Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin a943d7372f Added joystick helper methods to CoreInput (getJoystickButtonState and getJoystickAxisValue) 12 years ago
Assets 537e426ec7 Updated Polycode templates' Update() to add rendering 12 years ago
Bindings ceaad6bee0 Lua bindings now return pointer class members. Added an equality operator for Lua classes (you can just use == instead of same_c_class now). Updated examples to reflect new changes. UI scroll bars and tree containers will now set cursor to arrow. 12 years ago
CMake 2c52fc469d Fix for issues #242 #178 12 years ago
Core a943d7372f Added joystick helper methods to CoreInput (getJoystickButtonState and getJoystickAxisValue) 12 years ago
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 years ago
Documentation 7963171175 Updated core cmake files to not rebuild stuff that is up to date. 12 years ago
Examples ceaad6bee0 Lua bindings now return pointer class members. Added an equality operator for Lua classes (you can just use == instead of same_c_class now). Updated examples to reflect new changes. UI scroll bars and tree containers will now set cursor to arrow. 12 years ago
IDE 3156a86afe Polycode will now ask you if you want to save unsaved files on quitting. Mac only for now 12 years ago
Modules 23d3773a3e Fixed UITextInput hanging in some cases 12 years ago
Player fa4efee522 Player will now print out backtrace to stdout 12 years ago
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 years ago
Tools 1ba11c82ee Fixed error caused by last pull request 12 years ago
.gitignore f48d66d586 Added a dummy file so that the tags folder gets created automatically 12 years ago
BUILD.md 0fd6584555 Update BUILD.md 13 years ago
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling 13 years ago
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. 13 years ago
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 years ago
README d135ffaa53 Updated instructions and added a fix for new gcc 14 years ago

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.