676. offsetXInput = new UITextInput(false, 50.0, 12.0);
  677. addFocusChild(offsetXInput);
  678. offsetXInput->setPosition(65.0, 140.0);
  679. offsetXInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  680. label = new UILabel("Y OFF", 18, "section", Label::ANTIALIAS_FULL);
  681. label->setPosition(60.0-label->getWidth(), 165.0);
  682. addChild(label);
  683. offsetYInput = new UITextInput(false, 50.0, 12.0);
  684. addFocusChild(offsetYInput);
  685. offsetYInput->setPosition(65.0, 165.0);
  686. offsetYInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  687. visible = false;
  688. enabled = false;
  689. }
  690. void SpriteStateEditBar::setSceneSprite(SceneSprite *sprite) {
  691. sceneSprite = sprite;
  692. }
  693. SpriteStateEditBar *SpriteStateEditorDetails::getEditBar() {
  694. return editBar;
  695. }
  696. void SpriteStateEditorDetails::setSceneSprite(SceneSprite *sceneSprite) {
  697. this->sceneSprite = sceneSprite;
  698. editBar->setSceneSprite(sceneSprite);
  699. }
  700. void SpriteStateEditorDetails::Update() {
  701. if(sceneSprite) {
  702. if(sceneSprite->isPaused()) {
  703. playButton->visible = true;
  704. playButton->enabled = true;
  705. pauseButton->visible = false;
  706. pauseButton->enabled = false;
  707. } else {
  708. playButton->visible = false;
  709. playButton->enabled = false;
  710. pauseButton->visible = true;
  711. pauseButton->enabled = true;
  712. }
  713. }
  714. }
  715. void SpriteStateEditorDetails::setSpriteState(SpriteState *state) {
  716. if(!state) {
  717. visible = false;
  718. enabled = false;
  719. editBar->setSpriteState(state);
  720. return;
  721. }
  722. visible = true;
  723. enabled = true;
  724. spriteState = state;
  725. editBar->setSpriteState(state);
  726. refreshState();
  727. }
  728. void SpriteStateEditorDetails::handleEvent(Event *event) {
  729. if(event->getDispatcher() == fpsInput) {
  730. spriteState->setStateFPS(fpsInput->getText().toNumber());
  731. } else if(event->getDispatcher() == scaleInput) {
  732. spriteState->setPixelsPerUnit(scaleInput->getText().toNumber());
  733. } else if(event->getDispatcher() == bBoxWidthInput) {
  734. Vector2 bBox = spriteState->getBoundingBox();
  735. spriteState->setBoundingBox(Vector2(bBoxWidthInput->getText().toNumber(), bBox.y));
  736. } else if(event->getDispatcher() == bBoxHeightInput) {
  737. Vector2 bBox = spriteState->getBoundingBox();
  738. spriteState->setBoundingBox(Vector2(bBox.x, bBoxHeightInput->getText().toNumber()));
  739. } else if(event->getDispatcher() == offsetXInput) {
  740. Vector2 offset = spriteState->getSpriteOffset();
  741. spriteState->setSpriteOffset(Vector2(offsetXInput->getText().toNumber(), offset.y));
  742. } else if(event->getDispatcher() == offsetYInput) {
  743. Vector2 offset = spriteState->getSpriteOffset();
  744. spriteState->setSpriteOffset(Vector2(offset.x, offsetYInput->getText().toNumber()));
  745. } else if(event->getDispatcher() == playButton) {
  746. sceneSprite->setPaused(false);
  747. } else if(event->getDispatcher() == pauseButton) {
  748. sceneSprite->setPaused(true);
  749. } else if(event->getDispatcher() == clearFramesButton) {
  750. spriteState->clearFrames();
  751. } else if(event->getDispatcher() == removeFramesButton) {
  752. editBar->deleteSelectedFrames();
  753. }
  754. }
  755. SpriteStateEditorDetails::~SpriteStateEditorDetails() {
  756. }
  757. UIButton *SpriteStateEditorDetails::getAppendFramesButton() {
  758. return appendFramesButton;
  759. }
  760. SpriteState *SpriteStateEditorDetails::getSpriteState() {
  761. return spriteState;
  762. }
  763. void SpriteStateEditorDetails::refreshState() {
  764. editBar->refreshBar();
  765. fpsInput->setText(String::NumberToString(spriteState->getStateFPS()));
  766. scaleInput->setText(String::NumberToString(spriteState->getPixelsPerUnit()));
  767. bBoxWidthInput->setText(String::NumberToString(spriteState->getBoundingBox().x));
  768. bBoxHeightInput->setText(String::NumberToString(spriteState->getBoundingBox().y));
  769. offsetXInput->setText(String::NumberToString(spriteState->getSpriteOffset().x));
  770. offsetYInput->setText(String::NumberToString(spriteState->getSpriteOffset().y));
  771. }
  772. void SpriteStateEditorDetails::Resize(Number width, Number height) {
  773. headerBg->Resize(width, 30.0);
  774. editBar->Resize(width-110.0, height-90.0);
  775. }
  776. void SpriteStateEditBar::clearBar() {
  777. }
  778. void SpriteStateEditBar::setSpriteState(SpriteState *state) {
  779. spriteState = state;
  780. if(state) {
  781. state->rebuildStateMeshes();
  782. refreshBar();
  783. }
  784. }
  785. void SpriteStateEditBar::refreshBar() {
  786. if(!spriteSet || !spriteState || !sceneSprite) {
  787. return;
  788. }
  789. barMesh->setTexture(spriteSet->getTexture());
  790. Mesh *mesh = barMesh->getMesh();
  791. mesh->clearMesh();
  792. mesh->indexedMesh = true;
  793. Mesh *meshBg = barMeshBg->getMesh();
  794. meshBg->clearMesh();
  795. meshBg->indexedMesh = true;
  796. meshBg->useVertexColors = true;
  797. Mesh *meshTicks = frameTicksMesh->getMesh();
  798. meshTicks->clearMesh();
  799. meshTicks->indexedMesh = true;
  800. meshTicks->useVertexColors = true;
  801. Mesh *meshGrips = frameGripsMesh->getMesh();
  802. meshGrips->clearMesh();
  803. meshGrips->indexedMesh = true;
  804. Number frameOffset = 0;
  805. Number frameSize = 0;
  806. unsigned int offset = 0;
