Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin a62e4dfdf0 Merge pull request #492 from wivlaro/icosphere-primitive há 11 anos atrás
Assets ff845aa0dd Added a default Color, Specular, Emit material to default pak há 11 anos atrás
Bindings 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor há 11 anos atrás
CMake b370db1f96 Merge pull request #457 from Adnn/master há 11 anos atrás
Core a62e4dfdf0 Merge pull request #492 from wivlaro/icosphere-primitive há 11 anos atrás
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly há 11 anos atrás
Documentation 8f769ccdf7 Fixed local Lua documentation html há 12 anos atrás
Examples 45692828a4 MSVC10 fix, removed old example project from Windows examples solution há 12 anos atrás
IDE e2cb65ce2a Merge pull request #455 from fodinabor/WinVS2013fixes há 11 anos atrás
Modules 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file há 11 anos atrás
Player e014f65a05 Added accessors for local shader options in camera for Lua, added hdr pack to player on Mac há 11 anos atrás
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license há 13 anos atrás
Tools d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly há 11 anos atrás
.gitignore d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly há 11 anos atrás
BUILD.md 965d8cee53 Build instructions more concise há 11 anos atrás
BuildLinux.sh 8258ee67ba Fixed Linux build script há 12 anos atrás
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. há 12 anos atrás
LICENSE.txt 4e337163f6 Updated license year há 12 anos atrás
README ba4034bb46 Replaced LUA with Lua in readme há 12 anos atrás
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. há 12 anos atrás

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.