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- /*
- Copyright (C) 2011 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #include <map>
- #include "PolyMesh.h"
- #include "PolyLogger.h"
- #include "OSBasics.h"
- using std::min;
- using std::max;
- using std::vector;
- using namespace Polycode;
- Mesh::Mesh(const String& fileName) {
-
- for(int i=0; i < 16; i++) {
- arrayDirtyMap[i] = false;
- renderDataArrays[i] = NULL;
- }
- indexedMesh = false;
- meshType = TRI_MESH;
- meshHasVertexBuffer = false;
- loadMesh(fileName);
- vertexBuffer = NULL;
- useVertexColors = false;
- useFaceNormals = false;
- }
- Mesh::Mesh(int meshType) {
- for(int i=0; i < 16; i++) {
- arrayDirtyMap[i] = false;
- renderDataArrays[i] = NULL;
- }
- this->meshType = meshType;
- meshHasVertexBuffer = false;
- vertexBuffer = NULL;
- useVertexColors = false;
- indexedMesh = false;
- useFaceNormals = false;
- }
- Mesh *Mesh::MeshFromFileName(String& fileName) {
- return new Mesh(fileName);
- }
- Mesh::~Mesh() {
- clearMesh();
- }
- void Mesh::clearMesh() {
- for(int i=0; i < vertices.size(); i++) {
- delete vertices[i];
- }
- vertices.clear();
- indices.clear();
- faceNormals.clear();
-
- if(vertexBuffer)
- delete vertexBuffer;
- vertexBuffer = NULL;
-
- for(int i=0; i < 16; i++) {
- if(renderDataArrays[i]) {
- free(renderDataArrays[i]->arrayPtr);
- delete renderDataArrays[i];
- renderDataArrays[i] = NULL;
- }
- }
- useFaceNormals = false;
- meshHasVertexBuffer = false;
- }
- VertexBuffer *Mesh::getVertexBuffer() {
- return vertexBuffer;
- }
- void Mesh::setUseFaceNormals(bool val) {
- useFaceNormals = val;
- arrayDirtyMap[RenderDataArray::NORMAL_DATA_ARRAY] = true;
- }
- bool Mesh::getUseFaceNormals() {
- return useFaceNormals;
- }
- void Mesh::setVertexBuffer(VertexBuffer *buffer) {
- if(vertexBuffer) {
- delete vertexBuffer;
- }
- vertexBuffer = buffer;
- meshHasVertexBuffer = true;
- }
- Number Mesh::getRadius() {
- Number hRad = 0;
- Number len;
- for(int i=0; i < vertices.size(); i++) {
- len = vertices[i]->length();
- if(len > hRad) {
- hRad = len;
- }
- }
- return hRad;
- }
- void Mesh::saveToFile(OSFILE *outFile, bool writeNormals, bool writeTangents, bool writeColors, bool writeBoneWeights, bool writeUVs, bool writeSecondaryUVs) {
-
- unsigned char meshFlags = 0;
-
- if(indexedMesh) {
- meshFlags |= 1 << 0;
- }
- if(writeNormals) {
- meshFlags |= 1 << 1;
- }
- if(writeTangents) {
- meshFlags |= 1 << 2;
- }
- if(writeColors) {
- meshFlags |= 1 << 3;
- }
- if(writeUVs) {
- meshFlags |= 1 << 4;
- }
- if(writeSecondaryUVs) {
- meshFlags |= 1 << 5;
- }
- if(writeBoneWeights) {
- meshFlags |= 1 << 6;
- }
-
- OSBasics::write(&meshFlags, sizeof(unsigned char), 1, outFile);
-
- unsigned int numVertices = vertices.size();
- OSBasics::write(&meshType, sizeof(unsigned int), 1, outFile);
- OSBasics::write(&numVertices, sizeof(unsigned int), 1, outFile);
- Vector3_struct pos;
- Vector3_struct nor;
- Vector3_struct tan;
- Vector4_struct col;
- Vector2_struct tex;
- Vector2_struct tex2;
-
- for(int i=0; i < vertices.size(); i++) {
- pos.x = vertices[i]->x;
- pos.y = vertices[i]->y;
- pos.z = vertices[i]->z;
- nor.x = vertices[i]->normal.x;
- nor.y = vertices[i]->normal.y;
- nor.z = vertices[i]->normal.z;
- tan.x = vertices[i]->tangent.x;
- tan.y = vertices[i]->tangent.y;
- tan.z = vertices[i]->tangent.z;
- col.x = vertices[i]->vertexColor.r;
- col.y = vertices[i]->vertexColor.g;
- col.z = vertices[i]->vertexColor.b;
- col.w = vertices[i]->vertexColor.a;
-
- tex.x = vertices[i]->getTexCoord().x;
- tex.y = vertices[i]->getTexCoord().y;
- tex2.x = vertices[i]->getSecondaryTexCoord().x;
- tex2.y = vertices[i]->getSecondaryTexCoord().y;
- OSBasics::write(&pos, sizeof(Vector3_struct), 1, outFile);
-
- if(writeNormals) {
- OSBasics::write(&nor, sizeof(Vector3_struct), 1, outFile);
- }
- if(writeTangents) {
- OSBasics::write(&tan, sizeof(Vector3_struct), 1, outFile);
- }
- if(writeColors) {
- OSBasics::write(&col, sizeof(Vector4_struct), 1, outFile);
- }
- if(writeUVs) {
- OSBasics::write(&tex, sizeof(Vector2_struct), 1, outFile);
- }
- if(writeSecondaryUVs) {
- OSBasics::write(&tex2, sizeof(Vector2_struct), 1, outFile);
- }
-
- if(writeBoneWeights) {
- unsigned int numBoneWeights = vertices[i]->getNumBoneAssignments();
