Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

mcc ae45130a9c Lua bindings for getScreenInfo changes hace 14 años
Assets fe565d286d CMake fixes for Mac hace 14 años
Bindings ae45130a9c Lua bindings for getScreenInfo changes hace 14 años
CMake fe565d286d CMake fixes for Mac hace 14 años
Core 72e45c7c9c Adds a CoreServices::getScreenInfo() which fetches screen width, height and refresh rate in a cross-platform way. If a Core object is given (0,0) as the screen coordinates in its constructor and also full screen mode is chosen, use getScreenInfo() to set the screen to the current resolution exactly. hace 14 años
Dependencies f49d134973 Linux CMake fixes. Should compile out of the box now. hace 14 años
Documentation 1a557d0a88 Added documentation target folders hace 14 años
Examples 36d903f4c5 Fixed examples to use the new core options. hace 14 años
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. hace 14 años
Modules fe565d286d CMake fixes for Mac hace 14 años
Player c435d35176 More ignores hace 14 años
Standalone fe565d286d CMake fixes for Mac hace 14 años
Tools aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. hace 14 años
.gitignore c435d35176 More ignores hace 14 años
BUILD.md c256598394 Updated build instructions hace 14 años
CMakeLists.txt fe565d286d CMake fixes for Mac hace 14 años
LICENSE.txt 09f0e77945 Fixed LUA event handling hace 14 años
README 1bf0c876ea Updated build instructions hace 14 años

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.