Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Mark Austin a843887af2 Clarified on how to use the py-ply dep for builds using macports. 10 年 前
Assets 1b256f132b Updated Mac C++ template to work with new freetype 10 年 前
Bindings 36c6602022 Fixed up 3d physics constraints, added point2point constraint 10 年 前
CMake c1e78e7bfd Switched to freetype 2.6, started implementing subpixel hinting support 10 年 前
Core c1e78e7bfd Switched to freetype 2.6, started implementing subpixel hinting support 10 年 前
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly 11 年 前
Documentation e1b9e81f47 Fix Documentation being broken by some too new options not supported by 11 年 前
Examples c1e78e7bfd Switched to freetype 2.6, started implementing subpixel hinting support 10 年 前
IDE c1e78e7bfd Switched to freetype 2.6, started implementing subpixel hinting support 10 年 前
Modules 216caf518f Ability to override theme font, size and spacing in UITextInput 10 年 前
Player 6081e9662a Fix UIThemes.pak to be copied along with the Player on Linux and Windows (it at least looks like it is already done one Mac istn't it?). Also copying UIThemes.pak to /Framework/Modules/Assets. 10 年 前
Standalone 6081e9662a Fix UIThemes.pak to be copied along with the Player on Linux and Windows (it at least looks like it is already done one Mac istn't it?). Also copying UIThemes.pak to /Framework/Modules/Assets. 10 年 前
Tools a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 年 前
.gitignore 0f74d7b45b WGL extensions now properly intialized. Antialiasing now works on Windows 11 年 前
.travis.yml 6cfebee22d More travis stuff 10 年 前
BUILD.md 965d8cee53 Build instructions more concise 11 年 前
BuildLinux.sh 8258ee67ba Fixed Linux build script 12 年 前
BuildMac.sh a843887af2 Clarified on how to use the py-ply dep for builds using macports. 10 年 前
CMakeLists.txt 6081e9662a Fix UIThemes.pak to be copied along with the Player on Linux and Windows (it at least looks like it is already done one Mac istn't it?). Also copying UIThemes.pak to /Framework/Modules/Assets. 10 年 前
LICENSE.txt 4e337163f6 Updated license year 12 年 前
README.md e5429cc4c5 Made readme markdown 10 年 前
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. 12 年 前
setup-travis.sh 62ad305aa6 Added more travis config stuff 10 年 前

README.md

Build Status

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.