- OSBasics::write(&numBoneWeights, sizeof(unsigned int), 1, outFile);
- for(int b=0; b < numBoneWeights; b++) {
- BoneAssignment *a = vertices[i]->getBoneAssignment(b);
- unsigned int boneID = a->boneID;
- float weight = a->weight;
- OSBasics::write(&boneID, sizeof(unsigned int), 1, outFile);
- OSBasics::write(&weight, sizeof(float), 1, outFile);
- }
- }
- }
-
- if(indexedMesh) {
- unsigned int numIndices = indices.size();
- OSBasics::write(&numIndices, sizeof(unsigned int), 1, outFile);
- for(int i=0; i < numIndices; i++) {
- OSBasics::write(&indices[i], sizeof(unsigned int), 1, outFile);
- }
- }
- }
- void Mesh::loadFromFile(OSFILE *inFile) {
-
- unsigned char meshFlags;
- OSBasics::read(&meshFlags, sizeof(unsigned char), 1, inFile);
-
- indexedMesh = meshFlags & (1 << 0);
- bool hasNormals = meshFlags & (1 << 1);
- bool hasTangents = meshFlags & (1 << 2);
- bool hasColors = meshFlags & (1 << 3);
- bool hasUV = meshFlags & (1 << 4);
- bool hasSecondaryUVs = meshFlags & (1 << 5);
- bool hasBoneWeights = meshFlags & (1 << 6);
-
- unsigned int meshType;
- OSBasics::read(&meshType, sizeof(unsigned int), 1, inFile);
- setMeshType(meshType);
-
- unsigned int numVertices;
- OSBasics::read(&numVertices, sizeof(unsigned int), 1, inFile);
-
- Vector3_struct pos;
- Vector3_struct nor;
- Vector3_struct tan;
- Vector4_struct col;
- Vector2_struct tex;
-
- for(int i=0; i < numVertices; i++) {
- OSBasics::read(&pos, sizeof(Vector3_struct), 1, inFile);
- Vertex *vertex = new Vertex(pos.x, pos.y, pos.z);
-
- if(hasNormals) {
- OSBasics::read(&nor, sizeof(Vector3_struct), 1, inFile);
- vertex->setNormal(nor.x,nor.y, nor.z);
- vertex->restNormal.set(nor.x,nor.y, nor.z);
- }
- if(hasTangents) {
- OSBasics::read(&tan, sizeof(Vector3_struct), 1, inFile);
- vertex->tangent = Vector3(tan.x, tan.y, tan.z);
- }
-
- if(hasColors) {
- OSBasics::read(&col, sizeof(Vector4_struct), 1, inFile);
- vertex->vertexColor.setColor(col.x,col.y, col.z, col.w);
- }
-
- if(hasUV) {
- OSBasics::read(&tex, sizeof(Vector2_struct), 1, inFile);
- vertex->setTexCoord(tex.x, tex.y);
- }
-
- if(hasSecondaryUVs) {
- OSBasics::read(&tex, sizeof(Vector2_struct), 1, inFile);
- vertex->setSecondaryTexCoord(tex.x, tex.y);
- }
-
- if(hasBoneWeights) {
- unsigned int numBoneWeights;
- OSBasics::read(&numBoneWeights, sizeof(unsigned int), 1, inFile);
- for(int b=0; b < numBoneWeights; b++) {
- float weight;
- unsigned int boneID;
- OSBasics::read(&boneID, sizeof(unsigned int), 1, inFile);
- OSBasics::read(&weight, sizeof(float), 1, inFile);
- vertex->addBoneAssignment(boneID, weight);
- }
-
- Number totalWeight = 0;
- for(int m=0; m < vertex->getNumBoneAssignments(); m++) {
- BoneAssignment *ba = vertex->getBoneAssignment(m);
- totalWeight += ba->weight;
- }
- for(int m=0; m < vertex->getNumBoneAssignments(); m++) {
- BoneAssignment *ba = vertex->getBoneAssignment(m);
- ba->weight = ba->weight/totalWeight;
- }
- }
- addVertex(vertex);
- }
-
- if(indexedMesh) {
- unsigned int numIndices;
- OSBasics::read(&numIndices, sizeof(unsigned int), 1, inFile);
- indices.clear();
- unsigned int val;
- for(int i=0; i < numIndices; i++) {
- OSBasics::read(&val, sizeof(unsigned int), 1, inFile);
- indices.push_back(val);
- }
- }
- dirtyArrays();
- }
- Vertex *Mesh::addVertex(Number x, Number y, Number z) {
- Vertex *vertex = new Vertex(x,y,z);
- vertices.push_back(vertex);
- return vertex;
- }
- void Mesh::addVertex(Vertex *vertex) {
- vertices.push_back(vertex);
- }
- Vertex *Mesh::addVertex(Number x, Number y, Number z, Number u, Number v) {
- Vertex *vertex = new Vertex(x,y,z,u,v);
- vertices.push_back(vertex);
- return vertex;
- }
- void Mesh::saveToFile(const String& fileName, bool writeNormals, bool writeTangents, bool writeColors, bool writeBoneWeights, bool writeUVs, bool writeSecondaryUVs) {
- OSFILE *outFile = OSBasics::open(fileName, "wb");
- if(!outFile) {
- Logger::log("Error opening mesh file for saving: %s\n", fileName.c_str());
- return;
- }
- saveToFile(outFile, writeNormals, writeTangents, writeColors, writeBoneWeights, writeUVs, writeSecondaryUVs);
- OSBasics::close(outFile);
- }
- void Mesh::loadMesh(const String& fileName) {
- OSFILE *inFile = OSBasics::open(fileName, "rb");
