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- class "ShaderRenderTarget"
- ShaderRenderTarget.SIZE_MODE_PIXELS = 0
- ShaderRenderTarget.SIZE_MODE_NORMALIZED = 1
- function ShaderRenderTarget:__getvar(name)
- if name == "id" then
- return Polycore.ShaderRenderTarget_get_id(self.__ptr)
- elseif name == "width" then
- return Polycore.ShaderRenderTarget_get_width(self.__ptr)
- elseif name == "height" then
- return Polycore.ShaderRenderTarget_get_height(self.__ptr)
- elseif name == "sizeMode" then
- return Polycore.ShaderRenderTarget_get_sizeMode(self.__ptr)
- elseif name == "buffer" then
- local retVal = Polycore.ShaderRenderTarget_get_buffer(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["RenderBuffer"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "normalizedWidth" then
- return Polycore.ShaderRenderTarget_get_normalizedWidth(self.__ptr)
- elseif name == "normalizedHeight" then
- return Polycore.ShaderRenderTarget_get_normalizedHeight(self.__ptr)
- end
- end
- function ShaderRenderTarget:__setvar(name,value)
- if name == "id" then
- Polycore.ShaderRenderTarget_set_id(self.__ptr, value)
- return true
- elseif name == "width" then
- Polycore.ShaderRenderTarget_set_width(self.__ptr, value)
- return true
- elseif name == "height" then
- Polycore.ShaderRenderTarget_set_height(self.__ptr, value)
- return true
- elseif name == "sizeMode" then
- Polycore.ShaderRenderTarget_set_sizeMode(self.__ptr, value)
- return true
- elseif name == "normalizedWidth" then
- Polycore.ShaderRenderTarget_set_normalizedWidth(self.__ptr, value)
- return true
- elseif name == "normalizedHeight" then
- Polycore.ShaderRenderTarget_set_normalizedHeight(self.__ptr, value)
- return true
- end
- return false
- end
- function ShaderRenderTarget:ShaderRenderTarget(...)
- local arg = {...}
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycore.ShaderRenderTarget(unpack(arg))
- end
- end
- function ShaderRenderTarget:__delete()
- if self then Polycore.delete_ShaderRenderTarget(self.__ptr) end
- end
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