ShaderPass.lua 1.9 KB

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  1. class "ShaderPass"
  2. function ShaderPass:__getvar(name)
  3. if name == "shader" then
  4. local retVal = Polycore.ShaderPass_get_shader(self.__ptr)
  5. if retVal == nil then return nil end
  6. local __c = _G["Shader"]("__skip_ptr__")
  7. __c.__ptr = retVal
  8. return __c
  9. elseif name == "wireframe" then
  10. return Polycore.ShaderPass_get_wireframe(self.__ptr)
  11. elseif name == "blendingMode" then
  12. return Polycore.ShaderPass_get_blendingMode(self.__ptr)
  13. elseif name == "shaderBinding" then
  14. local retVal = Polycore.ShaderPass_get_shaderBinding(self.__ptr)
  15. if retVal == nil then return nil end
  16. local __c = _G["ShaderBinding"]("__skip_ptr__")
  17. __c.__ptr = retVal
  18. return __c
  19. elseif name == "materialShaderBinding" then
  20. local retVal = Polycore.ShaderPass_get_materialShaderBinding(self.__ptr)
  21. if retVal == nil then return nil end
  22. local __c = _G["ShaderBinding"]("__skip_ptr__")
  23. __c.__ptr = retVal
  24. return __c
  25. end
  26. end
  27. function ShaderPass:__setvar(name,value)
  28. if name == "wireframe" then
  29. Polycore.ShaderPass_set_wireframe(self.__ptr, value)
  30. return true
  31. elseif name == "blendingMode" then
  32. Polycore.ShaderPass_set_blendingMode(self.__ptr, value)
  33. return true
  34. end
  35. return false
  36. end
  37. function ShaderPass:ShaderPass(...)
  38. local arg = {...}
  39. for k,v in pairs(arg) do
  40. if type(v) == "table" then
  41. if v.__ptr ~= nil then
  42. arg[k] = v.__ptr
  43. end
  44. end
  45. end
  46. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  47. self.__ptr = Polycore.ShaderPass(unpack(arg))
  48. end
  49. end
  50. function ShaderPass:setAttributeArraysFromMesh(mesh)
  51. local retVal = Polycore.ShaderPass_setAttributeArraysFromMesh(self.__ptr, mesh.__ptr)
  52. end
  53. function ShaderPass:setExpectedAttributes()
  54. local retVal = Polycore.ShaderPass_setExpectedAttributes(self.__ptr)
  55. end
  56. function ShaderPass.arrayToAttributeName(array)
  57. local retVal = Polycore.ShaderPass_arrayToAttributeName(array.__ptr)
  58. return retVal
  59. end
  60. function ShaderPass:__delete()
  61. if self then Polycore.delete_ShaderPass(self.__ptr) end
  62. end