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2DPhysics
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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%!s(int64=14) %!d(string=hai) anos |
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3DPhysics
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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%!s(int64=14) %!d(string=hai) anos |
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CgShading
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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%!s(int64=14) %!d(string=hai) anos |
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GLSL
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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%!s(int64=14) %!d(string=hai) anos |
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Kinect
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8b1ae6d785
3D Physics module, minor fixes across the board.
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%!s(int64=14) %!d(string=hai) anos |
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Lightmaps
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7cc9015fd0
Initial import from old repository
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%!s(int64=15) %!d(string=hai) anos |
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Networking
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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%!s(int64=14) %!d(string=hai) anos |
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Terrain
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7cc9015fd0
Initial import from old repository
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%!s(int64=15) %!d(string=hai) anos |
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UI
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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%!s(int64=14) %!d(string=hai) anos |
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CMakeLists.txt
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326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
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%!s(int64=14) %!d(string=hai) anos |