- if(!inFile) {
- Logger::log("Error opening mesh file %s\n", fileName.c_str());
- return;
- }
- loadFromFile(inFile);
- OSBasics::close(inFile);
- arrayDirtyMap[RenderDataArray::VERTEX_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::COLOR_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::TEXCOORD_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::NORMAL_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::TANGENT_DATA_ARRAY] = true;
- }
- void Mesh::createCircle(Number w, Number h, unsigned int numSegments) {
- setMeshType(Mesh::TRI_MESH);
- Number lastx = 0;
- Number lasty = 0;
- Number lastv = 0;
- for (int i=0 ; i < numSegments+1; i++) {
- Number v = ((Number)i)/((Number)numSegments);
- Number pos = ((PI*2.0)/((Number)numSegments)) * i;
- Number x = sin(pos) * w * 0.5;
- Number y = cos(pos) * h * 0.5;
-
- if(i > 0) {
- addVertex(0,0,0,0.5,0.5)->setNormal(0.0, 0.0, 1.0);
- addVertex(x,y,0, 0.5+(y/h*0.5), 0.5+(x/w*0.5))->setNormal(0.0, 0.0, 1.0);
- addVertex(lastx,lasty,0, 0.5+(lasty/h*0.5), 0.5+(lastx/w*0.5))->setNormal(0.0, 0.0, 1.0);
- }
- lastx = x;
- lastv = v;
- lasty = y;
- }
-
-
- arrayDirtyMap[RenderDataArray::VERTEX_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::COLOR_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::TEXCOORD_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::NORMAL_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::TANGENT_DATA_ARRAY] = true;
- }
- Mesh *Mesh::Copy() const {
- Mesh *newMesh = new Mesh(meshType);
- newMesh->indexedMesh = indexedMesh;
- newMesh->setUseFaceNormals(useFaceNormals);
-
- for(int i=0; i < vertices.size(); i++) {
- Vertex *v = new Vertex();
- (*v) = *(vertices[i]);
- newMesh->addVertex(v);
- }
- for(int i=0; i < indices.size(); i++) {
- newMesh->addIndex(indices[i]);
- }
- for(int i=0; i < faceNormals.size(); i++) {
- newMesh->addFaceNormal(faceNormals[i]);
- }
-
- newMesh->dirtyArrays();
- return newMesh;
- }
- void Mesh::addFaceNormal(Vector3 faceNormal) {
- faceNormals.push_back(faceNormal);
- }
- void Mesh::createLineCircle(Number w, Number h, unsigned int numSegments) {
- setMeshType(Mesh::TRIFAN_MESH);
-
- int step;
- if(numSegments > 0) {
- step = ceil(360.0/((Number)numSegments));
- } else {
- step = 1;
- }
-
-
- addVertex(cosf(0)*(w/2),sinf(0)*(h/2), 0, (cosf(0)*0.5) + 0.5,(sinf(0) * 0.5)+ 0.5);
-
- for (int i=0; i < 361; i+= step) {
- Number degInRad = i*TORADIANS;
- Vertex *v = addVertex(cos(degInRad)*(w/2),sin(degInRad)*(h/2), 0, (cos(degInRad) * 0.5)+ 0.5 , 1.0- ((sin(degInRad) * 0.5)+ 0.5));
- Vector3 normal = *v;
- normal.Normalize();
- v->normal = normal;
- }
-
- arrayDirtyMap[RenderDataArray::VERTEX_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::COLOR_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::TEXCOORD_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::NORMAL_DATA_ARRAY] = true;
- }
- void Mesh::createVPlane(Number w, Number h) {
- setMeshType(Mesh::TRI_MESH);
-
- addVertex(0,0,0,0,0)->setNormal(0.0, 0.0, 1.0);
- addVertex(w,0,0, 1, 0)->setNormal(0.0, 0.0, 1.0);
- addVertex(w,h,0, 1, 1)->setNormal(0.0, 0.0, 1.0);
-
- addVertex(0,0,0,0,0)->setNormal(0.0, 0.0, 1.0);
- addVertex(w,h,0, 1, 1)->setNormal(0.0, 0.0, 1.0);
- addVertex(0,h,0,0,1)->setNormal(0.0, 0.0, 1.0);
-
- for(int i=0; i < vertices.size(); i++) {
- vertices[i]->x = vertices[i]->x - (w/2.0f);
- vertices[i]->y = vertices[i]->y - (h/2.0f);
- }
- calculateNormals();
- calculateTangents();
-
- arrayDirtyMap[RenderDataArray::VERTEX_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::COLOR_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::TEXCOORD_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::NORMAL_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::TANGENT_DATA_ARRAY] = true;
- }
- void Mesh::createPlane(Number w, Number h) {
- setMeshType(Mesh::TRI_MESH);
-
- addVertex(0,0,h,0,0);
- addVertex(w,0,h, 1, 0);
- addVertex(w,0,0, 1, 1);
-
- addVertex(0,0,h,0,0);
- addVertex(w,0,0, 1, 1);
- addVertex(0,0,0,0,1);
-
- for(int i=0; i < vertices.size(); i++) {
- vertices[i]->x = vertices[i]->x - (w/2.0f);
- vertices[i]->z = vertices[i]->z - (h/2.0f);
- }
- calculateNormals();
- calculateTangents();