  807. unsigned int offsetIcon = 0;
  808. unsigned int offsetGrip = 0;
  809. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  810. unsigned int frameID = spriteState->getFrameIDAtIndex(i);
  811. SpriteFrame frame = spriteSet->getSpriteFrameByID(frameID);
  812. Number gapSize = 1.0;
  813. Number frameGapSize = 1.0;
  814. Number frameTickHeight = 10.0;
  815. Number frameTickGap = 2.0;
  816. bool drawGrip = true;
  817. bool drawIcon = true;
  818. frameSize = defaultFrameWidth * zoomScale;
  819. Number frameHeight = getHeight()-frameTickHeight-frameTickGap-scroller->getHScrollBar()->getHeight();
  820. if(i < spriteState->getNumFrameIDs()-1) {
  821. if(spriteState->getFrameIDAtIndex(i+1) == frameID) {
  822. gapSize = 0.0;
  823. drawGrip = false;
  824. }
  825. }
  826. if(i > 0) {
  827. if(spriteState->getFrameIDAtIndex(i-1) == frameID) {
  828. drawIcon = false;
  829. }
  830. }
  831. if(frameHeight < 32.0) {
  832. frameHeight = 32.0;
  833. }
  834. frameOffset = ((Number)i) * frameSize;
  835. // draw frame ticks
  836. Color vertexColor(0.1, 0.1, 0.1, 1.0);
  837. if(i % 2) {
  838. vertexColor = Color(0.2, 0.2, 0.2, 1.0);
  839. }
  840. if(i == sceneSprite->getCurrentFrame()) {
  841. vertexColor = Color(1.0, 0.8, 0.0, 1.0);
  842. }
  843. meshTicks->addVertexWithUV(frameOffset, 0.0, 0.0, 0.0, 0.0);
  844. meshTicks->addColor(vertexColor);
  845. meshTicks->addVertexWithUV(frameOffset, 0.0-frameTickHeight, 0.0, 0.0, 1.0);
  846. meshTicks->addColor(vertexColor);
  847. meshTicks->addVertexWithUV(frameOffset+frameSize-frameGapSize, -frameTickHeight, 0.0, 1.0, 1.0);
  848. meshTicks->addColor(vertexColor);
  849. meshTicks->addVertexWithUV(frameOffset+frameSize-frameGapSize, 0.0, 0.0, 1.0, 0.0);
  850. meshTicks->addColor(vertexColor);
  851. meshTicks->addIndexedFace(offset+0,offset+1);
  852. meshTicks->addIndexedFace(offset+1,offset+2);
  853. meshTicks->addIndexedFace(offset+2,offset+3);
  854. meshTicks->addIndexedFace(offset+3,offset+0);
  855. // draw icons
  856. Number imageAspectRatio = ((Number)spriteSet->getTexture()->getWidth()) / ((Number)spriteSet->getTexture()->getHeight());
  857. Number aspectRatio = frame.coordinates.h / frame.coordinates.w / imageAspectRatio;
  858. Number iconFrameWidth = frameSize * 0.5;
  859. Number iconFrameHeight = iconFrameWidth * aspectRatio;
  860. if(iconFrameHeight > frameHeight * 0.8) {
  861. iconFrameHeight = frameHeight * 0.8;
  862. iconFrameWidth = iconFrameHeight / aspectRatio;
  863. }
  864. Number iconOffset = 2.0;
  865. if(drawIcon) {
  866. mesh->addVertexWithUV(frameOffset+iconOffset, -frameTickHeight-frameTickGap-iconOffset, 0.0, frame.coordinates.x, 1.0-frame.coordinates.y);
  867. mesh->addVertexWithUV(frameOffset+iconOffset, -frameTickHeight-frameTickGap-iconFrameHeight-iconOffset, 0.0, frame.coordinates.x, 1.0-frame.coordinates.y - frame.coordinates.h);
  868. mesh->addVertexWithUV(frameOffset+iconFrameWidth+iconOffset, -frameTickHeight-frameTickGap-iconFrameHeight-iconOffset, 0.0, frame.coordinates.x+frame.coordinates.w, 1.0- frame.coordinates.y - frame.coordinates.h);
  869. mesh->addVertexWithUV(frameOffset+iconFrameWidth+iconOffset, -frameTickHeight-frameTickGap-iconOffset, 0.0, frame.coordinates.x+frame.coordinates.w, 1.0-frame.coordinates.y);
  870. mesh->addIndexedFace(offsetIcon+0,offsetIcon+1);
  871. mesh->addIndexedFace(offsetIcon+1,offsetIcon+2);
  872. mesh->addIndexedFace(offsetIcon+2,offsetIcon+3);
  873. mesh->addIndexedFace(offsetIcon+3,offsetIcon+0);
  874. offsetIcon += 4;
  875. }
  876. // draw frame backgrounds
  877. Color bgFrameColor = Color(1.0, 1.0, 1.0, 1.0);
  878. if(isFrameSelected(i)) {
  879. bgFrameColor = Color(1.0, 0.5, 0.5, 1.0);
  880. }
  881. meshBg->addVertexWithUV(frameOffset, -frameTickHeight-frameTickGap, 0.0, 0.0, 0.0);
  882. meshBg->addColor(bgFrameColor);
  883. meshBg->addVertexWithUV(frameOffset, -frameTickHeight-frameTickGap-frameHeight, 0.0, 0.0, 1.0);
  884. meshBg->addColor(bgFrameColor);
  885. meshBg->addVertexWithUV(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap-frameHeight, 0.0, 1.0, 1.0);
  886. meshBg->addColor(bgFrameColor);
  887. meshBg->addVertexWithUV(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap, 0.0, 1.0, 0.0);
  888. meshBg->addColor(bgFrameColor);
  889. meshBg->addIndexedFace(offset+0,offset+1);
  890. meshBg->addIndexedFace(offset+1,offset+2);
  891. meshBg->addIndexedFace(offset+2,offset+3);
  892. meshBg->addIndexedFace(offset+3,offset+0);
  893. Number gripWidth = 8;
  894. Number gripHeight = 24;
  895. Number gripOffset = (frameHeight-24.0) / 2.0;
  896. if(drawGrip) {
  897. meshGrips->addVertexWithUV(frameOffset+frameSize-gapSize-gripWidth, -frameTickHeight-frameTickGap-gripOffset, 0.0, 0.0, 0.0);
  898. meshGrips->addVertexWithUV(frameOffset+frameSize-gapSize-gripWidth, -frameTickHeight-frameTickGap-gripHeight-gripOffset, 0.0, 0.0, 1.0);
  899. meshGrips->addVertexWithUV(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap-gripHeight-gripOffset, 0.0, 1.0, 1.0);
  900. meshGrips->addVertexWithUV(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap-gripOffset, 0.0, 1.0, 0.0);
  901. meshGrips->addIndexedFace(offsetGrip+0,offsetGrip+1);
  902. meshGrips->addIndexedFace(offsetGrip+1,offsetGrip+2);
  903. meshGrips->addIndexedFace(offsetGrip+2,offsetGrip+3);
  904. meshGrips->addIndexedFace(offsetGrip+3,offsetGrip+0);
  905. offsetGrip += 4;
  906. }
  907. offset += 4;
  908. }
