Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin b92ecca496 Added minizip to the repo, some fixes 14 лет назад
Assets 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. 14 лет назад
Bindings 30d0f0841f Particle emitter and 2D Physics fixes 14 лет назад
Core b92ecca496 Added minizip to the repo, some fixes 14 лет назад
IDE f797a8af9d Fixed up Lua bindings, added default API to the player, added some design assets, improved polybuild tool 15 лет назад
Modules b92ecca496 Added minizip to the repo, some fixes 14 лет назад
Player b92ecca496 Added minizip to the repo, some fixes 14 лет назад
Tools b92ecca496 Added minizip to the repo, some fixes 14 лет назад
.gitignore b92ecca496 Added minizip to the repo, some fixes 14 лет назад
LICENSE.txt 09f0e77945 Fixed LUA event handling 14 лет назад
README 09f0e77945 Fixed LUA event handling 14 лет назад

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.