- arrayDirtyMap[RenderDataArray::VERTEX_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::COLOR_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::TEXCOORD_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::NORMAL_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::TANGENT_DATA_ARRAY] = true;
- }
- Vector3 Mesh::recenterMesh() {
- Vector3 positiveOffset;
- Vector3 negativeOffset;
-
- for(int i=0; i < vertices.size(); i++) {
- positiveOffset.x = max(positiveOffset.x, vertices[i]->x);
- positiveOffset.y = max(positiveOffset.y, vertices[i]->y);
- positiveOffset.z = max(positiveOffset.z, vertices[i]->z);
- negativeOffset.x = min(negativeOffset.x, vertices[i]->x);
- negativeOffset.y = min(negativeOffset.y, vertices[i]->y);
- negativeOffset.z = min(negativeOffset.z, vertices[i]->z);
- }
-
- Vector3 finalOffset;
-
- finalOffset.x = (positiveOffset.x + negativeOffset.x)/2.0f;
- finalOffset.y = (positiveOffset.y + negativeOffset.y)/2.0f;
- finalOffset.z = (positiveOffset.z + negativeOffset.z)/2.0f;
-
- for(int i=0; i < vertices.size(); i++) {
- vertices[i]->x = vertices[i]->x - finalOffset.x;
- vertices[i]->y = vertices[i]->y - finalOffset.y;
- vertices[i]->z = vertices[i]->z - finalOffset.z;
- }
-
- arrayDirtyMap[RenderDataArray::VERTEX_DATA_ARRAY] = true;
-
- return finalOffset;
- }
- Vector3 Mesh::calculateBBox() {
- Vector3 retVec;
-
- for(int i=0; i < vertices.size(); i++) {
- retVec.x = max(retVec.x,fabs(vertices[i]->x));
- retVec.y = max(retVec.y,fabs(vertices[i]->y));
- retVec.z = max(retVec.z,fabs(vertices[i]->z));
- }
-
- if(retVec.x == 0.0) {
- retVec.x = 0.001;
- }
- if(retVec.y == 0.0) {
- retVec.y = 0.001;
- }
- if(retVec.z == 0.0) {
- retVec.z = 0.001;
- }
- return retVec*2;
- }
- void Mesh::createSphere(Number radius, int segmentsH, int segmentsW) {
- segmentsH++;
- segmentsW++;
-
- setMeshType(Mesh::TRI_MESH);
- indexedMesh = true;
- Number tdelta = 360.f/(segmentsW-1);
- Number pdelta = 180.f/(segmentsH-1);
-
- Number phi = -90;
- Number theta = 0;
-
- for(unsigned int i = 0; i< segmentsH; i++) {
- for(unsigned int j = 0; j < segmentsW; j++) {
- Vector3 v;
- v.x = radius * cos(phi*PI/180.f) * cos(theta*PI/180.f);
- v.y = radius * sin(phi*PI/180.f);
- v.z = radius * cos(phi*PI/180.f) * sin(theta*PI/180.f);
- Vertex *vert = addVertex(v.x, v.y, v.z);
- v.Normalize();
- vert->normal = v;
- vert->texCoord = Vector2(-theta/(360.f) , (phi+90.f)/180.f);
- theta += tdelta;
- }
- phi += pdelta;
- theta = 0;
- }
-
- for(unsigned int i = 0; i < segmentsH-1; i++) {
- for(unsigned int j = 0; j< segmentsW-1; j++) {
- addIndexedFace(((i+1)*segmentsW) + j, ((i+1)*segmentsW) + j+1, (i*segmentsW) + j+1);
- addIndexedFace((i*segmentsW) + j+1, (i*segmentsW)+j, ((i+1)*segmentsW) + j);
- }
- }
- calculateTangents();
- arrayDirtyMap[RenderDataArray::VERTEX_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::COLOR_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::TEXCOORD_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::NORMAL_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::TANGENT_DATA_ARRAY] = true;
- }
- void Mesh::subdivideToRadius(Number radius, int subdivisions)
- {
- typedef std::map<std::pair<int,int>, int> EdgeSet;
- for (int s = 0; s < subdivisions; s++) {
- EdgeSet dividedEdges;
- //Take a copy of the number of face indices at the BEGINNING, so we don't go on forever
- for (int i = 0, n = indices.size(); i < n; i += 3) {
- int vi0 = indices[i];
- int vi1 = indices[i+1];
- int vi2 = indices[i+2];
- Vertex* v0 = vertices[vi0];
- Vertex* v1 = vertices[vi1];
- Vertex* v2 = vertices[vi2];
- //Midpoints
- Vector3 vm01 = ((*v0) + (*v1)) * 0.5f;
- Vector3 vm12 = ((*v1) + (*v2)) * 0.5f;
- Vector3 vm20 = ((*v2) + (*v0)) * 0.5f;
- //Normalize so they're pushed outwards to the sphere
- vm01 = vm01 * (radius / vm01.length());
- vm12 = vm12 * (radius / vm12.length());
- vm20 = vm20 * (radius / vm20.length());
- std::pair<int,int>
- key01 = vi0 < vi1 ? std::pair<int,int>(vi0, vi1) : std::pair<int,int>(vi1, vi0),
- key12 = vi1 < vi2 ? std::pair<int,int>(vi1, vi2) : std::pair<int,int>(vi2, vi1),
- key20 = vi2 < vi0 ? std::pair<int,int>(vi2, vi0) : std::pair<int,int>(vi0, vi2);
- EdgeSet::iterator it01 = dividedEdges.find(key01);
- int vmi01;
- if (it01 != dividedEdges.end()) {
- vmi01 = it01->second;