  909. scroller->setContentSize(frameOffset+frameSize, getHeight());
  910. }
  911. bool SpriteStateEditBar::isFrameSelected(unsigned int frameIndex) {
  912. for(int i=0; i < selectedFrames.size(); i++) {
  913. if(selectedFrames[i] == frameIndex) {
  914. return true;
  915. }
  916. }
  917. return false;
  918. }
  919. void SpriteStateEditBar::Update() {
  920. refreshBar();
  921. }
  922. void SpriteStateEditBar::Resize(Number width, Number height) {
  923. UIElement::Resize(width, height);
  924. scroller->Resize(width, height);
  925. refreshBar();
  926. }
  927. SpriteStateEditBar::SpriteStateEditBar(SpriteSet *spriteSet) : UIElement() {
  928. this->spriteSet = spriteSet;
  929. sceneSprite = NULL;
  930. spriteState = NULL;
  931. draggingFrames = false;
  932. extendingFrame = false;
  933. barBase = new UIElement();
  934. barMeshBg = new SceneMesh(Mesh::QUAD_MESH);
  935. barBase->addChild(barMeshBg);
  936. barMeshBg->loadTexture("spriteEditor/sprite_frame_bg.png");
  937. barMeshBg->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  938. barMesh = new SceneMesh(Mesh::QUAD_MESH);
  939. barBase->addChild(barMesh);
  940. barMesh->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  941. frameTicksMesh = new SceneMesh(Mesh::QUAD_MESH);
  942. barBase->addChild(frameTicksMesh);
  943. frameGripsMesh = new SceneMesh(Mesh::QUAD_MESH);
  944. barBase->addChild(frameGripsMesh);
  945. frameGripsMesh->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  946. frameGripsMesh->loadTexture("spriteEditor/frame_grip.png");
  947. this->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_UP);
  948. this->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_DOWN);
  949. this->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  950. this->addEventListener(this, InputEvent::EVENT_MOUSEUP);
  951. this->addEventListener(this, InputEvent::EVENT_MOUSEMOVE);
  952. this->addEventListener(this, InputEvent::EVENT_MOUSEUP_OUTSIDE);
  953. Services()->getCore()->getInput()->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  954. zoomScale = 1.0;
  955. defaultFrameWidth = 50.0;
  956. scroller = new UIScrollContainer(barBase, true, false, 10, 10);
  957. addChild(scroller);
  958. }
  959. void SpriteStateEditBar::handleEvent(Event *event) {
  960. if(event->getDispatcher() == this) {
  961. InputEvent *inputEvent = (InputEvent*) event;
  962. switch(event->getEventCode()) {
  963. case InputEvent::EVENT_MOUSEWHEEL_UP:
  964. zoomScale *= 1.02;
  965. break;
  966. case InputEvent::EVENT_MOUSEWHEEL_DOWN:
  967. zoomScale *= 0.98;
  968. if(zoomScale < 0.25) {
  969. zoomScale = 0.25;
  970. }
  971. break;
  972. case InputEvent::EVENT_MOUSEDOWN:
  973. {
  974. if(inputEvent->getMousePosition().y < getHeight()-scroller->getHScrollBar()->getHeight()) {
  975. clickBaseCoord = Services()->getCore()->getInput()->getMousePosition();
  976. focusSelf();
  977. frameMoveBase = Services()->getCore()->getInput()->getMousePosition();
  978. Number offsetInFrame = fmod(inputEvent->getMousePosition().x - barBase->getPosition().x, defaultFrameWidth * zoomScale);
  979. extendingIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
  980. extendingID = spriteState->getFrameIDAtIndex(extendingIndex);
  981. bool willBeExtendingFrame = true;
  982. if(extendingIndex < spriteState->getNumFrameIDs()-1) {
  983. if(spriteState->getFrameIDAtIndex(extendingIndex+1) == extendingID) {
  984. willBeExtendingFrame = false;
  985. }
  986. }
  987. if((defaultFrameWidth * zoomScale) - offsetInFrame < 20.0 && willBeExtendingFrame) {
  988. extendingFrame = true;
  989. while(spriteState->getFrameIDAtIndex(extendingIndex-1) == extendingID && extendingID > 1) {
  990. extendingIndex--;
  991. }
  992. } else {
  993. unsigned int selectedFrameIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
  994. if(!isFrameSelected(selectedFrameIndex)) {
  995. if(!Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT) &&
  996. !Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT)) {
  997. selectedFrames.clear();
  998. }
  999. doSelectFrame(selectedFrameIndex);
  1000. }
  1001. }
  1002. }
  1003. }
  1004. break;
  1005. case InputEvent::EVENT_MOUSEMOVE:
  1006. if(extendingFrame) {
  1007. selectedFrames.clear();
  1008. Number distance = Services()->getCore()->getInput()->getMousePosition().x - frameMoveBase.x;
  1009. if(fabs(distance) > defaultFrameWidth * zoomScale) {
  1010. if(distance > 0.0) {
  1011. spriteState->insertFrame(extendingIndex, extendingID);
  1012. } else {
  1013. if(extendingIndex < spriteState->getNumFrameIDs()-1) {
  1014. if(spriteState->getFrameIDAtIndex(extendingIndex+1) == extendingID) {
  1015. spriteState->removeFrameByIndex(extendingIndex+1);
  1016. }
  1017. }
  1018. }
  1019. frameMoveBase = Services()->getCore()->getInput()->getMousePosition();
  1020. }
  1021. } else {
  1022. if(Services()->getCore()->getInput()->getMousePosition().distance(clickBaseCoord) > 4.0 && Services()->getCore()->getInput()->getMouseButtonState(CoreInput::MOUSE_BUTTON1) && inputEvent->getMousePosition().y < getHeight()-scroller->getHScrollBar()->getHeight()) {
  1023. draggingFrames = true;
  1024. Number distance = Services()->getCore()->getInput()->getMousePosition().x - frameMoveBase.x;
  1025. if(fabs(distance) > defaultFrameWidth * zoomScale) {
  1026. if(distance > 0.0) {
  1027. moveSelectedRight();
  1028. } else {
  1029. moveSelectedLeft();
  1030. }
