Ivan Safrin b548bbaf1e Made labels not re-render if text and color are the same пре 12 година
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GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork пре 14 година
OSBasics.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyBezierCurve.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyBone.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolyCamera.h 92de58022e It's spelled 'frustum', not 'frustrum' пре 12 година
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. пре 13 година
PolyCocoaCore.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press пре 12 година
PolyColor.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access пре 13 година
PolyConfig.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyCore.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press пре 12 година
PolyCoreInput.h 78300e7cae Fixed entity property editor, fixed mouse position not setting on mousedown пре 13 година
PolyCoreServices.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press пре 12 година
PolyCubemap.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyEntity.h 5e02a65ab5 UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks пре 12 година
PolyEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. пре 13 година
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) пре 13 година
PolyEventHandler.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyFixedShader.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolyFont.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyFontManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyGLCubemap.h 94c4d628d1 Win32 compile fixes. пре 14 година
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. пре 14 година
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. пре 14 година
PolyGLHeaders.h e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. пре 13 година
PolyGLRenderer.h 3c88b6487c Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config пре 13 година
PolyGLSLProgram.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) пре 13 година
PolyGLSLShader.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) пре 13 година
PolyGLSLShaderModule.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) пре 13 година
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure пре 13 година
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs пре 14 година
PolyGlobals.h a770a9bcbb Linux fixes for core library and examples/template пре 13 година
PolyImage.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access пре 13 година
PolyInputEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. пре 13 година
PolyInputKeys.h 09520ea3ab MenuBar and IDE shortcuts in Linux пре 13 година
PolyLabel.h b548bbaf1e Made labels not re-render if text and color are the same пре 12 година
PolyLogger.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyMaterial.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) пре 13 година
PolyMaterialManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyMatrix4.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press пре 12 година
PolyMesh.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access пре 13 година
PolyModule.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyObject.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyParticle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyParticleEmitter.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor пре 13 година
PolyPeer.h ad93e133ff Doxygen documented the Address class. пре 13 година
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyPolygon.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyQuaternion.h 815f725589 Added Quaternion::ToEulerAngles пре 12 година
PolyQuaternionCurve.h 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation пре 13 година
PolyRectangle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyRenderer.h 4ed31d296e Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1 пре 13 година
PolyResource.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyResourceManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolySDLCore.h e62e6a5a7e Added new Render/Update separation to SDL Core пре 12 година
PolyScene.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency пре 13 година
PolySceneEntity.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolySceneLabel.h f6edf81027 Premultiplied alpha support in labels пре 13 година
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. пре 14 година
PolySceneLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access пре 13 година
PolySceneManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press пре 12 година
PolySceneMesh.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access пре 13 година
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type пре 13 година
PolySceneRenderTexture.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolySceneSound.h 54c63c1ef2 Fixed orientation issues with positional sound пре 13 година
PolyScreen.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), пре 13 година
PolyScreenEntity.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor пре 13 година
PolyScreenEntityInstance.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access пре 13 година
PolyScreenEvent.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolyScreenImage.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access пре 13 година
PolyScreenLabel.h 8f94050c5b Removed addDropShadow from ScreenLabel пре 12 година
PolyScreenLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access пре 13 година
PolyScreenManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press пре 12 година
PolyScreenMesh.h bbd27232a4 Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module пре 12 година
PolyScreenShape.h 77811d37cb Removed SHAPE_CUSTOM from ScreenShape, please use ScreenMesh for custom shapes пре 13 година
PolyScreenSound.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor пре 13 година
PolyScreenSprite.h 9557993edf Added getCurrentAnimationFrame and isCurrentAnimationFinished to ScreenSprite from doomlaser's pull request пре 12 година
PolyServer.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes пре 12 година
PolyServerWorld.h 634df503e7 Moved networking module into the core пре 13 година
PolyShader.h 53710dcae0 Windows fixes пре 13 година
PolySkeleton.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access пре 13 година
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes пре 12 година
PolySound.h baec985ec6 Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code. пре 12 година
PolySoundManager.h 600435102f Fix the includes for OpenAL on OSX пре 13 година
PolyString.h 3b371b3df5 Major speed improvements to UITextInput when dealing with large text files пре 13 година
PolyTexture.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture пре 13 година
PolyThreaded.h dda069be43 Threaded event fixes пре 13 година
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyTween.h 29ca579b00 Added delay to Tween пре 13 година
PolyTweenManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyVector2.h 78247c84d2 Fix spelling mistake пре 13 година
PolyVector3.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyVertex.h 04a22925fc Tangent generation and normal map shader support пре 14 година
PolyWinCore.h d30258d26a Added new Render/Update separation to Windows Core пре 12 година
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode пре 14 година
Polycode.h 47b18f52ef Removed old, incomplete ScreenCurve class пре 13 година
PolyiPhoneCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. пре 13 година
tinystr.h 7cc9015fd0 Initial import from old repository пре 15 година
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now пре 15 година