PolyGLVertexBuffer.cpp 5.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170
  1. /*
  2. Copyright (C) 2011 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolyGLVertexBuffer.h"
  20. #include "PolyPolygon.h"
  21. #include "malloc.h"
  22. using namespace Polycode;
  23. #ifdef _WINDOWS
  24. // ARB_vertex_buffer_object
  25. extern PFNGLBINDBUFFERARBPROC glBindBufferARB;
  26. extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB;
  27. extern PFNGLGENBUFFERSARBPROC glGenBuffersARB;
  28. extern PFNGLISBUFFERARBPROC glIsBufferARB;
  29. extern PFNGLBUFFERDATAARBPROC glBufferDataARB;
  30. extern PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB;
  31. extern PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB;
  32. extern PFNGLMAPBUFFERARBPROC glMapBufferARB;
  33. extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
  34. extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB;
  35. extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB;
  36. #endif
  37. OpenGLVertexBuffer::OpenGLVertexBuffer(Mesh *mesh) : VertexBuffer() {
  38. if(mesh->getMeshType() == Mesh::QUAD_MESH) {
  39. verticesPerFace = 4;
  40. } else {
  41. verticesPerFace = 3;
  42. }
  43. meshType = mesh->getMeshType();
  44. glGenBuffersARB(1, &vertexBufferID);
  45. glBindBufferARB(GL_ARRAY_BUFFER_ARB, vertexBufferID);
  46. long bufferSize = 0;
  47. long newBufferSize = 0;
  48. GLfloat *buffer = (GLfloat*)malloc(1);
  49. vertexCount = 0;
  50. for(int i=0; i < mesh->getPolygonCount(); i++) {
  51. for(int j=0; j < mesh->getPolygon(i)->getVertexCount(); j++) {
  52. vertexCount++;
  53. newBufferSize = bufferSize + 3;
  54. buffer = (GLfloat*)realloc(buffer, newBufferSize * sizeof(GLfloat));
  55. buffer[bufferSize+0] = mesh->getPolygon(i)->getVertex(j)->x;
  56. buffer[bufferSize+1] = mesh->getPolygon(i)->getVertex(j)->y;
  57. buffer[bufferSize+2] = mesh->getPolygon(i)->getVertex(j)->z;
  58. bufferSize = newBufferSize;
  59. }
  60. }
  61. glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize*sizeof(GLfloat), buffer, GL_STATIC_DRAW_ARB);
  62. free(buffer);
  63. glGenBuffersARB(1, &texCoordBufferID);
  64. glBindBufferARB(GL_ARRAY_BUFFER_ARB, texCoordBufferID);
  65. bufferSize = 0;
  66. newBufferSize = 0;
  67. buffer = (GLfloat*)malloc(1);
  68. for(int i=0; i < mesh->getPolygonCount(); i++) {
  69. for(int j=0; j < mesh->getPolygon(i)->getVertexCount(); j++) {
  70. newBufferSize = bufferSize + 2;
  71. buffer = (GLfloat*)realloc(buffer, newBufferSize * sizeof(GLfloat));
  72. buffer[bufferSize+0] = mesh->getPolygon(i)->getVertex(j)->getTexCoord().x;
  73. buffer[bufferSize+1] = mesh->getPolygon(i)->getVertex(j)->getTexCoord().y;
  74. bufferSize = newBufferSize;
  75. }
  76. }
  77. glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize*sizeof(GLfloat), buffer, GL_STATIC_DRAW_ARB);
  78. free(buffer);
  79. glGenBuffersARB(1, &normalBufferID);
  80. glBindBufferARB(GL_ARRAY_BUFFER_ARB, normalBufferID);
  81. bufferSize = 0;
  82. newBufferSize = 0;
  83. buffer = (GLfloat*)malloc(1);
  84. for(int i=0; i < mesh->getPolygonCount(); i++) {
  85. for(int j=0; j < mesh->getPolygon(i)->getVertexCount(); j++) {
  86. newBufferSize = bufferSize + 3;
  87. buffer = (GLfloat*)realloc(buffer, newBufferSize * sizeof(GLfloat));
  88. if(mesh->getPolygon(i)->useVertexNormals) {
  89. buffer[bufferSize+0] = mesh->getPolygon(i)->getVertex(j)->normal.x;
  90. buffer[bufferSize+1] = mesh->getPolygon(i)->getVertex(j)->normal.y;
  91. buffer[bufferSize+2] = mesh->getPolygon(i)->getVertex(j)->normal.z;
  92. } else {
  93. buffer[bufferSize+0] = mesh->getPolygon(i)->getFaceNormal().x;
  94. buffer[bufferSize+1] = mesh->getPolygon(i)->getFaceNormal().y;
  95. buffer[bufferSize+2] = mesh->getPolygon(i)->getFaceNormal().z;
  96. }
  97. bufferSize = newBufferSize;
  98. }
  99. }
  100. glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize*sizeof(GLfloat), buffer, GL_STATIC_DRAW_ARB);
  101. free(buffer);
  102. glGenBuffersARB(1, &colorBufferID);
  103. glBindBufferARB(GL_ARRAY_BUFFER_ARB, colorBufferID);
  104. bufferSize = 0;
  105. newBufferSize = 0;
  106. buffer = (GLfloat*)malloc(1);
  107. for(int i=0; i < mesh->getPolygonCount(); i++) {
  108. for(int j=0; j < mesh->getPolygon(i)->getVertexCount(); j++) {
  109. newBufferSize = bufferSize + 4;
  110. buffer = (GLfloat*)realloc(buffer, newBufferSize * sizeof(GLfloat));
  111. buffer[bufferSize+0] = mesh->getPolygon(i)->getVertex(j)->vertexColor.r;
  112. buffer[bufferSize+1] = mesh->getPolygon(i)->getVertex(j)->vertexColor.g;
  113. buffer[bufferSize+2] = mesh->getPolygon(i)->getVertex(j)->vertexColor.b;
  114. buffer[bufferSize+3] = mesh->getPolygon(i)->getVertex(j)->vertexColor.a;
  115. bufferSize = newBufferSize;
  116. }
  117. }
  118. glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize*sizeof(GLfloat), buffer, GL_STATIC_DRAW_ARB);
  119. free(buffer);
  120. }
  121. OpenGLVertexBuffer::~OpenGLVertexBuffer() {
  122. glDeleteBuffersARB(1, &vertexBufferID);
  123. glDeleteBuffersARB(1, &texCoordBufferID);
  124. glDeleteBuffersARB(1, &normalBufferID);
  125. glDeleteBuffersARB(1, &colorBufferID);
  126. }
  127. GLuint OpenGLVertexBuffer::getColorBufferID() {
  128. return colorBufferID;
  129. }
  130. GLuint OpenGLVertexBuffer::getNormalBufferID() {
  131. return normalBufferID;
  132. }
  133. GLuint OpenGLVertexBuffer::getTextCoordBufferID() {
  134. return texCoordBufferID;
  135. }
  136. GLuint OpenGLVertexBuffer::getVertexBufferID() {
  137. return vertexBufferID;
  138. }