  1031. frameMoveBase = Services()->getCore()->getInput()->getMousePosition();
  1032. }
  1033. } else {
  1034. draggingFrames = false;
  1035. Number offsetInFrame = fmod(inputEvent->getMousePosition().x - barBase->getPosition().x, defaultFrameWidth * zoomScale);
  1036. if((offsetInFrame / (defaultFrameWidth * zoomScale)) > 0.8) {
  1037. Services()->getCore()->setCursor(Core::CURSOR_RESIZE_LEFT_RIGHT);
  1038. } else {
  1039. Services()->getCore()->setCursor(Core::CURSOR_ARROW);
  1040. }
  1041. extendingIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
  1042. extendingID = spriteState->getFrameIDAtIndex(extendingIndex);
  1043. if(extendingIndex < spriteState->getNumFrameIDs()-1) {
  1044. if(spriteState->getFrameIDAtIndex(extendingIndex+1) == extendingID) {
  1045. Services()->getCore()->setCursor(Core::CURSOR_ARROW);
  1046. }
  1047. }
  1048. }
  1049. }
  1050. break;
  1051. case InputEvent::EVENT_MOUSEUP:
  1052. case InputEvent::EVENT_MOUSEUP_OUTSIDE:
  1053. extendingFrame = false;
  1054. if(Services()->getCore()->getInput()->getMousePosition().distance(clickBaseCoord) < 4.0) {
  1055. if(inputEvent->getMousePosition().y < getHeight()-scroller->getHScrollBar()->getHeight()) {
  1056. unsigned int selectedFrameIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
  1057. if(!Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT) &&
  1058. !Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT)) {
  1059. selectedFrames.clear();
  1060. }
  1061. doSelectFrame(selectedFrameIndex);
  1062. }
  1063. }
  1064. draggingFrames = false;
  1065. break;
  1066. }
  1067. } else if(event->getDispatcher() == Services()->getCore()->getInput()) {
  1068. InputEvent *inputEvent = (InputEvent*) event;
  1069. if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
  1070. switch(inputEvent->getKey()) {
  1071. case Polycode::KEY_DELETE:
  1072. case Polycode::KEY_BACKSPACE:
  1073. if(hasFocus) {
  1074. deleteSelectedFrames();
  1075. }
  1076. break;
  1077. }
  1078. }
  1079. }
  1080. }
  1081. void SpriteStateEditBar::doSelectFrame(unsigned int selectedFrameIndex) {
  1082. unsigned int selectedFrameID = spriteState->getFrameIDAtIndex(selectedFrameIndex);
  1083. // select back and front
  1084. int frameIndex = selectedFrameIndex;
  1085. do {
  1086. if(!isFrameSelected(frameIndex)) {
  1087. selectedFrames.push_back(frameIndex);
  1088. }
  1089. frameIndex--;
  1090. } while(spriteState->getFrameIDAtIndex(frameIndex) == selectedFrameID && frameIndex >= 0);
  1091. frameIndex = selectedFrameIndex;
  1092. do {
  1093. if(!isFrameSelected(frameIndex)) {
  1094. selectedFrames.push_back(frameIndex);
  1095. }
  1096. frameIndex++;
  1097. } while(spriteState->getFrameIDAtIndex(frameIndex) == selectedFrameID && frameIndex < spriteState->getNumFrameIDs());
  1098. std::sort(selectedFrames.begin(), selectedFrames.end());
  1099. }
  1100. void swapElements(const std::vector<unsigned int>& indexes, std::vector<unsigned int>& array){
  1101. for(int j=0; j < indexes.size(); j++){
  1102. unsigned int i = indexes[j];
  1103. if (i < 1 || i >= array.size()){
  1104. continue;
  1105. }
  1106. std::swap(array[i-1], array[i]);
  1107. }
  1108. }
  1109. void swapElementsRight(const std::vector<unsigned int>& indexes, std::vector<unsigned int>& array){
  1110. for(int j=indexes.size()-1; j >= 0; j--){
  1111. unsigned int i = indexes[j];
  1112. if (i > array.size() - 2){
  1113. continue;
  1114. }
  1115. std::swap(array[i+1], array[i]);
  1116. }
  1117. }
  1118. void SpriteStateEditBar::moveSelectedLeft() {
  1119. if(spriteState->getNumFrameIDs() < 2) {
  1120. return;
  1121. }
  1122. for(int i=0; i < selectedFrames.size();i++) {
  1123. if(selectedFrames[i] == 0) {
  1124. return;
  1125. }
  1126. }
  1127. std::vector<unsigned int> newIDS;
  1128. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  1129. unsigned int frameID = spriteState->getFrameIDAtIndex(i);
  1130. newIDS.push_back(frameID);
  1131. }
  1132. swapElements(selectedFrames, newIDS);
  1133. for(int i=0; i < selectedFrames.size(); i++) {
  1134. if(selectedFrames[i] > 0) {
  1135. selectedFrames[i]--;
  1136. }
  1137. }
  1138. spriteState->setNewFrameIDs(newIDS);
  1139. }
  1140. void SpriteStateEditBar::moveSelectedRight() {
  1141. if(spriteState->getNumFrameIDs() < 2) {
  1142. return;
  1143. }
  1144. for(int i=0; i < selectedFrames.size();i++) {
  1145. if(selectedFrames[i] == spriteState->getNumFrameIDs()-1) {
  1146. return;
  1147. }
  1148. }
  1149. std::vector<unsigned int> newIDS;
  1150. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  1151. unsigned int frameID = spriteState->getFrameIDAtIndex(i);
  1152. newIDS.push_back(frameID);
  1153. }
  1154. swapElementsRight(selectedFrames, newIDS);
  1155. for(int i=0; i < selectedFrames.size(); i++) {
  1156. if(selectedFrames[i] < spriteState->getNumFrameIDs()-1) {
  1157. selectedFrames[i]++;
  1158. }
  1159. }
  1160. spriteState->setNewFrameIDs(newIDS);
  1161. }
  1162. void SpriteStateEditBar::deleteSelectedFrames() {
  1163. if(!spriteState) {
  1164. return;
  1165. }
  1166. spriteState->removeFrameIndices(selectedFrames);
  1167. selectedFrames.clear();
  1168. }
  1169. SpriteStateEditBar::~SpriteStateEditBar() {
  1170. Services()->getCore()->getInput()->removeAllHandlersForListener(this);
  1171. }
  1172. SpriteStateBrowser::SpriteStateBrowser() : UIElement() {
  1173. headerBg = new UIRect(10,10);
