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- require "Polycode/RenderDataArray"
- class "VertexDataArray" (RenderDataArray)
- function VertexDataArray:__getvar(name)
- if name == "countPerVertex" then
- local retVal = Polycore.VertexDataArray_get_countPerVertex(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["char"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- if RenderDataArray["__getvar"] ~= nil then
- return RenderDataArray.__getvar(self, name)
- end
- end
- function VertexDataArray:__setvar(name,value)
- if name == "countPerVertex" then
- Polycore.VertexDataArray_set_countPerVertex(self.__ptr, value.__ptr)
- return true
- end
- if RenderDataArray["__setvar"] ~= nil then
- return RenderDataArray.__setvar(self, name, value)
- else
- return false
- end
- end
- function VertexDataArray:VertexDataArray(...)
- local arg = {...}
- if type(arg[1]) == "table" and count(arg) == 1 then
- if ""..arg[1].__classname == "RenderDataArray" then
- self.__ptr = arg[1].__ptr
- return
- end
- end
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycore.VertexDataArray(unpack(arg))
- end
- end
- function VertexDataArray:getCountPerVertex()
- local retVal = Polycore.VertexDataArray_getCountPerVertex(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["unsignedchar"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function VertexDataArray:getArrayData()
- local retVal = Polycore.VertexDataArray_getArrayData(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["void"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function VertexDataArray:getDataSize()
- local retVal = Polycore.VertexDataArray_getDataSize(self.__ptr)
- return retVal
- end
- function VertexDataArray:__delete()
- if self then Polycore.delete_VertexDataArray(self.__ptr) end
- end
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