PolyModule.h 1.3 KB

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  1. /*
  2. * PolyModule.h
  3. * PolyCore
  4. *
  5. * Created by Ivan Safrin on 12/1/10.
  6. * Copyright 2010 Local Projects. All rights reserved.
  7. *
  8. */
  9. #pragma once
  10. #include "PolyString.h"
  11. #include "PolyGlobals.h"
  12. class TiXmlNode;
  13. namespace Polycode {
  14. class Material;
  15. class Renderer;
  16. class Shader;
  17. class ShaderBinding;
  18. class Resource;
  19. class _PolyExport PolycodeModule {
  20. public:
  21. PolycodeModule();
  22. virtual ~PolycodeModule();
  23. int getType() { return type; }
  24. static const int TYPE_GENERIC = 0;
  25. static const int TYPE_SHADER = 0;
  26. protected:
  27. int type;
  28. };
  29. class _PolyExport PolycodeShaderModule : public PolycodeModule {
  30. public:
  31. PolycodeShaderModule();
  32. virtual ~PolycodeShaderModule();
  33. virtual bool acceptsExtension(const String& extension) = 0;
  34. virtual Resource* createProgramFromFile(const String& extension, const String& fullPath) = 0;
  35. virtual String getShaderType() = 0;
  36. virtual Shader *createShader(TiXmlNode *node) = 0;
  37. virtual bool applyShaderMaterial(Renderer *renderer, Material *material, ShaderBinding *localOptions, unsigned int shaderIndex) = 0;
  38. bool hasShader(Shader *shader) { for(int i=0; i < shaders.size(); i++) { if(shaders[i] == shader){ return true; } } return false; }
  39. virtual void clearShader() = 0;
  40. virtual void reloadPrograms() = 0;
  41. protected:
  42. std::vector<Shader*> shaders;
  43. };
  44. }