- }
- else {
- vmi01 = vertices.size();
- addVertex(vm01.x, vm01.y, vm01.z);
- dividedEdges[key01] = vmi01;
- }
- EdgeSet::iterator it12 = dividedEdges.find(key12);
- int vmi12;
- if (it12 != dividedEdges.end()) {
- vmi12 = it12->second;
- }
- else {
- vmi12 = vertices.size();
- addVertex(vm12.x, vm12.y, vm12.z);
- dividedEdges[key12] = vmi12;
- }
- EdgeSet::iterator it20 = dividedEdges.find(key20);
- int vmi20;
- if (it20 != dividedEdges.end()) {
- vmi20 = it20->second;
- }
- else {
- vmi20 = vertices.size();
- addVertex(vm20.x, vm20.y, vm20.z);
- dividedEdges[key20] = vmi20;
- }
- addIndexedFace(vi0, vmi01, vmi20);
- addIndexedFace(vi1, vmi12, vmi01);
- addIndexedFace(vi2, vmi20, vmi12);
- //Recycle the original face to be the new central face
- indices[i] = vmi01;
- indices[i+1] = vmi12;
- indices[i+2] = vmi20;
- }
- }
- }
- void Mesh::createOctosphere(Number radius, int subdivisions) {
- indexedMesh = true;
- Vector3 points[6]={
- Vector3(0,0,-1),
- Vector3(0,0,1),
- Vector3(-1,0,0),
- Vector3(1,0,0),
- Vector3(0,-1,0),
- Vector3(0,1,0)
- };
- for(int i =0;i<6;i++) {
- Vector3 n = points[i];
- Vector3 v = n * radius;
- addVertex(new Vertex(v.x, v.y, v.z, n.x, n.y, n.z));
- }
- addIndexedFace(0, 4, 2);
- addIndexedFace(0, 2, 5);
- addIndexedFace(0, 5, 3);
- addIndexedFace(0, 3, 4);
- addIndexedFace(1, 2, 4);
- addIndexedFace(1, 4, 3);
- addIndexedFace(1, 3, 5);
- addIndexedFace(1, 5, 2);
- subdivideToRadius(radius, subdivisions);
- calculateTangents();
- arrayDirtyMap[RenderDataArray::VERTEX_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::COLOR_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::TEXCOORD_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::NORMAL_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::TANGENT_DATA_ARRAY] = true;
- }
- void Mesh::createIcosphere(Number radius, int subdivisions) {
- const float a = 0.5257311121191336;
- const float b = 0.85065080835204;
- indexedMesh = true;
- Vector3 icosahedron_points[12]={
- Vector3(-a, b, 0),
- Vector3( a, b, 0),
- Vector3(-a, -b, 0),
- Vector3( a, -b, 0),
- Vector3(0, -a, b),
- Vector3(0, a, b),
- Vector3(0, -a, -b),
- Vector3(0, a, -b),
- Vector3( b, 0, -a),
- Vector3( b, 0, a),
- Vector3(-b, 0, -a),
- Vector3(-b, 0, a)
- };
- for(int i =0;i<12;i++) {
- Vector3 n = icosahedron_points[i];
- Vector3 v = n * radius;
- addVertex(new Vertex(v.x, v.y, v.z, n.x, n.y, n.z));
- }
- addIndexedFace(0, 11, 5);
- addIndexedFace(0, 5, 1);
- addIndexedFace(0, 1, 7);
- addIndexedFace(0, 7, 10);
- addIndexedFace(0, 10, 11);
- addIndexedFace(1, 5, 9);
- addIndexedFace(5, 11, 4);
- addIndexedFace(11, 10, 2);
- addIndexedFace(10, 7, 6);
- addIndexedFace(7, 1, 8);
- addIndexedFace(3, 9, 4);
- addIndexedFace(3, 4, 2);
- addIndexedFace(3, 2, 6);
- addIndexedFace(3, 6, 8);
- addIndexedFace(3, 8, 9);
- addIndexedFace(4, 9, 5);
- addIndexedFace(2, 4, 11);
- addIndexedFace(6, 2, 10);
- addIndexedFace(8, 6, 7);
- addIndexedFace(9, 8, 1);
- subdivideToRadius(radius, subdivisions);
- calculateTangents();
- arrayDirtyMap[RenderDataArray::VERTEX_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::COLOR_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::TEXCOORD_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::NORMAL_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::TANGENT_DATA_ARRAY] = true;
- }
- unsigned int Mesh::getActualVertexCount() const {
- return vertices.size();
- }
- unsigned int Mesh::getVertexCount() {
- if(indexedMesh) {
- return indices.size();
- } else {
- return vertices.size();
- }
- }
- unsigned int Mesh::getIndexCount() {
- return indices.size();
- }
- unsigned int Mesh::getIndexAt(unsigned int index) {
- if(index < indices.size()) {
- return indices[index];
- }
- return 0;
- }
- void Mesh::createTorus(Number radius, Number tubeRadius, int segmentsW, int segmentsH) {
- segmentsH++;
- segmentsW++;
-
- setMeshType(Mesh::TRI_MESH);
- indexedMesh = true;
-
- Number tdelta = 360.f/(segmentsW-1);
- Number pdelta = 360.f/(segmentsH-1);
-
- Number phi = -90;
- Number theta = 0;
-
- for(unsigned int i = 0; i< segmentsH; i++) {
- for(unsigned int j = 0; j < segmentsW; j++) {
- Vector3 v;
-
- v.x = (radius + tubeRadius*cos(phi*TORADIANS))*cos(theta*TORADIANS);
