Ivan Safrin 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. 12 년 전
..
GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 년 전
OSBasics.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 년 전
PolyBezierCurve.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
PolyBone.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 년 전
PolyCamera.h 92de58022e It's spelled 'frustum', not 'frustrum' 12 년 전
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 년 전
PolyCocoaCore.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 년 전
PolyColor.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 년 전
PolyConfig.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
PolyCore.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 년 전
PolyCoreInput.h 78300e7cae Fixed entity property editor, fixed mouse position not setting on mousedown 13 년 전
PolyCoreServices.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. 12 년 전
PolyCubemap.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 년 전
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
PolyEntity.h ccf895f6f0 Converted Entity::tags to a pointer. 12 년 전
PolyEvent.h 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. 12 년 전
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 년 전
PolyEventHandler.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
PolyFixedShader.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 년 전
PolyFont.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
PolyFontManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
PolyGLCubemap.h 94c4d628d1 Win32 compile fixes. 14 년 전
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. 14 년 전
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. 14 년 전
PolyGLHeaders.h e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. 13 년 전
PolyGLRenderer.h 3c88b6487c Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config 13 년 전
PolyGLSLProgram.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 년 전
PolyGLSLShader.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 년 전
PolyGLSLShaderModule.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 년 전
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure 13 년 전
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs 14 년 전
PolyGlobals.h a770a9bcbb Linux fixes for core library and examples/template 13 년 전
PolyImage.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 년 전
PolyInputEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 년 전
PolyInputKeys.h 09520ea3ab MenuBar and IDE shortcuts in Linux 13 년 전
PolyLabel.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 년 전
PolyLogger.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. 12 년 전
PolyMaterial.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 년 전
PolyMaterialManager.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 년 전
PolyMatrix4.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 년 전
PolyMesh.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 년 전
PolyModule.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 년 전
PolyObject.h d48451256f Added more safety checks to config loading for PolycodeProject 12 년 전
PolyParticle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
PolyParticleEmitter.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 년 전
PolyPeer.h ad93e133ff Doxygen documented the Address class. 13 년 전
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
PolyPolygon.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
PolyQuaternion.h 815f725589 Added Quaternion::ToEulerAngles 12 년 전
PolyQuaternionCurve.h 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation 13 년 전
PolyRectangle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
PolyRenderer.h 4ed31d296e Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1 13 년 전
PolyResource.h 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. 12 년 전
PolyResourceManager.h 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. 12 년 전
PolySDLCore.h e62e6a5a7e Added new Render/Update separation to SDL Core 12 년 전
PolyScene.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency 13 년 전
PolySceneEntity.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
PolySceneLabel.h f6edf81027 Premultiplied alpha support in labels 13 년 전
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 년 전
PolySceneLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 년 전
PolySceneManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 년 전
PolySceneMesh.h bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults 12 년 전
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type 13 년 전
PolySceneRenderTexture.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
PolySceneSound.h 54c63c1ef2 Fixed orientation issues with positional sound 13 년 전
PolyScreen.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 년 전
PolyScreenEntity.h 37266b8e9d Added getScreenEntityById and getScreenEntitiesByTag helper accessors to ScreenEntity 12 년 전
PolyScreenEntityInstance.h 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. 12 년 전
PolyScreenEvent.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 년 전
PolyScreenImage.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 년 전
PolyScreenLabel.h 8f94050c5b Removed addDropShadow from ScreenLabel 12 년 전
PolyScreenLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 년 전
PolyScreenManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 년 전
PolyScreenMesh.h bbd27232a4 Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module 12 년 전
PolyScreenShape.h 77811d37cb Removed SHAPE_CUSTOM from ScreenShape, please use ScreenMesh for custom shapes 13 년 전
PolyScreenSound.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 년 전
PolyScreenSprite.h 9557993edf Added getCurrentAnimationFrame and isCurrentAnimationFinished to ScreenSprite from doomlaser's pull request 12 년 전
PolyServer.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes 12 년 전
PolyServerWorld.h 634df503e7 Moved networking module into the core 13 년 전
PolyShader.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 년 전
PolySkeleton.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 년 전
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes 12 년 전
PolySound.h baec985ec6 Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code. 12 년 전
PolySoundManager.h 600435102f Fix the includes for OpenAL on OSX 13 년 전
PolyString.h 3b371b3df5 Major speed improvements to UITextInput when dealing with large text files 13 년 전
PolyTexture.h aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. 12 년 전
PolyThreaded.h dda069be43 Threaded event fixes 13 년 전
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 년 전
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
PolyTween.h 29ca579b00 Added delay to Tween 13 년 전
PolyTweenManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
PolyVector2.h 78247c84d2 Fix spelling mistake 13 년 전
PolyVector3.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
PolyVertex.h 04a22925fc Tangent generation and normal map shader support 14 년 전
PolyWinCore.h d30258d26a Added new Render/Update separation to Windows Core 12 년 전
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode 14 년 전
Polycode.h 47b18f52ef Removed old, incomplete ScreenCurve class 13 년 전
PolyiPhoneCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 년 전
tinystr.h 7cc9015fd0 Initial import from old repository 15 년 전
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now 15 년 전