Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua 13 лет назад
Assets 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 лет назад
Bindings ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua 13 лет назад
CMake ebac791192 Windows should mostly work now, except for examples project 13 лет назад
Core ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua 13 лет назад
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 лет назад
Documentation 1a557d0a88 Added documentation target folders 14 лет назад
Examples ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua 13 лет назад
IDE ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua 13 лет назад
Modules ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua 13 лет назад
Player 2b15068944 Project export window in IDE and Mac export, fixed StandalonePlayer not quitting properly 13 лет назад
Standalone ebac791192 Windows should mostly work now, except for examples project 13 лет назад
Tools 4b8d6e026c Polyimport won't crash now if assimp is unable to open scene 13 лет назад
.gitignore 82ed3d5825 Automatic api.pak creation. Also, now only api.pak is copied into the player 13 лет назад
BUILD.md cf1c03b609 Update BUILD.md 13 лет назад
BUILD.txt 78cfb0b0e7 Update BUILD.txt 13 лет назад
CMakeLists.txt 76a60ca1d4 Reverted back to always building assimp 13 лет назад
LICENSE.txt d9c9838e50 Fixes for new AppStore XCode, updated year in license, added icon to template 13 лет назад
README d135ffaa53 Updated instructions and added a fix for new gcc 14 лет назад

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.