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- /*
- Copyright (C) 2011 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #pragma once
- #include "PolyGlobals.h"
- #include "PolyScreenMesh.h"
- namespace Polycode {
- class Vertex;
- /**
- * A 2D line between two points or two ScreenEntity instances.
- */
- class _PolyExport ScreenLine : public ScreenMesh {
- public:
- /**
- * Create a line between two points.
- * @start Starting point.
- * @end Enfing point.
- */
- ScreenLine(Vector2* start, Vector2* end);
-
- /**
- * Create a line between two entities. It's automatically updated every frame to follow the entities.
- * @target1 Starting target.
- * @target2 Ending target.
- */
- ScreenLine(ScreenEntity* target1, ScreenEntity* target2);
- ~ScreenLine();
-
- void Update();
- void Render();
-
- /**
- * Sets the line width.
- * @param width New line width.
- */
- void setLineWidth(Number width);
-
- protected:
-
- void initMesh();
-
- Number lineWidth;
-
- Vertex *startVertex;
- Vertex *endVertex;
-
- ScreenEntity *target1;
- ScreenEntity *target2;
-
- };
- }
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