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- /*
- Copyright (C) 2011 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #pragma once
- #include "PolyGlobals.h"
- #include <math.h>
- //#ifdef _WINDOWS
- #include <assert.h>
- //#endif
- namespace Polycode {
- /**
- * 4D Vector class.
- */
- class _PolyExport Vector4 : public PolyBase {
- public:
-
- /**
- * Create from x,y,z coordinates.
- * @param x X coordinate.
- * @param y Y coordinate.
- * @param z Z coordinate.
- * @param w W coordinate.
- */
- Vector4(Number x,Number y,Number z, Number w);
- /**
- * Create from single value for all coordinates
- * @param val Value for all coordinates
- */
- Vector4(Number val);
-
- /**
- * Default constructor.
- */
- Vector4();
- virtual ~Vector4();
- /**
- * Sets the vector from x,y,z coordinates.
- * @param x X coordinate.
- * @param y Y coordinate.
- * @param z Z coordinate.
- * @param w W coordinate
- */
- void set(Number x, Number y, Number z, Number w);
- inline Vector4 operator - ( const Vector4& v2 ) const {
- return Vector4(x - v2.x, y - v2.y, z - v2.z, w - v2.w);
- }
-
- // ----------------------------------------------------------------------------------------------------------------
- /** @name Operators
- * Available vector operators.
- */
- //@{
-
- inline Vector4 operator * (const Number val) const {
- return Vector4(x * val, y * val, z * val, w * val);
- }
- inline Vector4 operator * (const Vector4 &v2) const {
- return Vector4(x * v2.x, y * v2.y, z * v2.z, w * v2.w);
- }
- inline Vector4 operator / (const Number val) const {
- assert( val != 0.0 );
- return operator*(1/val);
- }
- inline Vector4& operator = ( const Vector4& v2) {
- x = v2.x;
- y = v2.y;
- z = v2.z;
- w = v2.w;
- return *this;
- }
- inline Vector4& operator += ( const Vector4& v2) {
- x += v2.x;
- y += v2.y;
- z += v2.z;
- w += v2.w;
- return *this;
- }
- inline Vector4& operator -= ( const Vector4& v2) {
- x -= v2.x;
- y -= v2.y;
- z -= v2.z;
- w -= v2.w;
- return *this;
- }
-
- inline Vector4 operator + ( const Vector4& v2 ) const {
- return Vector4(x + v2.x, y + v2.y, z + v2.z, w + v2.w);
- }
-
- inline Vector4 operator - () {
- return Vector4(-x, -y, -z, -w);
- }
- inline bool operator == ( const Vector4& v2) {
- return (v2.x == x && v2.y == y && v2.z == z && v2.w == w);
- }
- inline bool operator != ( const Vector4& v2) {
- return (v2.x != x || v2.y != y || v2.z != z || v2.w != w);
- }
-
- //@}
- // ----------------------------------------------------------------------------------------------------------------
-
-
- /**
- * Returns the dot product with another vector.
- * @return Dor product with the vector.
- */
- inline Number dot(const Vector4 &u) const {
- return x * u.x + y * u.y + z * u.z + w * u.w;
- }
- /**
- * X coordinate.
- */
- Number x;
-
- /**
- * Y coordinate.
- */
- Number y;
-
- /**
- * Z coordinate.
- */
- Number z;
- /**
- * W coordinate.
- */
- Number w;
- };
- }
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