  1174. addChild(headerBg);
  1175. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  1176. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  1177. UILabel *label = new UILabel("STATES", 18, "section", Label::ANTIALIAS_FULL);
  1178. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  1179. addChild(label);
  1180. label->setPosition(10, 3);
  1181. stateTreeView = new UITreeContainer("boxIcon.png", "All States", 10, 10);
  1182. addChild(stateTreeView);
  1183. stateTreeView->getRootNode()->toggleCollapsed();
  1184. stateTreeView->setPosition(0.0, 30.0);
  1185. newStateButton = new UIImageButton("spriteEditor/button_add.png", 1.0, 24, 24);
  1186. addChild(newStateButton);
  1187. newStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1188. removeStateButton = new UIImageButton("spriteEditor/button_remove.png", 1.0, 24, 24);
  1189. addChild(removeStateButton);
  1190. removeStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1191. moreButton = new UIImageButton("spriteEditor/button_more.png", 1.0, 24, 24);
  1192. addChild(moreButton);
  1193. moreButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1194. }
  1195. SpriteStateBrowser::~SpriteStateBrowser() {
  1196. }
  1197. void SpriteStateBrowser::Resize(Number width, Number height) {
  1198. headerBg->Resize(width, 30.0);
  1199. stateTreeView->Resize(width, height-30.0);
  1200. moreButton->setPosition(width - 30.0, 3.0);
  1201. removeStateButton->setPosition(width - 56.0, 3.0);
  1202. newStateButton->setPosition(width - 82.0, 3.0);
  1203. }
  1204. SpriteStateEditor::SpriteStateEditor(SpriteSet *spriteSet) : UIElement() {
  1205. this->spriteSet = spriteSet;
  1206. stateSizer = new UIHSizer(10, 10, 200, true);
  1207. addChild(stateSizer);
  1208. stateDetails = new SpriteStateEditorDetails(spriteSet);
  1209. stateSizer->addRightChild(stateDetails);
  1210. stateBrowser = new SpriteStateBrowser();
  1211. stateSizer->addLeftChild(stateBrowser);
  1212. newStateButton = stateBrowser->newStateButton;
  1213. newStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1214. stateBrowser->removeStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1215. stateBrowser->moreButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1216. stateTreeView = stateBrowser->stateTreeView;
  1217. stateTreeView->getRootNode()->addEventListener(this, UITreeEvent::SELECTED_EVENT);
  1218. selectedState = NULL;
  1219. visible = false;
  1220. enabled = false;
  1221. }
  1222. SpriteState *SpriteStateEditor::getSelectedState() {
  1223. return selectedState;
  1224. }
  1225. SpriteStateEditorDetails *SpriteStateEditor::getDetailsEditor() {
  1226. return stateDetails;
  1227. }
  1228. SpriteStateBrowser *SpriteStateEditor::getStateBrowser() {
  1229. return stateBrowser;
  1230. }
  1231. void SpriteStateEditor::setSpriteEntry(Sprite *entry) {
  1232. if(!entry) {
  1233. visible = false;
  1234. enabled = false;
  1235. return;
  1236. }
  1237. visible = true;
  1238. enabled = true;
  1239. spriteSetEntry = entry;
  1240. refreshStates();
  1241. if(entry->getNumStates() > 0) {
  1242. stateBrowser->stateTreeView->getRootNode()->getTreeChild(0)->setSelected();
  1243. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1244. }
  1245. }
  1246. void SpriteStateEditor::handleEvent(Event *event) {
  1247. if(event->getDispatcher() == newStateButton) {
  1248. globalFrame->textInputPopup->action = "newState";
  1249. globalFrame->textInputPopup->setCaption("New state name");
  1250. globalFrame->textInputPopup->setValue("New State");
  1251. globalFrame->textInputPopup->addEventListener(this, UIEvent::OK_EVENT);
  1252. globalFrame->showModal(globalFrame->textInputPopup);
  1253. } else if(event->getDispatcher() == globalFrame->textInputPopup) {
  1254. if(event->getEventCode() == UIEvent::OK_EVENT) {
  1255. if(globalFrame->textInputPopup->action == "newState") {
  1256. SpriteState *newState = new SpriteState(spriteSet, globalFrame->textInputPopup->getValue());
  1257. spriteSetEntry->addSpriteState(newState);
  1258. PolycodeSpriteEditorActionData *beforeData = new PolycodeSpriteEditorActionData();
  1259. beforeData->sprite = spriteSetEntry;
  1260. beforeData->state = newState;
  1261. PolycodeSpriteEditorActionData *data = new PolycodeSpriteEditorActionData();
  1262. data->sprite = spriteSetEntry;
  1263. data->state = newState;
  1264. data->reverse = false;
  1265. editor->didAction("new_state", beforeData, data);
  1266. refreshStates();
  1267. } else if(globalFrame->textInputPopup->action == "renameState") {
  1268. PolycodeSpriteEditorActionData *beforeData = new PolycodeSpriteEditorActionData();
  1269. beforeData->state = selectedState;
  1270. beforeData->sprite = spriteSetEntry;
  1271. beforeData->name = selectedState->getName();
  1272. selectedState->setName(globalFrame->textInputPopup->getValue());
  1273. refreshStates();
  1274. PolycodeSpriteEditorActionData *data = new PolycodeSpriteEditorActionData();
  1275. data->sprite = spriteSetEntry;
  1276. data->state = selectedState;
  1277. data->name = selectedState->getName();
  1278. data->reverse = false;
  1279. editor->didAction("rename_state", beforeData, data);
  1280. }
  1281. }
  1282. globalFrame->textInputPopup->removeAllHandlersForListener(this);
  1283. } else if(event->getDispatcher() == globalFrame->yesNoPopup) {
  1284. if(event->getEventCode() == UIEvent::OK_EVENT) {
  1285. if(globalFrame->yesNoPopup->action == "removeState") {