- v.y = tubeRadius*sin(phi*TORADIANS);
- v.z = (radius + tubeRadius*cos(phi*TORADIANS))*sin(theta*TORADIANS);
-
- Vertex *vert = addVertex(v.x, v.y, v.z);
- vert->texCoord = Vector2(-theta/(360.f) , (phi/(360.f)) + 0.5);
- theta += tdelta;
- }
- phi += pdelta;
- theta = 0;
- }
-
- for(unsigned int i = 0; i < segmentsH-1; i++) {
- for(unsigned int j = 0; j< segmentsW-1; j++) {
- addIndexedFace(((i+1)*segmentsW) + j, ((i+1)*segmentsW) + j+1, (i*segmentsW) + j+1);
- addIndexedFace((i*segmentsW) + j+1, (i*segmentsW)+j, ((i+1)*segmentsW) + j);
- }
- }
-
- calculateNormals();
- calculateTangents();
- arrayDirtyMap[RenderDataArray::VERTEX_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::COLOR_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::TEXCOORD_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::NORMAL_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::TANGENT_DATA_ARRAY] = true;
- }
- void Mesh::createCylinder(Number height, Number radius, int numSegments, bool capped) {
- setMeshType(Mesh::TRI_MESH);
- indexedMesh = true;
-
- Number lastx = 0;
- Number lastz = 0;
- Number lastv = 0;
-
- numSegments++;
-
- if(capped) {
- addVertex(0,0,0,0.5,0.5)->setNormal(0.0, -1.0, 0.0);
- addVertex(0,height,0,0.5,0.5)->setNormal(0.0, 1.0, 0.0);
- }
-
- for (int i=0 ; i < numSegments; i++) {
- Number v = ((Number)i)/((Number)numSegments-1);
- Number pos = ((PI*2.0)/((Number)numSegments-1)) * i;
- Number x = sin(pos);
- Number z = cos(pos);
-
- addVertex(x*radius,0,z*radius, v, 0)->setNormal(x, 0, z);
- addVertex(x*radius,height,z*radius, v, 1)->setNormal(x,0,z);
-
- if(capped) {
- addVertex(x*radius,0,z*radius, 0.5+(z*0.5), 0.5+(x*0.5))->setNormal(0.0, -1.0, 0.0);
- addVertex(x*radius,height,z*radius, 0.5+(z*0.5), 0.5+(x*0.5))->setNormal(0.0, 1.0, 0.0);
- }
- lastx = x;
- lastz = z;
- lastv = v;
- }
-
- for(int i=0; i < vertices.size(); i++) {
- vertices[i]->y = vertices[i]->y - (height/2.0f);
- }
-
- int vertexOffset = 2;
- int vertexInterval = 1;
- if(capped) {
- vertexInterval = 3;
- vertexOffset = 6;
- }
-
- for (int i=1 ; i <= numSegments-1; i++) {
- addIndexedFace(vertexOffset, vertexOffset-vertexInterval, vertexOffset-vertexInterval-1 );
- addIndexedFace(vertexOffset, vertexOffset+1, vertexOffset-vertexInterval );
- vertexOffset += 2;
-
- if(capped) {
- addIndexedFace(vertexOffset, vertexOffset-vertexInterval-1, 0);
- addIndexedFace(1, vertexOffset-vertexInterval, vertexOffset+1);
- vertexOffset += 2;
- }
- }
-
-
- calculateTangents();
- arrayDirtyMap[RenderDataArray::VERTEX_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::COLOR_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::TEXCOORD_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::NORMAL_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::TANGENT_DATA_ARRAY] = true;
- }
- void Mesh::createCone(Number height, Number radius, int numSegments) {
-
- setMeshType(Mesh::TRI_MESH);
- indexedMesh = true;
-
- Number lastx = 0;
- Number lastz = 0;
-
- numSegments *= 2;
-
- if(!(numSegments % 2)) {
- numSegments++;
- }
-
- addVertex(0,0,0,0.5,0.5)->setNormal(0.0, -1.0, 0.0);
-
- for (int i=0 ; i < numSegments; i++) {
- Number pos = ((PI*2.0)/((Number)numSegments-1)) * i;
- Number x = sin(pos);
- Number z = cos(pos);
- if(!(i % 2)) {
- addVertex(x*radius,0,z*radius, 0.5+(z*0.5), 0.5+(x*0.5))->setNormal(x, 0.0, z);
- addVertex(x*radius,0,z*radius, 0.5+(z*0.5), 0.5+(x*0.5))->setNormal(0.0, -1.0, 0.0);
- } else {
- addVertex(0,height,0, 0.5, 0.5)->setNormal(0.0, 1.0, 0.0);
- }
-
- lastx = x;
- lastz = z;
- }
-
- for(int i=0; i < vertices.size(); i++) {
- vertices[i]->y = vertices[i]->y - (height/2.0f);
- }
-
- int vertexOffset = 4;
-
- for (int i=1 ; i <= (numSegments-1)/2; i++) {
- addIndexedFace(vertexOffset, vertexOffset-1, vertexOffset-3);
- addIndexedFace(vertexOffset+1, vertexOffset-2, 0);
- vertexOffset += 3;
- }
-
-
- calculateTangents();
- arrayDirtyMap[RenderDataArray::VERTEX_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::COLOR_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::TEXCOORD_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::NORMAL_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::TANGENT_DATA_ARRAY] = true;
- }
- void Mesh::addIndex(unsigned int index) {
