Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. hace 14 años
Assets a25c546297 Fixed shadows not displaying properly when objects are moved hace 14 años
Bindings 1bcd55da82 Generated Lua bindings. They don't actually compile though. hace 14 años
CMake e8f96c7684 Merge branch 'master' of git://github.com/ivansafrin/Polycode hace 14 años
Core aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. hace 14 años
Dependencies f49d134973 Linux CMake fixes. Should compile out of the box now. hace 14 años
Documentation 1a557d0a88 Added documentation target folders hace 14 años
Examples 2799db4ae8 Merge branch 'master' of github.com:ivansafrin/Polycode hace 14 años
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. hace 14 años
Modules aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. hace 14 años
Player a25c546297 Fixed shadows not displaying properly when objects are moved hace 14 años
Tools aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. hace 14 años
.gitignore 9ba16d81ec Ignore *.orig files. hace 14 años
BUILD.md d88997e16c Renamed BUILD.txt to BUILD.md to get github formatting. Added section on variables used to configure CMake. hace 14 años
CMakeLists.txt e60accd2bf Build Lua module libs as part of main build hace 14 años
LICENSE.txt 09f0e77945 Fixed LUA event handling hace 14 años
README 09f0e77945 Fixed LUA event handling hace 14 años

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.