  1286. if(selectedState) {
  1287. spriteSetEntry->removeSpriteState(selectedState);
  1288. PolycodeSpriteEditorActionData *beforeData = new PolycodeSpriteEditorActionData();
  1289. beforeData->state = selectedState;
  1290. beforeData->sprite = spriteSetEntry;
  1291. PolycodeSpriteEditorActionData *data = new PolycodeSpriteEditorActionData();
  1292. data->sprite = spriteSetEntry;
  1293. data->state = selectedState;
  1294. data->reverse = false;
  1295. editor->didAction("remove_state", beforeData, data);
  1296. selectedState = NULL;
  1297. stateDetails->setSpriteState(NULL);
  1298. refreshStates();
  1299. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1300. }
  1301. }
  1302. }
  1303. globalFrame->yesNoPopup->removeAllHandlersForListener(this);
  1304. } else if(event->getDispatcher() == stateBrowser->removeStateButton) {
  1305. if(selectedState) {
  1306. globalFrame->yesNoPopup->setCaption("Are you sure you want to remove state \""+selectedState->getName()+"\"?");
  1307. globalFrame->yesNoPopup->action = "removeState";
  1308. globalFrame->yesNoPopup->addEventListener(this, UIEvent::OK_EVENT);
  1309. globalFrame->showModal(globalFrame->yesNoPopup);
  1310. }
  1311. } else if(event->getDispatcher() == stateBrowser->moreButton) {
  1312. stateMoreMenu = globalMenu->showMenuAtMouse(100.0);
  1313. stateMoreMenu->addOption("Rename", "rename");
  1314. stateMoreMenu->fitToScreenVertical();
  1315. stateMoreMenu->addEventListener(this, UIEvent::OK_EVENT);
  1316. } else if(event->getDispatcher() == stateMoreMenu) {
  1317. if(selectedState) {
  1318. if(stateMoreMenu->getSelectedItem()->getMenuItemID() == "rename") {
  1319. globalFrame->textInputPopup->action = "renameState";
  1320. globalFrame->textInputPopup->setCaption("New state name");
  1321. globalFrame->textInputPopup->setValue(selectedState->getName());
  1322. globalFrame->textInputPopup->addEventListener(this, UIEvent::OK_EVENT);
  1323. globalFrame->showModal(globalFrame->textInputPopup);
  1324. }
  1325. }
  1326. } else if(event->getDispatcher() == stateTreeView->getRootNode()) {
  1327. selectedState = (SpriteState*) stateTreeView->getRootNode()->getSelectedNode()->getUserData();
  1328. if(selectedState) {
  1329. stateDetails->setSpriteState(selectedState);
  1330. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1331. }
  1332. }
  1333. }
  1334. void SpriteStateEditor::refreshStates() {
  1335. stateTreeView->getRootNode()->clearTree();
  1336. for(int i=0; i < spriteSetEntry->getNumStates(); i++) {
  1337. SpriteState *state = spriteSetEntry->getState(i);
  1338. UITree *newNode = stateTreeView->getRootNode()->addTreeChild("treeIcons/state.png", state->getName(), (void*) state);
  1339. if(state == selectedState) {
  1340. newNode->setSelected();
  1341. }
  1342. }
  1343. }
  1344. SpriteStateEditor::~SpriteStateEditor() {
  1345. globalFrame->textInputPopup->removeAllHandlersForListener(this);
  1346. globalFrame->yesNoPopup->removeAllHandlersForListener(this);
  1347. }
  1348. void SpriteStateEditor::Resize(Number width, Number height) {
  1349. stateSizer->Resize(width, height);
  1350. }
  1351. SpritePreview::SpritePreview(SpriteSet *spriteSet) : UIElement() {
  1352. previewBg = new UIImage("main/grid_dark.png");
  1353. addChild(previewBg);
  1354. previewBg->processInputEvents = true;
  1355. previewBg->setPosition(0.0, 30.0);
  1356. sprite = new SceneSprite(spriteSet);
  1357. addChild(sprite);
  1358. sprite->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  1359. headerBg = new UIRect(10,10);
  1360. addChild(headerBg);
  1361. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  1362. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  1363. UILabel *label = new UILabel("PREVIEW", 18, "section", Label::ANTIALIAS_FULL);
  1364. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  1365. addChild(label);
  1366. label->setPosition(10, 3);
  1367. boundingBoxPreview = new SceneMesh(Mesh::LINE_MESH);
  1368. addChild(boundingBoxPreview);
  1369. boundingBoxPreview->loadTexture("main/stipple_small.png");
  1370. boundingBoxPreview->lineWidth = 1;
  1371. bgSelector = new UIIconSelector();
  1372. bgSelector->addIcon("spriteEditor/grid_icon_dark.png");
  1373. bgSelector->addIcon("spriteEditor/grid_icon_light.png");
  1374. bgSelector->selectIndex(0);
  1375. bgSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  1376. addChild(bgSelector);
  1377. }
  1378. SceneSprite *SpritePreview::getSceneSprite() {
  1379. return sprite;
  1380. }
  1381. SpritePreview::~SpritePreview() {
  1382. }
  1383. void SpritePreview::handleEvent(Event *event) {
  1384. if(event->getDispatcher() == bgSelector) {
  1385. switch(bgSelector->getSelectedIndex()) {
  1386. case 0:
  1387. previewBg->loadTexture("main/grid_dark.png");
  1388. break;
  1389. case 1:
  1390. previewBg->loadTexture("main/grid_light.png");
  1391. break;
  1392. }
  1393. }
  1394. }
  1395. void SpritePreview::Update() {
  1396. SpriteState *state = sprite->getCurrentSpriteState();
  1397. // if(state) {
  1398. // Vector2 bBox = state->getBoundingBox();
  1399. // sprite->setLocalBoundingBox(bBox.x / state->getPixelsPerUnit(), bBox.y / state->getPixelsPerUnit(), 0.001);
  1400. // }
  1401. //
  1402. //boundingBoxPreview->setPrimitiveOptions(ScenePrimitive::TYPE_VPLANE, sprite->getLocalBoundingBox().x, sprite->getLocalBoundingBox().y);
  1403. Mesh *bbBoxMesh = boundingBoxPreview->getMesh();