- if(!vertices.size()) {
- return;
- }
- indices.push_back(index % vertices.size());
- }
- Vertex *Mesh::getActualVertex(unsigned int index) const {
- if(index < vertices.size()) {
- return vertices[index];
- } else {
- return NULL;
- }
- }
- void Mesh::addIndexedFace(unsigned int i1, unsigned int i2, unsigned int i3) {
- if(!vertices.size()) {
- return;
- }
- indices.push_back(i1 % vertices.size());
- indices.push_back(i2 % vertices.size());
- indices.push_back(i3 % vertices.size());
- }
- void Mesh::addIndexedFace(unsigned int i1, unsigned int i2) {
- if(!vertices.size()) {
- return;
- }
- indices.push_back(i1 % vertices.size());
- indices.push_back(i2 % vertices.size());
- }
- void Mesh::addIndexedFace(unsigned int i1, unsigned int i2, unsigned int i3, unsigned int i4) {
- if(!vertices.size()) {
- return;
- }
- indices.push_back(i1 % vertices.size());
- indices.push_back(i2 % vertices.size());
- indices.push_back(i3 % vertices.size());
- indices.push_back(i4 % vertices.size());
- }
- void Mesh::removeFace(unsigned int faceIndex) {
- unsigned int groupSize = getIndexGroupSize();
- unsigned int startOffset = faceIndex * groupSize;
- if (indexedMesh) {
- std::vector<unsigned int>::iterator start = indices.begin() + startOffset;
- indices.erase(start, start+groupSize);
- }
- else {
- removeVertexRange(startOffset, startOffset + groupSize);
- }
- }
- void Mesh::removeVertexRange(unsigned int beginRemoveVertex, int vertexRemovalCount) {
- if (!vertices.size()) return;
- unsigned int endRemoveVertex = beginRemoveVertex + vertexRemovalCount;
- vertices.erase(vertices.begin() + beginRemoveVertex, vertices.begin() + endRemoveVertex);
- if (indexedMesh) {
- unsigned int groupSize = getIndexGroupSize();
- for (unsigned int i = 0; i < indices.size(); ) {
- unsigned int faceVertexIndex = indices[i];
- //Encountered a face that references an index being removed
- if (faceVertexIndex >= beginRemoveVertex && faceVertexIndex < endRemoveVertex) {
- //Rewind to beginning of group, going to remove entire face
- unsigned int faceIndex = i/groupSize;
- i = faceIndex * groupSize;
- indices.erase(indices.begin() + i, indices.begin() + i + groupSize);
- if (useFaceNormals) {
- faceNormals.erase(faceNormals.begin() + i);
- }
- }
- else {
- if (faceVertexIndex > beginRemoveVertex) {
- indices[i] = faceVertexIndex - vertexRemovalCount;
- }
- i++;
- }
- }
- }
- }
- int Mesh::removeUnusedVertices() {
- int removals = 0;
- if (indexedMesh) {
- std::vector<unsigned int> vertexMap(vertices.size());
- //Mark all used vertices first
- for (unsigned int i = 0; i < indices.size(); i++) {
- vertexMap[indices[i]] = 1;
- }
- //Create relocation map, move vertices
- unsigned int dst = 0;
- for (unsigned int src = 0; src < vertexMap.size(); src++) {
- if (vertexMap[src]) {
- vertices[dst] = vertices[src];
- vertexMap[src] = dst;
- dst++;
- }
- }
- removals = dst - vertices.size();
- vertices.resize(dst);
- //Apply map to indices
- for (unsigned int i = 0; i < indices.size(); i++) {
- indices[i] = vertexMap[indices[i]];
- }
- }
- return removals;
- }
- void Mesh::createBox(Number w, Number d, Number h) {
- setMeshType(Mesh::TRI_MESH);
- indexedMesh = false;
-
- addVertex(w,0,h, 1, 1);
- addVertex(0,0,h, 1, 0);
- addVertex(0,0,0,0,0);
-
- addVertex(w,0,h, 1, 1);
- addVertex(0,0,0,0,0);
- addVertex(w,0,0,0,1);
-
- addVertex(w,d,h, 1, 1);
- addVertex(w,d,0, 1, 0);
- addVertex(0,d,0,0,0);
-
- addVertex(w,d,h, 1, 1);
- addVertex(0,d,0,0,0);
- addVertex(0,d,h,0,1);
-
- addVertex(0,d,0,0,1);
- addVertex(w,d,0, 1, 1);
- addVertex(w,0,0, 1, 0);
-
- addVertex(0,d,0,0,1);
- addVertex(w,0,0, 1, 0);
- addVertex(0,0,0,0,0);
-
- addVertex(0,0,h,0,0);
- addVertex(w,0,h, 1, 0);
- addVertex(w,d,h, 1, 1);
-
- addVertex(0,0,h,0,0);
- addVertex(w,d,h, 1, 1);
- addVertex(0,d,h,0,1);
-
- addVertex(0,0,h,0,1);
- addVertex(0,d,h, 1, 1);
- addVertex(0,d,0, 1, 0);
-
- addVertex(0,0,h,0,1);
- addVertex(0,d,0, 1, 0);
- addVertex(0,0,0,0,0);
-
- addVertex(w,0,h,0,1);
- addVertex(w,0,0, 1, 1);
- addVertex(w,d,0, 1, 0);
-
- addVertex(w,0,h,0,1);
- addVertex(w,d,0, 1, 0);
- addVertex(w,d,h,0,0);
-
- for(int i=0; i < vertices.size(); i++) {
- vertices[i]->x = vertices[i]->x - (w/2.0f);
- vertices[i]->y = vertices[i]->y - (d/2.0f);
