Ivan Safrin aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. 12 лет назад
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GLee.cpp 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 лет назад
OSBasics.cpp aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. 12 лет назад
PolyBezierCurve.cpp 2ed079787f Fixed bezier curves with single point, re-enabled scaling in skeletal animation, made IDE fps 3 instead of 1 when unfocused 13 лет назад
PolyBone.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 лет назад
PolyCamera.cpp 92de58022e It's spelled 'frustum', not 'frustrum' 12 лет назад
PolyClient.cpp 0abcb9eefd Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player 13 лет назад
PolyCocoaCore.mm 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 лет назад
PolyColor.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 лет назад
PolyConfig.cpp 759f0a54e5 TiXmlNode::ToElement() can return NULL, for example in the case of an XML c 13 лет назад
PolyCore.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 лет назад
PolyCoreInput.cpp 2342359635 App focus lose and gain support on Mac, fixed bug with modifier keys 13 лет назад
PolyCoreServices.cpp 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 лет назад
PolyCubemap.cpp c9406f5051 Code cleanup and documentation. 14 лет назад
PolyData.cpp 53710dcae0 Windows fixes 13 лет назад
PolyEntity.cpp ccf895f6f0 Converted Entity::tags to a pointer. 12 лет назад
PolyEvent.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes 13 лет назад
PolyEventDispatcher.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 лет назад
PolyEventHandler.cpp c9406f5051 Code cleanup and documentation. 14 лет назад
PolyFixedShader.cpp d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 лет назад
PolyFont.cpp 1b7597c4ab Fixed Unicode text rendering, fixed ortho not chaning size if it's been set, new about dialog in IDE, minor IDE tweaks 13 лет назад
PolyFontManager.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 лет назад
PolyGLCubemap.cpp 94c4d628d1 Win32 compile fixes. 14 лет назад
PolyGLES1Renderer.cpp 5f2a5232c4 More code cleanup 14 лет назад
PolyGLES1Texture.cpp c9406f5051 Code cleanup and documentation. 14 лет назад
PolyGLRenderer.cpp 4ed31d296e Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1 13 лет назад
PolyGLSLProgram.cpp 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 лет назад
PolyGLSLShader.cpp 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 лет назад
PolyGLSLShaderModule.cpp 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 лет назад
PolyGLTexture.cpp e10455cf98 Label memory leak fixes 13 лет назад
PolyGLVertexBuffer.cpp 1a30c4b13f Fixed vertex buffer type setting broken in earlier commit 13 лет назад
PolyImage.cpp 20dfadf789 Fixed screen root entity being adjusted by default, fixed image alpha premultiplication 13 лет назад
PolyInputEvent.cpp b07cef3dd0 Gamepad support via libstem_gamepad 14 лет назад
PolyLabel.cpp 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 лет назад
PolyLogger.cpp 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. 12 лет назад
PolyMaterial.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 лет назад
PolyMaterialManager.cpp aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. 12 лет назад
PolyMatrix4.cpp 025f56124e Matrix4 now has determinant and transpose functions. 13 лет назад
PolyMesh.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 лет назад
PolyModule.cpp dc006132ba Touch events in Input core, TUIO module and multiple monitor support in Cocoa 13 лет назад
PolyObject.cpp 023a413d34 Fix some warnings 13 лет назад
PolyParticle.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 лет назад
PolyParticleEmitter.cpp 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 лет назад
PolyPeer.cpp 87be8d27f2 Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer 13 лет назад
PolyPerlin.cpp 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak 13 лет назад
PolyPolygon.cpp 04a22925fc Tangent generation and normal map shader support 14 лет назад
PolyQuaternion.cpp 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation 13 лет назад
PolyQuaternionCurve.cpp 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation 13 лет назад
PolyRectangle.cpp c9406f5051 Code cleanup and documentation. 14 лет назад
PolyRenderer.cpp 023a413d34 Fix some warnings 13 лет назад
PolyResource.cpp 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 лет назад
PolyResourceManager.cpp aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. 12 лет назад
PolySDLCore.cpp e62e6a5a7e Added new Render/Update separation to SDL Core 12 лет назад
PolyScene.cpp d65ceebb88 Merge pull request #239 from mcclure/frustum 12 лет назад
PolySceneEntity.cpp a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 лет назад
PolySceneLabel.cpp 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 лет назад
PolySceneLight.cpp 096ec070c0 Only use FP16 framebuffers if specified in material file 14 лет назад
PolySceneLine.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 лет назад
PolySceneManager.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 лет назад
PolySceneMesh.cpp bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults 12 лет назад
PolyScenePrimitive.cpp 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type 13 лет назад
PolySceneRenderTexture.cpp e51535ea41 FP16 support for render textures 13 лет назад
PolySceneSound.cpp 54c63c1ef2 Fixed orientation issues with positional sound 13 лет назад
PolyScreen.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 лет назад
PolyScreenEntity.cpp 37266b8e9d Added getScreenEntityById and getScreenEntitiesByTag helper accessors to ScreenEntity 12 лет назад
PolyScreenEntityInstance.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 лет назад
PolyScreenEvent.cpp c9406f5051 Code cleanup and documentation. 14 лет назад
PolyScreenImage.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 лет назад
PolyScreenLabel.cpp 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 лет назад
PolyScreenLine.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 лет назад
PolyScreenManager.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 лет назад
PolyScreenMesh.cpp dfd27ddab3 Added a shader clearing call in ScreenMesh rendering, fixed zlib URL 12 лет назад
PolyScreenShape.cpp 77811d37cb Removed SHAPE_CUSTOM from ScreenShape, please use ScreenMesh for custom shapes 13 лет назад
PolyScreenSound.cpp 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 лет назад
PolyScreenSprite.cpp 9557993edf Added getCurrentAnimationFrame and isCurrentAnimationFinished to ScreenSprite from doomlaser's pull request 12 лет назад
PolyServer.cpp a5c2354aed Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight 13 лет назад
PolyShader.cpp 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 лет назад
PolySkeleton.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 лет назад
PolySocket.cpp ad93e133ff Doxygen documented the Address class. 13 лет назад
PolySound.cpp baec985ec6 Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code. 12 лет назад
PolySoundManager.cpp 54c63c1ef2 Fixed orientation issues with positional sound 13 лет назад
PolyString.cpp 023a413d34 Fix some warnings 13 лет назад
PolyTexture.cpp aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. 12 лет назад
PolyThreaded.cpp dda069be43 Threaded event fixes 13 лет назад
PolyTimer.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes 13 лет назад
PolyTimerManager.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 лет назад
PolyTween.cpp 0b9fc50d85 Merge pull request #152 from mcclure/uileak 13 лет назад
PolyTweenManager.cpp e2220c0896 Added a flag to delete Tweens automatically, Texture resizing fix, JS callback support in WebView 13 лет назад
PolyVector2.cpp 9359018eee Cleaned up Vector2 14 лет назад
PolyVector3.cpp 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 лет назад
PolyVertex.cpp c9406f5051 Code cleanup and documentation. 14 лет назад
PolyWinCore.cpp f7cf4f15b5 Fixed PAGEUP and ALT on windows. 12 лет назад
PolyiPhoneCore.cpp c9406f5051 Code cleanup and documentation. 14 лет назад
tinystr.cpp 7cc9015fd0 Initial import from old repository 15 лет назад
tinyxml.cpp fecedf6221 Made NEWLINE default to unix newline in tinyxml 13 лет назад
tinyxmlerror.cpp 7cc9015fd0 Initial import from old repository 15 лет назад
tinyxmlparser.cpp 7cc9015fd0 Initial import from old repository 15 лет назад