Ivan Safrin a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 lat temu
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GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 lat temu
OSBasics.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 lat temu
PolyBezierCurve.h a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 lat temu
PolyBone.h 38ae3d8a37 Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access 11 lat temu
PolyCamera.h fa362c8582 Merge pull request #468 from bagobor/master 11 lat temu
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 lat temu
PolyCocoaCore.h a8d3b1351a Implemented saveFilePicker on OS X 11 lat temu
PolyColor.h 90d7ac7802 Merge pull request #489 from wivlaro/number-is-single-support 11 lat temu
PolyConfig.h 22556e056d Added setBoolValue and getBoolValue so param can be evaluated when needed. 12 lat temu
PolyCore.h b6663d29ce Updated Windows to use the latest fixed update code, added a save file dialog to core (only windows implementation for now) 11 lat temu
PolyCoreInput.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file 11 lat temu
PolyCoreServices.h 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 lat temu
PolyCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 lat temu
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 lat temu
PolyEntity.h db15986698 Merge pull request #500 from fodinabor/getRotationEuler 11 lat temu
PolyEvent.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. 12 lat temu
PolyEventDispatcher.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file 11 lat temu
PolyEventHandler.h 3d1475dcb7 Removed deprecated secondary handler from EventHandler 12 lat temu
PolyFixedShader.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 lat temu
PolyFont.h c2963c38be Moved FTLibrary handle into FontManager 12 lat temu
PolyFontGlyphSheet.h a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 lat temu
PolyFontManager.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file 11 lat temu
PolyGLCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 lat temu
PolyGLHeaders.h edd758b8c4 Small mingw compile fixes 12 lat temu
PolyGLRenderer.h a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 lat temu
PolyGLSLProgram.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 lat temu
PolyGLSLShader.h bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 lat temu
PolyGLSLShaderModule.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. 12 lat temu
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure 13 lat temu
PolyGLVertexBuffer.h a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 lat temu
PolyGlobals.h a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 lat temu
PolyImage.h e2f3451384 Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation 11 lat temu
PolyInputEvent.h 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor 11 lat temu
PolyInputKeys.h 09520ea3ab MenuBar and IDE shortcuts in Linux 13 lat temu
PolyLabel.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file 11 lat temu
PolyLogger.h 1e97cc2e4b Implemented the option to log to a file (File name: yy_mm_dd.log) 11 lat temu
PolyMaterial.h 6ce695a414 -added explicit keywords 11 lat temu
PolyMaterialManager.h 41908812e2 Added a setting to MaterialManager to not keep texture data in memory after uploading to video card 11 lat temu
PolyMatrix4.h f4b9dbfe73 Added Matrix multiplyWithPerspective method, as opposed to the 11 lat temu
PolyMesh.h a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 lat temu
PolyModule.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. 12 lat temu
PolyObject.h 2330dd0443 Fix 'implicit conversion loses integer precision' warnings on OS X 12 lat temu
PolyParticleEmitter.h bfc2510042 Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly 11 lat temu
PolyPeer.h 08598b6e91 Fixed reliable packets 12 lat temu
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 lat temu
PolyQuaternion.h fc92ccdb5d Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3 12 lat temu
PolyQuaternionCurve.h 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor 11 lat temu
PolyRay.h a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 lat temu
PolyRectangle.h b20c87b80f Add == and != operators to Rectangle class 12 lat temu
PolyRenderDataArray.h a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 lat temu
PolyRenderer.h a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 lat temu
PolyResource.h 207ed4ddbf Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools 11 lat temu
PolyResourceManager.h ba879693a6 Added global resource autoreload settings 11 lat temu
PolySDLCore.h 16e2fb0d69 Fix virtual functions in Linux PolycodePlayer 11 lat temu
PolyScene.h 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 lat temu
PolySceneEntityInstance.h 0b1b425be1 Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid 11 lat temu
PolySceneImage.h 6ce695a414 -added explicit keywords 11 lat temu
PolySceneLabel.h bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 lat temu
PolySceneLight.h c2e34bec43 Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes 12 lat temu
PolySceneLine.h 16de993f35 Added a shortcut to return world position along the curve to SceneCurve, added SceneCurve doxygen documentation 11 lat temu
PolySceneManager.h 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 lat temu
PolySceneMesh.h a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 lat temu
PolyScenePrimitive.h b0cb636bc0 Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres 11 lat temu
PolySceneRenderTexture.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. 12 lat temu
PolySceneSound.h bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 lat temu
PolySceneSprite.h fc6ec09585 Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE 11 lat temu
PolyServer.h 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. 12 lat temu
PolyServerWorld.h 634df503e7 Moved networking module into the core 13 lat temu
PolyShader.h 34e47016f3 LocalShaderParam data setters and getters will no longer crash if incorrect type is used 11 lat temu
PolySkeleton.h 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor 11 lat temu
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes 12 lat temu
PolySound.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. 12 lat temu
PolySoundManager.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. 12 lat temu
PolyString.h e52dec6349 Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default 12 lat temu
PolyTextMesh.h 4205ef20a8 Mesh-based text-from-spritesheet renderer 12 lat temu
PolyTexture.h cfcd9d5668 Added octosphere and optimized subdivider so it doesn't make too many vertices. 11 lat temu
PolyThreaded.h dda069be43 Threaded event fixes 13 lat temu
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 lat temu
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 lat temu
PolyTween.h 4bf7ff7347 Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks 12 lat temu
PolyTweenManager.h 85b913e6c7 Disabled reliable networking data again, fixed tweens not removing correctly 12 lat temu
PolyVector2.h 722e5a458a Manual merge of pull request #394 12 lat temu
PolyVector3.h 09c2adc56b Vector3::lengthSquared 11 lat temu
PolyVector4.h 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 lat temu
PolyWinCore.h b6663d29ce Updated Windows to use the latest fixed update code, added a save file dialog to core (only windows implementation for now) 11 lat temu
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode 14 lat temu
Polycode.h a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 lat temu
rgbe.h e2f3451384 Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation 11 lat temu
tinystr.h 7cc9015fd0 Initial import from old repository 15 lat temu
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now 15 lat temu