Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
Assets 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), пре 13 година
Bindings a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
CMake ebac791192 Windows should mostly work now, except for examples project пре 13 година
Core a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
Dependencies 76a60ca1d4 Reverted back to always building assimp пре 13 година
Documentation 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), пре 13 година
Examples 65f80c19cd Fixed 3d particles пре 13 година
IDE 87be8d27f2 Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer пре 13 година
Modules 9344384708 Fixed crash when trying to copy with empty selection пре 13 година
Player 9b1d802703 Texture filtering mode option in project settings пре 13 година
Standalone ebac791192 Windows should mostly work now, except for examples project пре 13 година
Tools 9b1d802703 Texture filtering mode option in project settings пре 13 година
.gitignore 82ed3d5825 Automatic api.pak creation. Also, now only api.pak is copied into the player пре 13 година
BUILD.md cf1c03b609 Update BUILD.md пре 13 година
BUILD.txt 78cfb0b0e7 Update BUILD.txt пре 13 година
CMakeLists.txt 76a60ca1d4 Reverted back to always building assimp пре 13 година
LICENSE.txt d9c9838e50 Fixes for new AppStore XCode, updated year in license, added icon to template пре 13 година
README d135ffaa53 Updated instructions and added a fix for new gcc пре 14 година

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.