- vertices[i]->z = vertices[i]->z - (h/2.0f);
- }
-
- calculateNormals();
- calculateTangents();
-
- arrayDirtyMap[RenderDataArray::VERTEX_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::COLOR_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::TEXCOORD_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::NORMAL_DATA_ARRAY] = true;
- arrayDirtyMap[RenderDataArray::TANGENT_DATA_ARRAY] = true;
- }
- void Mesh::dirtyArray(unsigned int arrayIndex) {
- if(arrayIndex < 16)
- arrayDirtyMap[arrayIndex] = true;
- }
- void Mesh::dirtyArrays() {
- for(int i=0; i < 16; i++) {
- arrayDirtyMap[i] = true;
- }
- }
- Vertex *Mesh::getVertex(unsigned int index) const {
- if(indexedMesh) {
- return vertices[indices[index]];
- } else {
- return vertices[index];
- }
- }
- Vector3 Mesh::calculateFaceTangent(Vertex *v1, Vertex *v2, Vertex *v3) {
- Vector3 tangent;
- Vector3 side0 = *v1 - *v2;
- Vector3 side1 = *v3 - *v1;
- Vector3 normal = side1.crossProduct(side0);
- normal.Normalize();
- Number deltaV0 = v1->texCoord.y - v2->texCoord.y;
- Number deltaV1 = v3->texCoord.y - v1->texCoord.y;
- tangent = side0 * deltaV1 - side1 * deltaV0;
- tangent.Normalize();
-
- Number deltaU0 = v1->texCoord.x - v2->texCoord.x;
- Number deltaU1 = v3->texCoord.x - v1->texCoord.x;
- Vector3 binormal = side0 * deltaU1 - side1 * deltaU0;
- binormal.Normalize();
- Vector3 tangentCross = tangent.crossProduct(binormal);
-
- if (tangentCross.dot(normal) < 0.0f) {
- tangent = tangent * -1;
- }
- return tangent;
- }
- void Mesh::calculateTangents() {
-
- int polySize = 3;
- if(meshType == Mesh::QUAD_MESH) {
- polySize = 4;
- }
-
- faceNormals.clear();
- for(int i=0; i < vertices.size(); i++) {
- vertices[i]->tangent = Vector3();
- }
-
- if(indexedMesh) {
- for(int i=0; i+polySize-1 < indices.size(); i += polySize) {
- Vector3 tangent = calculateFaceTangent(vertices[indices[i]], vertices[indices[i+1]], vertices[indices[i+2]]);
-
- for(int j=0; j < polySize; j++) {
- vertices[indices[i+j]]->tangent -= tangent;
- }
- }
- } else {
- for(int i=0; i+polySize-1 < vertices.size(); i += polySize) {
- Vector3 tangent = calculateFaceTangent(vertices[i], vertices[i+1], vertices[i+2]);
-
- for(int j=0; j < polySize; j++) {
- vertices[i+j]->tangent = tangent * 1.0;
- }
- }
- }
-
- for(int i=0; i < vertices.size(); i++) {
- vertices[i]->tangent.Normalize();
- }
- arrayDirtyMap[RenderDataArray::TANGENT_DATA_ARRAY] = true;
- }
- Vector3 Mesh::getFaceNormalForVertex(unsigned int index) {
- unsigned int faceNormalIndex;
- if(meshType == Mesh::QUAD_MESH) {
- faceNormalIndex = floor(((Number)index)/4.0);
- } else {
- faceNormalIndex = floor(((Number)index)/3.0);
- }
-
- if(faceNormalIndex < faceNormals.size()) {
- return faceNormals[faceNormalIndex];
- } else {
- return Vector3();
- }
- }
- void Mesh::calculateNormals(bool generateFaceNormals) {
-
- int polySize = 3;
- if(meshType == Mesh::QUAD_MESH) {
- polySize = 4;
- }
-
- faceNormals.clear();
- for(int i=0; i < vertices.size(); i++) {
- vertices[i]->normal = Vector3();
- }
- if(indexedMesh) {
- for(int i=0; i+polySize-1 < indices.size(); i += polySize) {
- const Vector3 e1 = *(vertices[indices[i]]) - *(vertices[indices[i+1]]);
- const Vector3 e2 = *(vertices[indices[i+2]]) - *(vertices[indices[i+1]]);
- const Vector3 no = e1.crossProduct(e2);
-
- for(int j=0; j < polySize; j++) {
- vertices[indices[i+j]]->normal -= no;
- }
-
- if(generateFaceNormals) {
- faceNormals.push_back(no * -1.0);
- }
- }
- } else {
- for(int i=0; i+polySize-1 < vertices.size(); i += polySize) {
- const Vector3 e1 = *(vertices[i]) - *(vertices[i+1]);
- const Vector3 e2 = *(vertices[i+2]) - *(vertices[i+1]);
- const Vector3 no = e1.crossProduct(e2);
-
- for(int j=0; j < polySize; j++) {
- vertices[i+j]->normal = no * -1.0;
- }
-
- if(generateFaceNormals) {
- faceNormals.push_back(no * -1.0);
- }
- }
- }
-
- for(int i=0; i < vertices.size(); i++) {
- vertices[i]->normal.Normalize();
- }
- for(int i=0; i < faceNormals.size(); i++) {
- faceNormals[i].Normalize();
- }
-
- arrayDirtyMap[RenderDataArray::NORMAL_DATA_ARRAY] = true;
- }
- int Mesh::getMeshType() {
- return meshType;
- }
- void Mesh::setMeshType(int newType) {
- meshType = newType;
- }
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