  1404. bbBoxMesh->clearMesh();
  1405. bbBoxMesh->indexedMesh = true;
  1406. Number spriteScale = (getWidth() - 80) / sprite->getSpriteBoundingBox().x;
  1407. if(sprite->getSpriteBoundingBox().y * spriteScale > getHeight() - 80) {
  1408. spriteScale = (getHeight() - 80) / sprite->getSpriteBoundingBox().y;
  1409. }
  1410. Vector3 bBox = sprite->getLocalBoundingBox() * spriteScale;
  1411. SpriteFrame frame;
  1412. frame.coordinates.x = 0.0;
  1413. frame.coordinates.y = 0.0;
  1414. Vector3 bBoxNorm = bBox;
  1415. bBoxNorm.Normalize();
  1416. frame.coordinates.w = bBoxNorm.x * spriteScale;
  1417. frame.coordinates.h = bBoxNorm.y * spriteScale;
  1418. bbBoxMesh->addVertexWithUV(-bBox.x * 0.5, bBox.y * 0.5, 0.0, frame.coordinates.x, frame.coordinates.y);
  1419. bbBoxMesh->addVertexWithUV((-bBox.x * 0.5)+bBox.x, bBox.y * 0.5, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
  1420. bbBoxMesh->addVertexWithUV((-bBox.x * 0.5)+bBox.x, bBox.y * 0.5 - bBox.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
  1421. bbBoxMesh->addVertexWithUV(-bBox.x * 0.5, bBox.y * 0.5 - bBox.y, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
  1422. bbBoxMesh->addIndexedFace(0,1);
  1423. bbBoxMesh->addIndexedFace(1,2);
  1424. bbBoxMesh->addIndexedFace(2,3);
  1425. bbBoxMesh->addIndexedFace(3,0);
  1426. sprite->setScale(spriteScale, spriteScale, 1.0);
  1427. }
  1428. void SpritePreview::Resize(Number width, Number height) {
  1429. headerBg->Resize(width, 30.0);
  1430. previewBg->Resize(width, height-30.0);
  1431. previewBg->setImageCoordinates(0, 0, width, height-30.0);
  1432. sprite->setPosition(width/2.0, height/2.0);
  1433. boundingBoxPreview->setPosition(sprite->getPosition());
  1434. bgSelector->setPosition(width - bgSelector->getWidth() - 3.0, 3.0);
  1435. UIElement::Resize(width, height);
  1436. }
  1437. PolycodeSpriteEditor::PolycodeSpriteEditor() : PolycodeEditor(true){
  1438. }
  1439. void PolycodeSpriteEditor::handleEvent(Event *event) {
  1440. if(event->getDispatcher() == spriteBrowser) {
  1441. Sprite *selectedSprite = spriteBrowser->getSelectedSpriteEntry();
  1442. spritePreview->getSceneSprite()->setSprite(selectedSprite);
  1443. stateEditor->setSpriteEntry(selectedSprite);
  1444. } else if(event->getDispatcher() == addFramesButton) {
  1445. SpriteState *spriteState = stateEditor->getDetailsEditor()->getSpriteState();
  1446. bool generateBBox = false;
  1447. if(spriteState->getNumFrameIDs() == 0) {
  1448. generateBBox = true;
  1449. }
  1450. spriteState->appendFrames(spriteSheetEditor->getSelectedFrameIDs());
  1451. if(generateBBox && spriteSheetEditor->getSelectedFrameIDs().size() > 0) {
  1452. SpriteFrame frame = sprite->getSpriteFrameByID(spriteSheetEditor->getSelectedFrameIDs()[0]);
  1453. Number aspectRatio = frame.coordinates.w / frame.coordinates.h;
  1454. Number textureAspectRatio = ((Number)sprite->getTexture()->getWidth()) / ((Number)sprite->getTexture()->getHeight());
  1455. Number frameHeight = frame.coordinates.h * ((Number)sprite->getTexture()->getHeight());
  1456. Number frameWidth = frameHeight * aspectRatio * textureAspectRatio;
  1457. spriteState->setBoundingBox(Vector2(frameWidth, frameHeight));
  1458. }
  1459. stateEditor->getDetailsEditor()->refreshState();
  1460. } else if(event->getDispatcher() == stateEditor) {
  1461. spritePreview->getSceneSprite()->setSpriteState(stateEditor->getSelectedState(), 0, false);
  1462. } else if(event->getDispatcher() == spriteSheetEditor) {
  1463. SpriteState *state = spritePreview->getSceneSprite()->getCurrentSpriteState();
  1464. if(state) {
  1465. state->rebuildStateMeshes();
  1466. }
  1467. }
  1468. PolycodeEditor::handleEvent(event);
  1469. }
  1470. PolycodeSpriteEditor::~PolycodeSpriteEditor() {
  1471. CoreServices::getInstance()->getResourceManager()->unsubscibeFromResourcePool(sprite);
  1472. delete mainSizer;
  1473. delete topSizer;
  1474. delete bottomSizer;
  1475. delete spriteSheetEditor;
  1476. delete spriteBrowser;
  1477. delete stateEditor;
  1478. delete spritePreview;
  1479. }
  1480. bool PolycodeSpriteEditor::openFile(OSFileEntry filePath) {
  1481. String resourceName = filePath.fullPath.replace(parentProject->getRootFolder()+"/", "");
  1482. sprite = (SpriteSet*) CoreServices::getInstance()->getResourceManager()->getResourcePoolByName(resourceName);
  1483. if(!sprite) {
  1484. sprite = new SpriteSet(filePath.fullPath, CoreServices::getInstance()->getResourceManager()->getGlobalPool());
  1485. sprite->reloadResourcesOnModify = true;
  1486. sprite->deleteOnUnsubscribe = true;
  1487. }
  1488. CoreServices::getInstance()->getResourceManager()->subscribeToResourcePool(sprite);
  1489. mainSizer = new UIVSizer(100, 100, 200, false);
  1490. addChild(mainSizer);
  1491. topSizer = new UIHSizer(100, 100, 400, false);
  1492. mainSizer->addTopChild(topSizer);
  1493. bottomSizer = new UIHSizer(100, 100, 200, true);
  1494. mainSizer->addBottomChild(bottomSizer);
  1495. spriteSheetEditor = new SpriteSheetEditor(sprite);
  1496. topSizer->addLeftChild(spriteSheetEditor);
  1497. spriteSheetEditor->addEventListener(this, Event::CHANGE_EVENT);
  1498. spriteBrowser = new SpriteBrowser(sprite);
  1499. spriteBrowser->editor = this;
  1500. bottomSizer->addLeftChild(spriteBrowser);
  1501. spriteBrowser->addEventListener(this, Event::CHANGE_EVENT);
  1502. stateEditor = new SpriteStateEditor(sprite);
  1503. bottomSizer->addRightChild(stateEditor);
