Ivan Safrin a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
..
GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork il y a 14 ans
OSBasics.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyBezierCurve.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyBone.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes il y a 13 ans
PolyCamera.h 9fce1e5c5b Updated some documentation il y a 13 ans
PolyClient.h 634df503e7 Moved networking module into the core il y a 13 ans
PolyCocoaCore.h a5c2354aed Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight il y a 13 ans
PolyColor.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyConfig.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyCore.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyCoreInput.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyCoreServices.h 3f824e8dfd Single focused entity through CoreServices singleton il y a 13 ans
PolyCubemap.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes il y a 13 ans
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyEntity.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyEvent.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) il y a 13 ans
PolyEventHandler.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyFixedShader.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes il y a 13 ans
PolyFont.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyFontManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyGLCubemap.h 94c4d628d1 Win32 compile fixes. il y a 14 ans
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. il y a 14 ans
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. il y a 14 ans
PolyGLHeaders.h 19d64a03df Fixed some stuff MingW patch broke and added mouse warp support in Windows il y a 13 ans
PolyGLRenderer.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), il y a 13 ans
PolyGLSLProgram.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) il y a 13 ans
PolyGLSLShader.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) il y a 13 ans
PolyGLSLShaderModule.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) il y a 13 ans
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure il y a 13 ans
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs il y a 14 ans
PolyGlobals.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyImage.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyInputEvent.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture il y a 13 ans
PolyInputKeys.h c9406f5051 Code cleanup and documentation. il y a 14 ans
PolyLabel.h e10455cf98 Label memory leak fixes il y a 13 ans
PolyLogger.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyMaterial.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) il y a 13 ans
PolyMaterialManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyMatrix4.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyMesh.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyModule.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyObject.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyParticle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyParticleEmitter.h 65f80c19cd Fixed 3d particles il y a 13 ans
PolyPeer.h 634df503e7 Moved networking module into the core il y a 13 ans
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyPolygon.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyQuaternion.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyQuaternionCurve.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyRectangle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyRenderer.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyResource.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyResourceManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolySDLCore.h 22c059054f Minor Linux fixes: Don't build TUIO, support warpCursor() il y a 13 ans
PolyScene.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency il y a 13 ans
PolySceneEntity.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolySceneLabel.h f6edf81027 Premultiplied alpha support in labels il y a 13 ans
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolySceneLine.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes il y a 13 ans
PolySceneManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolySceneMesh.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) il y a 13 ans
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type il y a 13 ans
PolySceneRenderTexture.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolySceneSound.h 54c63c1ef2 Fixed orientation issues with positional sound il y a 13 ans
PolyScreen.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), il y a 13 ans
PolyScreenCurve.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes il y a 13 ans
PolyScreenEntity.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyScreenEntityInstance.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), il y a 13 ans
PolyScreenEvent.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes il y a 13 ans
PolyScreenImage.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes il y a 13 ans
PolyScreenLabel.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), il y a 13 ans
PolyScreenLine.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), il y a 13 ans
PolyScreenManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyScreenMesh.h 87be8d27f2 Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer il y a 13 ans
PolyScreenShape.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), il y a 13 ans
PolyScreenSound.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), il y a 13 ans
PolyScreenSprite.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), il y a 13 ans
PolyServer.h 0abcb9eefd Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player il y a 13 ans
PolyServerWorld.h 634df503e7 Moved networking module into the core il y a 13 ans
PolyShader.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolySkeleton.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolySocket.h d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes il y a 13 ans
PolySound.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolySoundManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyString.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyTexture.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture il y a 13 ans
PolyThreaded.h dda069be43 Threaded event fixes il y a 13 ans
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes il y a 13 ans
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyTween.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes il y a 13 ans
PolyTweenManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyVector2.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyVector3.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyVertex.h 04a22925fc Tangent generation and normal map shader support il y a 14 ans
PolyWinCore.h ebac791192 Windows should mostly work now, except for examples project il y a 13 ans
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode il y a 14 ans
Polycode.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyiPhoneCore.h c9406f5051 Code cleanup and documentation. il y a 14 ans
tinystr.h 7cc9015fd0 Initial import from old repository il y a 15 ans
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now il y a 15 ans