  1504. stateEditor->editor = this;
  1505. addFramesButton = stateEditor->getDetailsEditor()->getAppendFramesButton();
  1506. addFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1507. spritePreview = new SpritePreview(sprite);
  1508. topSizer->addRightChild(spritePreview);
  1509. stateEditor->getDetailsEditor()->setSceneSprite(spritePreview->getSceneSprite());
  1510. stateEditor->addEventListener(this, Event::CHANGE_EVENT);
  1511. spriteBrowser->refreshSprites();
  1512. PolycodeEditor::openFile(filePath);
  1513. return true;
  1514. }
  1515. void PolycodeSpriteEditor::selectAll() {
  1516. spriteSheetEditor->selectAll();
  1517. }
  1518. void PolycodeSpriteEditor::doAction(String actionName, PolycodeEditorActionData *data) {
  1519. PolycodeSpriteEditorActionData *spriteData = (PolycodeSpriteEditorActionData*)data;
  1520. if(actionName == "new_sprite") {
  1521. if(spriteData->reverse) {
  1522. sprite->removeSprite(spriteData->sprite);
  1523. stateEditor->setSpriteEntry(NULL);
  1524. } else {
  1525. sprite->addSpriteEntry(spriteData->sprite);
  1526. stateEditor->setSpriteEntry(spriteData->sprite);
  1527. }
  1528. spriteBrowser->refreshSprites();
  1529. stateEditor->refreshStates();
  1530. } else if(actionName == "remove_sprite") {
  1531. if(spriteData->reverse) {
  1532. sprite->addSpriteEntry(spriteData->sprite);
  1533. stateEditor->setSpriteEntry(spriteData->sprite);
  1534. } else {
  1535. sprite->removeSprite(spriteData->sprite);
  1536. stateEditor->setSpriteEntry(NULL);
  1537. }
  1538. spriteBrowser->refreshSprites();
  1539. stateEditor->refreshStates();
  1540. } else if(actionName == "rename_sprite") {
  1541. spriteData->sprite->setName(spriteData->name);
  1542. spriteBrowser->refreshSprites();
  1543. stateEditor->refreshStates();
  1544. } else if(actionName == "new_state") {
  1545. if(spriteData->reverse) {
  1546. spriteData->sprite->removeSpriteState(spriteData->state);
  1547. stateEditor->getDetailsEditor()->setSpriteState(NULL);
  1548. } else {
  1549. spriteData->sprite->addSpriteState(spriteData->state);
  1550. stateEditor->getDetailsEditor()->setSpriteState(spriteData->state);
  1551. }
  1552. stateEditor->refreshStates();
  1553. } else if(actionName == "remove_state") {
  1554. if(spriteData->reverse) {
  1555. spriteData->sprite->addSpriteState(spriteData->state);
  1556. stateEditor->getDetailsEditor()->setSpriteState(spriteData->state);
  1557. } else {
  1558. spriteData->sprite->removeSpriteState(spriteData->state);
  1559. stateEditor->getDetailsEditor()->setSpriteState(NULL);
  1560. }
  1561. stateEditor->refreshStates();
  1562. } else if(actionName == "rename_state") {
  1563. spriteData->state->setName(spriteData->name);
  1564. stateEditor->refreshStates();
  1565. }
  1566. }
  1567. void PolycodeSpriteEditor::saveFile() {
  1568. Object fileObject;
  1569. fileObject.root.name = "sprite_set";
  1570. ObjectEntry *spriteSheetEntry = fileObject.root.addChild("sprite_sheet");
  1571. spriteSheetEntry->addChild("fileName", sprite->getTexture()->getResourcePath());
  1572. ObjectEntry *framesEntry = spriteSheetEntry->addChild("frames");
  1573. for(int i=0; i < sprite->getNumFrames(); i++) {
  1574. ObjectEntry *frameEntry = framesEntry->addChild("frame");
  1575. SpriteFrame frame = sprite->getSpriteFrame(i);
  1576. frameEntry->addChild("id", (int)frame.frameID);
  1577. frameEntry->addChild("x", frame.coordinates.x);
  1578. frameEntry->addChild("y", frame.coordinates.y);
  1579. frameEntry->addChild("w", frame.coordinates.w);
  1580. frameEntry->addChild("h", frame.coordinates.h);
  1581. frameEntry->addChild("ax", frame.anchorPoint.x);
  1582. frameEntry->addChild("ay", frame.anchorPoint.y);
  1583. }
  1584. ObjectEntry *spritesEntry = fileObject.root.addChild("sprites");
  1585. for(int i=0; i < sprite->getNumSpriteEntries(); i++) {
  1586. Sprite *spriteEntry = sprite->getSpriteEntry(i);
  1587. ObjectEntry *spriteEntryEntry = spritesEntry->addChild("sprite");
  1588. spriteEntryEntry->addChild("name", spriteEntry->getName());
  1589. ObjectEntry *spriteStatesEntry = spriteEntryEntry->addChild("states");
  1590. for(int j=0; j < spriteEntry->getNumStates(); j++) {
  1591. SpriteState *spriteState = spriteEntry->getState(j);
  1592. ObjectEntry *spriteStateEntry = spriteStatesEntry->addChild("state");
  1593. spriteStateEntry->addChild("name", spriteState->getName());
  1594. spriteStateEntry->addChild("fps", spriteState->getStateFPS());
  1595. spriteStateEntry->addChild("scale", spriteState->getPixelsPerUnit());
  1596. spriteStateEntry->addChild("width", spriteState->getBoundingBox().x);
  1597. spriteStateEntry->addChild("height", spriteState->getBoundingBox().y);
  1598. spriteStateEntry->addChild("offset_x", spriteState->getSpriteOffset().x);
  1599. spriteStateEntry->addChild("offset_y", spriteState->getSpriteOffset().y);
  1600. String frameIDs;
  1601. for(int f=0; f < spriteState->getNumFrameIDs(); f++) {
  1602. frameIDs += String::IntToString(spriteState->getFrameIDAtIndex(f));
  1603. if(f < spriteState->getNumFrameIDs()-1) {
  1604. frameIDs += ",";
  1605. }
  1606. }
  1607. spriteStateEntry->addChild("frame_ids", frameIDs);
  1608. }
  1609. }
  1610. fileObject.saveToXML(filePath);
  1611. setHasChanges(false);
  1612. }
  1613. void PolycodeSpriteEditor::Resize(int x, int y) {
  1614. mainSizer->Resize(x, y);
  1615. PolycodeEditor::Resize(x,y);
  1616. }